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Completed Games List 2015


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#121 Fire Blazer

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Posted 12 December 2015 - 12:15 AM

Oh gosh it's been awhile since I updated this. Well my most recent titles would be Metal Gear Solid : The Phantom Pain.... twice because I didn't want to keep playing without Quiet, Halo 5: Guardians and Fallout 4's main quest siding with the Brotherhood of Steel. I won't say I've completed the game because well.....

udf06.jpg

 

haha for me completing means completing the main storyline/campaign/whatever and/or getting a good sense of what the game is like (if it's a game that can't be beaten), and I tend to use credits to help with determining that sometimes, so like if you beat the main quests and reached the credits but still only touched 10% of the game, I'd say you still "completed" the game as far as this thread goes XP

 

 

And here I am barely entering Diamond City.

 

...I keep getting distracted by zombie hordes and homework Feral ghouls and random buildings.  And have alt-itus.  And I spent a good hour figuring out how to murder a bandit in power armour (armed with a rocket launcher IIRC) at level 4.

 

(Seriously, I think I have 4 games going now, all very, very different.  It bugs me though that there's no true "jerkass" version beyond murder sprees...I guess that's more of a Bethesda thing.  Hopefully Bethesda asks Obsidian to make another)

 

zombie hordes and homework are about equally terrifying and appalling *shot*

 

 

Sonic Adventure 2 Battle

 

Super Mario World, SNES/Virtual Console, Nov. 23.

 

I was finally able to find a used copy of Super Mario World and I have to say it felt more weird than playing it on the Virtual Console version. I sadly can't play it on my SNES for some reason but I managed to play it on the Retron so I have no complaints.

 

did you actually beat SA2B or was that just to tease Cero

 

 

 

MY MAAAAAAAAAAAAAAAAN. (☞゚∀゚)☞

 

because he seems to have taken it seriously


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#122 Cero

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Posted 15 December 2015 - 02:13 AM

Xenoblade X, kind of. I still have a shit ton to do in this game. lol.


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#123 Fire Blazer

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Posted 17 December 2015 - 11:28 PM

"as long as you beat the main game, it counts"

 

you still stink though, because I like proper formatting like this:

 

Xenoblade Chronicles X, Wii U, December 14th, 2015

 

and you don't use it >:[ lol


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#124 Blue Leafeon

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Posted 20 December 2015 - 12:15 PM

This is an interesting topic. I might participate in it next year. (It's too late in the year for me to remember anything, lol.)

 

I do have two games I haven't completed yet, but one of them I am never going to touch again because I have been sent across town for errands for the LAST TIME. (Yo-kai Watch.) The other is Rune Factory 4. I just...uh...had better things to do. <<;


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#125 Mariofan20

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Posted 27 December 2015 - 02:55 AM

It has taken me too long to beat a game plus it doesn't help that I have been focusing on Xenoblade X for a week and a half. Anyway time to get the show on the road.

 

 

Mega Man X, SNES/Virtual Console, December

 

Kirby Squeak Squad, NDS/Virtual Console, December 24th

 

Halo 3 ODST, Xbox 360/XboxOne, December 25th

 

 

 

I decided to play Mega Man X because of someone who feels like a friend at this point since he is always happy to see me every time I join his stream in the chat. Anyway he has been streaming Mega Man X Command Mission which got me in the mood to play Mega Man X again so I decided to play it again and beaten it 100% as usual.

 

 

I absolutely love Kirby for how it is from being a puzzle game to being a golf like game. Kirby Squeak Squad is no exception since I didn't get everything in the game. The game is alright but my only problem with it was searching for the stars to unlock the last 2 levels. It would of been a solid game if I didn't have to find those stars. The song in the stage before the final boss is freaking awesome though.

 

 

Now I have played Halo 3 ODST in the past and have beaten it with my brother and man that was fun. Believe it or not from someone who is not a fan of first person shooters this game holds a special place in my heart. Yesterday on Christmas day as a present I got 8 Xbox 360 games and one of those games happened to be Halo 3 ODST. Now I played that game first and beaten it within a day just like how me and my brother did. It is a short game but it is a really good game.



#126 Fire Blazer

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Posted 27 December 2015 - 03:15 PM

This is an interesting topic. I might participate in it next year. (It's too late in the year for me to remember anything, lol.)

 

I do have two games I haven't completed yet, but one of them I am never going to touch again because I have been sent across town for errands for the LAST TIME. (Yo-kai Watch.) The other is Rune Factory 4. I just...uh...had better things to do. <<;

 

ahh I see, well hopefully you do, personally I have a bunch of games to add to this but I'm being kinda lazy haha, I guess I enjoy typing comments about them too much to forgo that, but don't feel like typing a lot right now >< XP

 

Yo-kai Watch does that? bahh. lame lol. and RF4 is a relatively long game from what I know so that's understandable

 

 

It has taken me too long to beat a game plus it doesn't help that I have been focusing on Xenoblade X for a week and a half. Anyway time to get the show on the road.

