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Hey guys I just want to know a few things i will appreciate your help. I'm looking to play a hack by anyone but it should be complete and am looking forward to see some work in it i mean a hack with proper work done in it i mean story characters and all that thanks in advance
i'm working on a black fang campaign hack that i'll probably finish by next month if you can wait. will have many new characters, hopefully some good music outside of the game, hopefully some new maps, and a brand new story.
A month work? That won't do any good. New chars as in what? Simple splices with no good editing at all? Any palette editing to fit the characters? New maps that fit with the story that you have?
Hey guys I just want to know a few things i will appreciate your help. I'm looking to play a hack by anyone but it should be complete and am looking forward to see some work in it i mean a hack with proper work done in it i mean story characters and all that thanks in advance
i'm working on a black fang campaign hack that i'll probably finish by next month if you can wait. will have many new characters, hopefully some good music outside of the game, hopefully some new maps, and a brand new story.
You insert to any empty area, not necessarily a specific offset.
but where can i go to find out which empty area code to use? i checked your ultimate tutorial, and you used 1009100 for the offset. where and how did you come up with 1009100 for it?
//Warp effect, under construction #ifdef _FE7_ #define WarpIn(Char,Class,X,Y)  "WARP [X,Y] 1; LOEV Char Class [X,Y]; CODE $42; POIN $20AB9" #define WarpIn(UnitPtr,X,Y)    "WARP [X,Y] 1; LOU1 UnitPtr; CODE $42; POIN $20AB9" //#define WarpOut(X,Y)      "WARP [X,Y] 0; DISA [X,Y]; CODE $42; POIN $20AB9" #define WarpOut(Char)      "WARP Char 0; DISA Char; CODE $42; POIN $20AB9" #endif
#ifdef _FE8_ //#define WarpIn(Char,Class,X,Y) "CODE 0x40 0x2F 2 0; CODE Char; GOTO $; DISA Char" //#define WarpIn(UnitPtr,X,Y)Â Â "CODE 0x40 0x2F 2 0; CODE Char; GOTO $; LOU1 UnitPtr" //#define WarpOut(X,Y)Â Â Â Â Â Â "CODE " #define WarpOut(Char)Â Â Â Â Â Â "CODE 0x40 0x2F 2 0; CODE Char; GOTO $; DISA Char" #endif
Found in the latest "Misc Helpers" in the "EA Standard Library" Folder.