Walkthrough
Sailing along through the quiet seas, when suddenly Ninian appears in a little sailing boat alongside ours. She's brought safely ashore but has seemingly lost her memory. Just as she is brought aboard, our ship is suddenly surrounded by enemy ships, they've come for Ninian...
The bottom of the ship is leaking, so all the pirates on the ship have to be below deck trying to stop the ship from sinking. This means that it's up to us to defend the top part of the ship. Ergo, this is a Defend chapter, we have to defend the ship for 11 turns, or alternatively you can end the chapter early by defeating the boss.
Initially there are only two ships, one on each side. The eastern ship has sword users and an archer, and the western side has a large amount of Shamans and the boss of this chapter. You will want to split your units into two groups, lance users to the east, and the rest to the west.
I find it much easier to beat the boss and end the chapter early than it is to stick around and wait for the reinforcements to arrive, especially since the boss carries a speedwing which we need to steal.
Start off the chapter, position your units at the end of the pathways across from the western boat. Be wary of using Oswin as a wall here, one of the mercenaries carries an Armorslayer which will eat right through him if you're not careful. The rest of your units should head towards the western side, magic users in the front to deal with the shamans.
Have your healers on standby in case the shamans do hit becuase Flux can hit quite hard. You can reach the boss by around turn five. There is a shaman who drops a Guiding Ring so make sure that you kill him
IF you do want to defend the chapter for the entire time, instead of killing the boss, then things are a bit different.
Mercenary reinforcements spawn from the west, and shamans spawn from the stairs on the east. Leave units in their ranges to draw them out, gang up on them on your turn and make sure to keep healing.
On turn seven, a third ship appears from the southern side and lays a pathway to our ship, there are four enemies on this ship and they begin moving immediately, four more appear soon after along with some Pegasus Knights from the two southern corners of the map.
Watch out for enemy unit movement, keep checking ranges, especially on the Pegasus Knights who can fly around the units you set up in defensive positions and attack your weaker units directly.
Keep defending your ship, and soon enough the chapter will end.
| Boss |
| Zoldam |
 |
 |
Terrain: None |
| Description |
One of the Black Fang. Sent to recapture Ninian. |
| Zoldam |
Health |
Str |
Skl |
Spd |
Lck |
Def |
Res |
Con |
| Lv.18 |
28 |
12 |
11 |
10 |
8 |
7 |
15 |
7 |
| Weapon Lv |
Dark B |
| Items |
Luna, Speedwing |
  |
| Quotes |
Fight: "Don't worry about any ambush. Board their ship. You don't know how to fight? Go now, or die here..." |
Defeat: "You possess... this much... power...? Must warn... Must--" |
| Defeat |
He's actually quite strong, Luna bypasses your units resistance stats so that it basically does True Damage. Fast units are your best bet, leave behind those with a poor luck stat, I've had the boss crit too many times on me to count.Gang up on him in one turn with your strongest units, just make sure you've stolen that Speedwing first! |
| Map |
 |
| Items |
| Items |
Obtain |
| Speedwing |
 |
Steal from Boss |
| Longsword |
 |
Dropped by Mercenary |
| Pure Water |
 |
Dropped by Mercenary |
| Guiding Ring |
 |
Dropped by Shaman |
| Red Gem |
 |
Dropped by Archer |
| Armory |
| Items |
Price |
| Iron Sword |
 |
460G |
| Steel Sword |
 |
600G |
| Steel Lance |
 |
480G |
| Javelin |
 |
400G |
| Steel Axe |
 |
360G |
| Hand Axe |
 |
300G |
| Iron Bow |
 |
540G |
| Steel Bow |
 |
720G |
| Shop |
| Items |
Price |
| Vulnerary |
 |
300G |
| Door Key |
 |
50G |
| Heal |
 |
600G |
| Mend |
 |
1000G |
| Fire |
 |
540G |
| Thunder |
 |
700G |
| Lightning |
 |
630G |
| Flux |
 |
900G |
| Enemies |
| Enemies |
Level |
Amount |
Items |
| Archer |
4 |
x 1 |
Steel BowRed Gem |
| Mercenary |
5 |
x 1 |
Iron SwordPure Water |
| Mercenary |
5 |
x 1 |
Longsword |
| Mercenary |
6 / 8 |
x 6 |
Steel / Iron Sword |
| Shaman |
4 |
x 1 |
FluxPure Water |
| Shaman |
6 |
x 1 |
Nosferatu, Pure Water |
| Shaman |
6 |
x 1 |
FluxGuiding Ring |
| Shaman |
7 |
x 5 |
Flux |
| Reinforcements |
| Enemies |
Level |
Amount |
Items |
Location |
| Turn 2 |
| Myrmidon |
4 |
x 1 |
Armorslayer |
North East |
| Mercenary |
4 |
x 1 |
Iron Sword |
Eastern Stairs |
| Turn 4 |
| Shaman |
5 + 6 |
x 2 |
Flux |
Western Stairs |
| Turn 7 |
| Mercenary |
5 |
x 2 |
Iron Sword |
Southern Ship |
| Myrmidon |
5 |
x 1 |
Iron Sword |
Southern Ship |
| Shaman |
6 |
x 1 |
Flux |
Southern Ship |
| Turn 8 |
| Myrmidon |
5 |
x 1 |
Iron Sword |
Southern East |
| Pegasus Knight |
5 |
x 2 |
Slim Lance / Steel Lance |
South near sea |
| Mercenary |
4 / 5 |
x 2 |
Iron Sword / Slim lance |
Southern Stairs |
| Turn 9 |
| Myrmidon |
4 |
x 1 |
Armorslayer |
North East |
| Mercenary |
4 |
x 1 |
Iron Sword |
Eastern Stairs |