 

 

Mega Man X, SNES/Virtual Console, December

 

Kirby Squeak Squad, NDS/Virtual Console, December 24th

 

Halo 3 ODST, Xbox 360/XboxOne, December 25th

 

 

 

I decided to play Mega Man X because of someone who feels like a friend at this point since he is always happy to see me every time I join his stream in the chat. Anyway he has been streaming Mega Man X Command Mission which got me in the mood to play Mega Man X again so I decided to play it again and beaten it 100% as usual.

 

 

I absolutely love Kirby for how it is from being a puzzle game to being a golf like game. Kirby Squeak Squad is no exception since I didn't get everything in the game. The game is alright but my only problem with it was searching for the stars to unlock the last 2 levels. It would of been a solid game if I didn't have to find those stars. The song in the stage before the final boss is freaking awesome though.

 

 

Now I have played Halo 3 ODST in the past and have beaten it with my brother and man that was fun. Believe it or not from someone who is not a fan of first person shooters this game holds a special place in my heart. Yesterday on Christmas day as a present I got 8 Xbox 360 games and one of those games happened to be Halo 3 ODST. Now I played that game first and beaten it within a day just like how me and my brother did. It is a short game but it is a really good game.

 

Hey, Xeno X is awesome so that's all good hahaha

 

Beat it 100% eh? I doubt I even got close to that haha but MMX is fun, I enjoyed playing the few that I did. Arguably more than the Mega Man games I played.

 

Kirby is indeed fun and

 

ugh, I gotta go play Halo already lol


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#127 Blue Leafeon

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Posted 27 December 2015 - 05:05 PM

Yeah... I was really loving the gameplay, but the story feels like it's really just a series of errand-running and running back and forth through town for dumb reasons. If you can really call that a "story." I played like 20 hours and actually had not seen a single hint of an overlying plot until just before I quit.

 

As for games I've beaten this year:

 

...I don't remember. Xenoblade Chronicles 3DS is one, Alpha Sapphire is another. I finished the former like 3 times, it was so much fun.


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#128 Fire Blazer

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Posted 28 December 2015 - 07:03 AM

y-you beat Xenoblade Chronicles 3D 3 times? That's kinda impressive, haha. It's a long game, and I'm the kind of guy who is usually satisfied beating a game once. Heck, the main reason I haven't gotten Xeno 3D yet is because I already played the Wii one so I don't have much motivation to play it yet again T_T


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#129 Blue Leafeon

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Posted 28 December 2015 - 02:05 PM

If I REALLY enjoy a game, I can play it multiple times before the "New Game' obsession wears off, regardless of how long it is. Especially games where there's a good number of characters, and therefore, I can discover new things by using different ones in each playthrough.

 

Although to be honest, the second time through the game wasn't a legit run--it was a New Game+ just so that I could use the True Monado (Monado III) in the end-game. All your levels and gear carry over to a NG+, so it's almost literally like playing the game in God Mode.


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#130 Fire Blazer

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Posted 28 December 2015 - 05:20 PM

that's fair

 

and haha it's still time-consuming running through the story, but eh XP


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#131 Blue Leafeon

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Posted 30 December 2015 - 12:39 PM



that's fair

 

and haha it's still time-consuming running through the story, but eh XP

The skip option exists. Although, in NG+ runs, it's actually quite amusing to watch the cutscenes because some things had to be changed. Dunban is given a fake monado, Shulk talking about unlocking the Monado's secrets when he has the True Monado (as I prefer to call it) strapped to his back, etc.

 

Plus, it's always fun for me to go back and play the game a second time, especially for plot-heavy games. Because then you notice all the little foreshadowings you missed the first time.

 

However, for somebody like you who actually has a life, unlike me has school and work, I can completely understand only going through the game once.


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#132 Fire Blazer

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Posted 31 December 2015 - 05:18 AM

The skip option exists. Although, in NG+ runs, it's actually quite amusing to watch the cutscenes because some things had to be changed. Dunban is given a fake monado, Shulk talking about unlocking the Monado's secrets when he has the True Monado (as I prefer to call it) strapped to his back, etc.

 

Plus, it's always fun for me to go back and play the game a second time, especially for plot-heavy games. Because then you notice all the little foreshadowings you missed the first time.

 

However, for somebody like you who actually has a life, unlike me has school and work, I can completely understand only going through the game once.

