QUOTE (Fire Blazer @ Jun 13 2014, 10:57 PM) |
You can turn the camera on/off, I think this may have been mentioned at one point. I'm not sure of the hex code though, sadly (random guess is A1 00 00 00 or A2 00 00 00 but those could both be totally wrong). I'd assume it just follows whoever is currently being loaded, the camera shouldn't be causing an issue, or at least I don't recall having any problems with it. Again though, you can test it yourself. (And the EA not working can be resolved by using another computer, it's not a program that needs installing so if you have access to another computer you should be able to get it to work... unless said computer doesn't have .NET Framework............ oh, there goes that I guess, meh) |
I got EA to work, but I've become so familiar with the hex that's it's pretty much a breeze coding in hex (for the most part). I know you can turn the camera auto follow off. Like I said I thought of a few ways to avoid the problem (one of them is to turn the cam off, and have the camera go to different tiles with stalls in between. The other is to simply break the reinforcements into smaller groups and load each group one after another). Like you said the camera follows whoever is being loaded - however, if a group is loaded from a single point and the individual units of that group move in opposite directions (enough so to cause a conflict) then it will happen. Like I made it happen so many times I figured out why it was being weird. I'll eventually post a video on it when I get around to fixing it, but I have a lot more important things to worry about.