 

true, but then it's like, if I'm going to skip over the story AND the gameplay is going to be a breeze, why am I even playing it? XD. I'm pretty bad at skipping stories in general even if I know what happens. I don't like skipping, but I don't like how boring a story feels when I've seen all the text etc. before, haha. Can't win with me. Also, those are some funny things there XD

 

mhm I DO understand that haha, though again, it's very much a "is it worth it thing"

 

hey don't put yourself down lol, it's true I'd be more inclined to replay games if I had more time but a lot of it is just personal decisions/preferences and the like. I'd like to play some of the better games I've played again some day, it's just tough when there are newer, shinier games I've yet to play at all, and I only have so much time (like everyone else), haha


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#133 Blue Leafeon

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Posted 31 December 2015 - 01:38 PM



 

true, but then it's like, if I'm going to skip over the story AND the gameplay is going to be a breeze, why am I even playing it? XD. I'm pretty bad at skipping stories in general even if I know what happens. I don't like skipping, but I don't like how boring a story feels when I've seen all the text etc. before, haha. Can't win with me. Also, those are some funny things there XD

 

mhm I DO understand that haha, though again, it's very much a "is it worth it thing"

 

hey don't put yourself down lol, it's true I'd be more inclined to replay games if I had more time but a lot of it is just personal decisions/preferences and the like. I'd like to play some of the better games I've played again some day, it's just tough when there are newer, shinier games I've yet to play at all, and I only have so much time (like everyone else), haha

Yeah, same. Usually, the only time I skip cutscenes is when crap happens that I don't want to see. ...Or because I just saw it a few minutes ago. (In the case of Fire Emblem and me resetting chapters because my perfectionism thinks I made a mistake and could have done things better) But like I said, I was mostly doing this to use the Monado III in the end game, because I really dig that gorgeous blue sword. (In fact, I loved it so much, I went and redesigned one of my own weapons to be very similar to it, lol)

 

Although the most hilarious part of NG+ for me...was this.

Spoiler

 

TBH I prefer having no life. I'm not precisely somebody who enjoys real social interaction. I intend on getting a job that I can work from home, but college comes before that. <_<;;

 

On topic:

 

Uuuh let me see if I can remember what games I've beaten this year, besides XC 3DS.

 

  • Alpha Sapphire (Got it for christmas last year, along with another game that I can't remember, and that took all my attention away from AS)
  • FE6 (Found out there's a better translation patch, downloaded it, did not realize there was a rebalancing patch and manually rebalanced things myself. I enjoyed it right up until the point where the path splits into either the ice kingdom or Sacae, and then the chapters felt like they were nothing but filler. The game picks back up afterward, but then Roy's personality died for like 30 minutes during the final chapters.
  • After finally getting my fancy new computer that can RUN GAMES, I finally managed to download and beat FE12. I really feel like they should have brought that game over instead of Shadow Dragon. They did a much better job on it, IMO. (And the plot is practically the same, anyway. *slapped*)

 

Otherwise, I think I have spent the majority of the year playing games like Starbound, Smash bros., and Sims, which can't exactly be beaten. That being said, most of my time is taken up by my stories and, this past month or so, my FE fan game.


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#134 Mercurius

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Posted 03 January 2016 - 03:24 AM

Sword Art Online: Lost Song (PSVita), 12/27/2015 (Main Story Only)

 

Actually got this on release date but because I was really busy at the time I only finished the tutorial then and for a while Chain Chronicle had events to occupy my time, though I don't really like to play CC anymore.

 

To be honest the part that I personally got it for was rather disappointing. Almost all of the main story dialogue involves nothing but them playing the game. Which sounds fine, but I mean just playing through the new content in their game. It's not like the Caliber arc where while they were busy clearing the quest to obtain Excaliber they had silly things about like Klein falling for NPCs and deja vu moments over Kirito dual wielding again or anything, they engaged in banter less than a pick-up party for grinding. The worst thing is when gameplay and the story doesn't actually align with each other, which I would normally be ok with but considering just how much of the dialogue is just about clearing Svartalfheim and little else they really should align as much as possible. Worst part is when Kirito's Skill Connect appeared, as while it makes sense in the source material because the dual blades moveset doesn't exist there, it does exist in Lost Song(giving him no reason to have actually discovered it) and you're locked out from using one-handed Sword Skills while dual wielding in Lost Song.

 

Fortunately there are random cutscenes and sidestories which are better about it, but the problem with those is that they seem to have no set time of appearance, so all I can do is dawdle around until they spawn. I also really wish they just used the 3D models for the cutscenes because while I really like looking at those I don't like the sprites they use instead due to how they look far too "anime" (in that they are drawn in a way that is mainly designed to look the way it does to make drawing tons of frames for it efficient rather than because it actually looks better. It's more jarring because said sprites don't even move beyond the face.)

 

ALSO THERE IS NOT ENOUGH OF BEST GIRL STREA. THERE IS NEVER ENOUGH. (I know it's unreasonable to expect as much content as she had in Hollow Fragment/Infinity Moment in Lost Song given that she's the main heroine of the base game in that BUT STILL. Also I'm still pissed over how they made her a gnome.) STILL WAITING FOR HER SIDE STORY TO SPAWN.

 

That said the one thing I really like about Lost Song is the game mechanics. It's far more intuitive than Hollow Fragment was and more than anything what I love about it is how much I really feel like I am playing the game they are playing (within limitations of my console of course.) I find the flying mechanics to be sort of difficult to control (which is true in the source material too) but the way it really makes you think about which moves you really want to use based on how it positions you or how long the animation is rather than just being all about how hard it hits is very true to the spirit of VRMMOs. I appreciate how Hollow Fragment went so far out of its way to be MMO-lite but this is how you really play what the work meant to show you. Only issue is that your actual options are more limited than the novels would have ever implied (and some of them are just out of the blue, since when was Asuna the type to use maces?) and armor doesn't exist outside of shields and invisible accessories. Too bad it doesn't really have the content to make use of those mechanics to the fullest though.


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#135 Fire Blazer

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Posted 08 January 2016 - 12:04 AM

Yeah, same. Usually, the only time I skip cutscenes is when crap happens that I don't want to see. ...Or because I just saw it a few minutes ago. (In the case of Fire Emblem and me resetting chapters because my perfectionism thinks I made a mistake and could have done things better) But like I said, I was mostly doing this to use the Monado III in the end game, because I really dig that gorgeous blue sword. (In fact, I loved it so much, I went and redesigned one of my own weapons to be very similar to it, lol)

 

Although the most hilarious part of NG+ for me...was this.

 

[redacted]

 

TBH I prefer having no life. I'm not precisely somebody who enjoys real social interaction. I intend on getting a job that I can work from home, but college comes before that. <_<;;

 

On topic:

 

Uuuh let me see if I can remember what games I've beaten this year, besides XC 3DS.

 

  • Alpha Sapphire (Got it for christmas last year, along with another game that I can't remember, and that took all my attention away from AS)
  • FE6 (Found out there's a better translation patch, downloaded it, did not realize there was a rebalancing patch and manually rebalanced things myself. I enjoyed it right up until the point where the path splits into either the ice kingdom or Sacae, and then the chapters felt like they were nothing but filler. The game picks back up afterward, but then Roy's personality died for like 30 minutes during the final chapters.
  • After finally getting my fancy new computer that can RUN GAMES, I finally managed to download and beat FE12. I really feel like they should have brought that game over instead of Shadow Dragon. They did a much better job on it, IMO. (And the plot is practically the same, anyway. *slapped*)

 

Otherwise, I think I have spent the majority of the year playing games like Starbound, Smash bros., and Sims, which can't exactly be beaten. That being said, most of my time is taken up by my stories and, this past month or so, my FE fan game.

 

Hahaha, I gotcha, though that kinda stuff can't really be helped, heh.

 

Ahh I see, well I'm kinda with you there haha. I mean, I don't like having lots of work to do, commitments, etc., and I'm introverted myself so I only like to have social interaction when I'm up to it and the like. I do enjoy talking with people and such but hanging out with people too much/too long IRL makes me really exhausted and makes me want to like, hide in my room lol. It's easier on the internet where social interaction is generally a lot less stressful, for various reasons.

 

Alpha Sapphire is solid, I have it but only beat Omega Ruby myself.

 

FE6 is FE and it has Roy so it's great, 'nuff said XD

 

FE12, eh? Not sure if I agree with the plot deal (though I can hardly remember it myself XP) but yeah I'd say it was a better game than FE11, lol. It's whatever though, not much to be done about it now, I think. *shrugs and sighs*

 

Hmm, that's cool, and I feel like most people have at least a game or two they just dedicate large amounts of time to. For me, that'd probably be Smash Bros. though ironically I haven't played it much the past few weeks or so (maybe even 2 months, idk) due to being busy, heh. I still think some of those games can be "beaten" in some sense but it's not quite the same as a story-focused game or the like (e.g. you can reach the credits in Smash Bros. by beating classic mode, but come on, I can't imagine anyone would buy the game just to beat classic mode once and put the game down... lol).

 

 

Sword Art Online: Lost Song (PSVita), 12/27/2015 (Main Story Only)

 

Actually got this on release date but because I was really busy at the time I only finished the tutorial then and for a while Chain Chronicle had events to occupy my time, though I don't really like to play CC anymore.

 

To be honest the part that I personally got it for was rather disappointing. Almost all of the main story dialogue involves nothing but them playing the game. Which sounds fine, but I mean just playing through the new content in their game. It's not like the Caliber arc where while they were busy clearing the quest to obtain Excaliber they had silly things about like Klein falling for NPCs and deja vu moments over Kirito dual wielding again or anything, they engaged in banter less than a pick-up party for grinding. The worst thing is when gameplay and the story doesn't actually align with each other, which I would normally be ok with but considering just how much of the dialogue is just about clearing Svartalfheim and little else they really should align as much as possible. Worst part is when Kirito's Skill Connect appeared, as while it makes sense in the source material because the dual blades moveset doesn't exist there, it does exist in Lost Song(giving him no reason to have actually discovered it) and you're locked out from using one-handed Sword Skills while dual wielding in Lost Song.

 

Fortunately there are random cutscenes and sidestories which are better about it, but the problem with those is that they seem to have no set time of appearance, so all I can do is dawdle around until they spawn. I also really wish they just used the 3D models for the cutscenes because while I really like looking at those I don't like the sprites they use instead due to how they look far too "anime" (in that they are drawn in a way that is mainly designed to look the way it does to make drawing tons of frames for it efficient rather than because it actually looks better. It's more jarring because said sprites don't even move beyond the face.)

 

ALSO THERE IS NOT ENOUGH OF BEST GIRL STREA. THERE IS NEVER ENOUGH. (I know it's unreasonable to expect as much content as she had in Hollow Fragment/Infinity Moment in Lost Song given that she's the main heroine of the base game in that BUT STILL. Also I'm still pissed over how they made her a gnome.) STILL WAITING FOR HER SIDE STORY TO SPAWN.

 

That said the one thing I really like about Lost Song is the game mechanics. It's far more intuitive than Hollow Fragment was and more than anything what I love about it is how much I really feel like I am playing the game they are playing (within limitations of my console of course.) I find the flying mechanics to be sort of difficult to control (which is true in the source material too) but the way it really makes you think about which moves you really want to use based on how it positions you or how long the animation is rather than just being all about how hard it hits is very true to the spirit of VRMMOs. I appreciate how Hollow Fragment went so far out of its way to be MMO-lite but this is how you really play what the work meant to show you. Only issue is that your actual options are more limited than the novels would have ever implied (and some of them are just out of the blue, since when was Asuna the type to use maces?) and armor doesn't exist outside of shields and invisible accessories. Too bad it doesn't really have the content to make use of those mechanics to the fullest though.

 

Oh man, I heard it wasn't that great but that really does sound depressing. So overall it wasn't as enjoyable as Hollow Fragment, eh? I did remove it from my list because now it seems like there's more than enough SAO games so I don't feel the need to get them/support them as much, lol, but with this I think I have even less hesitation in not getting it. I'd probably be bothered by the same things you were, really. >_>'

 

And Strea is pretty cool so I mean... I don't blame you there, lol. Obviously you're the bigger fan here but I like her more than half the actual SAO cast, lol.

 

I guess the gameplay being a little more... hmm, is "authentic" a good word here?—is nice, but it still seems lacking as a whole, so I think I'll wait for the next game (or the one after that) indeed. Honestly, I'd kinda like something more action-packed and the like as I found with Hollow Fragment, it was often just me spamming sword skills right after another and while in a way it was cool, it was also like... I've seen this animation sooo many times and just watching it do damage doesn't feel THAT rewarding. XP (not to mention if it's not a dual-sword animation the chance of it looking cool is significantly less IMO, lol)

 

I'll be posting my own completed games with comments later in another post, for now I just wanted to respond to ya'll


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#136 Mercurius

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Posted 08 January 2016 - 01:23 AM

The gameplay in Lost Song actually is really action packed, the biggest problem is that magic = the cheeser playstyle(this mainly bothers me because apparently my main, Asuna, basically has nothing that supports her melee damage over her magic power), and enemies don't really have enough HP to make the fight last that long (compared to like Monster Hunter or something anyway) which is the main reason I said it doesn't have the content to back up the mechanics aside from the fairly low number of bosses in general. Hollow Fragment had much more cheesing on it, in Lost Song you don't have auto attacks and using the wrong sword skill can be a bad idea depending on the timing, especially since in this game MP costs are a lot more varied in comparison to Hollow Fragment sword skills. It's something you can think of more like a fighting game moveset than a matter of X skill > Y skill (although like fighting game movesets it's not to say that there aren't "good moves" and "bad/oversituational moves".)

 

But yeah dat story.


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#137 Fire Blazer

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Posted 11 January 2016 - 04:59 AM

hmm, I see. well, thanks for the explanation. I'm not a big fan of magic (or flying... or pretty much anything that comes with ALO territory, sadly; I don't hate everything about it, eh) so that sounds a little less fun, but hm... there isn't a demo, is there? lol. Maybe I can just watch someone fight the final boss and get a sense for it then and be satisfied that way, since I really don't want to play it through after all, haha...


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#138 Mercurius

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Posted 11 January 2016 - 05:49 AM

No demo as far as I know. I wanted to go get a video of some post-game boss(the final boss is fairly anticlimatic like Infinity Moment due to low stats, though her AI is actually decent unlike Heathcliff) but actually seeing it in video rather than playing through it really shows how easy it looks...

 

ALSO I JUST LEARNED THAT STREA HAS MORE CUTSCENES IN RE: HOLLOW FRAGMENT WHAT

If it wasn't for the LP craze these days I would have never been able to view it without buying a PS4...I still have to deal with a voiceover but at least I'll be able to save the dialogue I guess.

 

There's still nothing in particular I find worth buying a PS4 (or any new console) for and apparently one PS3 emulator actually might work now...

 

----

 

Watched the extra cutscene, but now I'm left hanging on a cliffhanger because the uploader doesn't have the continuation. D:

 

Also, another thing I noticed(since the new cutscene reminded me) where Hollow Fragment > Lost Song is the music. No wonder it's called Lost Song. Hollow Fragment had several very emotional pieces (some carried over from Infinity Moment too) but I suppose since it generally has content to match the BGM that's a given. Lost Song has better battle music though I guess, which is where it shines anyway.


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#139 Fire Blazer

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Posted 11 January 2016 - 04:20 PM

ahh I see

 

wait seriously? :o hmm, I guess that's slightly more reason to eventually get HF in English

 

...

 

yeah not a ton of reason for PS4 depending on your tastes. though that goes for most anything, lol.

 

...

 

aww, that stinks

 

lol dang, HF's music wasn't bad so I'm sad the name is indicative of the music (XD), and eh maybe I can listen to LS's few good songs or whatever


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#140 Fire Blazer

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Posted 07 March 2016 - 06:19 AM

So apparently I didn't update this thread since late August, LOL

 

Welp, it's about time I update it and wrap this up. As usual I'll do some commentary, probably try to be brief but end up just failing and rambling, because that's what I do. So without further adieu...

 

Kung Fu FIGHT!, Wii U, September 10th, 2015
Summon Night: Swordcraft Story 2, GBA, October 2nd, 2015
Runbow, Wii U, October 16th, 2015
Chibi-Robo! Zip Lash, 3DS, October 23rd, 2015
Test Your Mind, Wii U, November 12th, 2015
Super Mario Maker, Wii U, November 13th, 2015
PlayStation All-Stars Battle Royale, PS Vita, November 18th, 2015
Dragon Ball Z: Extreme Butoden, 3DS, November 20th, 2015
Geometry Wars 3: Dimensions Evolved, PS Vita, November 22nd, 2015
Yoshi's Woolly World, Wii U, November 24th, 2015
Street Fighter X Tekken, PS Vita, November 25th, 2015
StarCraft II: Legacy of the Void, PC, November 28th, 2015
Sonic & All-Stars Racing Transformed, PS Vita, November 29th, 2015
Fast Racing NEO, Wii U, December 12th, 2015
Tokyo Xanadu, PS Vita, December 19th, 2015
Rhythm Heaven: The Best+, 3DS, December 21st, 2015
Teslagrad, Wii U, December 21st, 2015

 

Kung Fu FIGHT! - A quick, short, simple indie game for Wii U. A bit of fun and IIRC a bit of annoying but not much more than that. Not bad though.

 

Summon Night: Swordcraft Story 2 - A game on my backlog for a LONG while, I finally beat the 2nd Sworcraft Story game. A fun game with some cool dialog though I think I liked the 1st one a little bit more for whatever reason, haha. Still, not a bad game overall, though kind of annoying with how it dragged me around and stuff, idk... not bad, but not that fun either. Story was decent.

 

Runbow - A fun 2D platformer-like game. Super challenging and frustrating. Some catchy music too though it kinda gets annoying after a while, lol. Has a pretty rad color-based mechanic where platforms the same color as the background disappear and it makes for some fun platforming, but some issues with stable platforming and IIRC one or two other things made it frustrating. Finally beating it was rewarding though and I'd suggest it to people who like platformers... it even has cool online play though actually getting a room going will probably be pretty dang difficult since it's an indie game on the Wii U of all systems, lol.

 

Chibi-Robo! Zip Lash - A decent 2D platformer with a mechanic where you use your, uh... electrical plug thingy to swing onto platforms and stuff... It's decent but really not that innovative and kinda repetitive. Has some charm with the whole mini robot picking up trash thing but could also be kinda tedious and frustrating. The level progression system is also just kinda... dumb IMO, pointlessly non-linear (though it can be linear if you always get the right spins, and IIRC I could just reload the game if I didn't get the spin I wanted, lol...). Honestly, Nintendo makes enough platformers so while it was nice to play this having never experienced "Chibi-Robo!" before, I feel like they should stick to whatever he was doing before...

 

Test Your Mind - Just another quick indie game where you answer these weird puzzle questions and stuff. Nothing impressive but still a little fun anyway, like most cheap indie games that aren't awful.

 

Super Mario Maker - A fun game but I guess since I'm not actually a huge fan of 2D Mario, I didn't get anywhere close to $60 worth out of this. I felt like I couldn't really make any inspired levels that someone else hasn't already made or made a better version of and I didn't find the motivation to actually try out a ton of levels online, so I just ended up playing the offline levels, making some throwaway things as I unlocked the tools, and calling it quits there. *shrug*

 

PlayStation All-Stars Battle Royale - A decent fighting game of sorts. While it seems like it takes some inspiration from Smash (something I feel is mentioned along with the game almost every time it's brought up in discussion, lol—I know, I'm not helping) the movesets were pretty meh and it's missing a lot of the charm of Smash, for me. The KO system is both interesting and kinda weird at the same time. It wasn't a great game IMO but I didn't mind playing it even though I hardly knew any of the characters on the roster. Not a game I'd play more than a little bit, though. :\

 

Dragon Ball Z: Extreme Butoden - A fun 2D fighting game with sprites that was kind of exciting and refreshing despite being so simple... or perhaps because it was so simple. It stinks that there's no dub or online play (though I vaguely recall a patch that would add online play to the game being mentioned), but oh well. For the price point it wasn't bad even if the story was kind of garbage/forced/so off the rails, it kind of acknowledges DBGT, the character roster is bleh, the game felt kinda padded, etc., but bleh. Whatever. It was fun playing it so despite not being impressive I didn't mind, as a DBZ fan.

 

Geometry Wars 3: Dimensions Evolved - Another fun game, this time a 2D shooter with geometric objects and stuff (I guess with some bullet-hell elements), but with some overly frustrating levels. Some of the levels (IIRC the bosses especially) were just stupid and the final boss was ESPECIALLY dumb. He took so many tries and I actually not only got frustrated but was trying so hard/it got so intense that it was just like... insane. Been a long time since it's gotten that level of crazy for me, haha. In that sense I did enjoy it but it was almost too stressful, lol. Like yes, it's rewarding that I beat the super hard final boss, but the fact that I had to try what might have been a couple hundred times (idk, it's been a while) and that involved repeating the same old segments over and over and over again just to lose to the same area, or lose even earlier because I got careless during a part I kept repeating) wasn't really inherently enjoyable. The relief from finally winning says less about the game and more about how stressful it was having to keep playing so I could finally beat it at that point and how much stress/pressure was on me for me to just WIN so I could be done with it. Yes, that catharsis or whatever is great but I'm not sure it's worth it, and this makes me think about how gamers look back on the "hard games of old" and if we just thought that such stupidly hard if not tedious challenges were fun because we didn't know better/that relief was so great or there actually is some inherent value that just can't be replicated by making things more reasonable (and often less artificially difficult). idk. *shrug*

 

Yoshi's Woolly World - A good game but I didn't like the dog parts, no surprise there, lol. It was colorful and the yarn was cool and the gameplay was solid overall though IIRC there were a few things that bugged me, but I can't remember what. Still, it was a very well-made game overall IMO and I think I'd suggest it to Yoshi fans and 2D platformer fans who don't hate dogs. It's also got some challenge and depth in it if you're willing to invest the time, but I was pretty satisfied with just beating the main game and collecting whatever I reasonably could that was within my path/I saw (meaning I wouldn't really replay levels from the start to get stuff but if I felt I could get it I would usually try, sometimes even going a LITTLE out of my way to get stuff just because it bothers me leaving something obvious uncollected, lol...).

 

Street Fighter X Tekken - A fun fighting game/solid crossover, though the ending left me a bit puzzled to say the least... lol. Might be nice to come back to it one day but without anyone I know having it I basically just decided to beat the story mode with each main character or something (Ryu and Jin) and call it a day. (I tend to be this way with most fighters that aren't Smash, so eh. I still had fun, and IIRC I got it for free of PS+, so no concern about the value for me.)

 

StarCraft II: Legacy of the Void - Finally, the ending to the StarCraft story... at least the main story... for now. It was a bit bleh following the Toss and going through the usual process of getting all our tech back traveling across the galaxies and sometimes doing what could be considered trivial or detour-like stuff but overall the story was entertaining, the campaign missions were fun, I like playing as Toss, and it was great to get a conclusion to things. Maybe it left a bit to be desired and it wasn't all that epic or close to a masterpiece but I still think it was a very solid game and I'm happy I played it and got to go through the journey of all 3 StarCraft games.

 

Sonic & All-Stars Racing Transformed - This game was fun even if it's mostly Sonic characters and characters I don't know, but I wanted to beat it so bad I ended up kinda pushing myself... to the point that playing it was almost frustrating and IIRC painful because I was playing it so long, lol. That's mostly my fault but I was basically just upset that there were so many races dragging on and then I had to go back to collect more stars or whatever it was so I could progress to the final map. I hate that kind of stuff, enough that even though it's been a while I still remember being frustrated by it. The actual game though was a fun racing game, but the water controls kinda sucked, some of the specific races were lame or just stupid in terms of what they expected you to do, and overall I feel like it just wasn't fun as say, Mario Kart. But despite all that, it wasn't a bad game.

 

Fast Racing NEO - Another good racing game... this actually ended up being kinda great/a lot more fun later. It's fast, it looks good, it's got some cool jams, and it's racing, so while it's not F-Zero, I still enjoyed playing it a lot. There's also an online mode so that's rad too (even if I only played like, once, since once again, none of my friends have this game as far as I know...). My only real issues with the game are gameplay-related. It doesn't really tell you how to control your car or what the different stats really do which is ok in a sense but also kinda lame since it basically means you have to trial & error with nothing to go on (and I'm bad at physics so meh). I can deal with the game not actually teaching you how to make the most of its (very important) mechanics though, my real issues were things like "there are blur/other effects preventing you from seeing", "one crash and you can get put back so far that it's basically a race-breaker; you can lose the race if you mess up even once", "the top scores on the leaderboards make use of exploits or hacks or the like", etc., basically just stuff that prevented me from enjoying the game to its fullest. Maybe a little bit more polish on some of the small details and it could have been a racing masterpiece, but instead it's more of a niche, hardcore racing game that's pretty fun but easily frustrating in one way or another.

 

Tokyo Xanadu - One of my favorite games of 2015 and possibly in general now, a great JRPG that I imported not expected much, but got a lot out of. Honestly, the game could use a lot of work in various parts but the story ended up being pretty immersive, the gameplay ended up being pretty fun and exhilarating (despite a somewhat slow start), the dungeons, mini-games, sidequests, conversations, etc. were all solid, the music was great (as typical of Falcom games), and overall it just came together for a game that with a bit more polish and less cheesy moments, could become a JRPG masterpiece. It sounds like we might even see a sequel to it which I'd totally welcome... so time will tell! For more on this, see my other post in the games of the year thread here.

 

Rhythm Heaven: The Best+ - A great mix-up of some great rhythm games that I imported due to impatience (I TRIED to wait for a localization but Nintendo was just taking way too long and it seemed like so much fun I couldn't wait anymore >__>'). Unfortunately the game is IMO not the best of the Rhythm Heaven series because it starts off games with "easier" modes instead of just getting into the awesome rhythm action the series is known for IMO and there's also a super annoying story that really feels unnecessary/kind of a nuisance to me. I kinda get why they tried to add it and all but for a rhythm game, I just want to play rhythm things and I really don't need the story. It just kind of annoyed me and took away from what would have been uninterrupted rhythm fun. Also, aside from having easier versions of levels and then playing them "for real" later, I was also a bit disappointed that there weren't more new games, but oh well. Can't get it all. It was still fun and I'll pick it up again when it's in English.

 

Teslagrad - A 2D platformer game with Metroidvania elements or something and a story told without any words AFAIK, just pictures... it's a decent game with some cool mechanics but the story wasn't that interesting (not that I expected it to be)and really what frustrated me were again, small things in the experience and the dreaded "backtracking for things that I weren't told important but are now needed to progress to the end of the game". Yeah, I really hate that. If I DO need some collectible thing to beat the game, at LEAST tell me beforehand so I can make more of an effort to get them. I ended up using a guide to help me/ease the pain but I don't enjoy doing that, really. And also the fact that you die to basically anything in one hit amidst some other small nuisances made what could have been a very fun game a bit of a bumpier and less enjoyable ride than I'd have liked. (Again, I'm all for a challenge, but when hitboxes or physics interactions or whatever else is going on are acting weird or the final boss is just part luck-based it's not challenging, it's just annoying.)

 

Aaaand that's that. I did like quite a few games but outside of Tokyo Xanadu, Splatoon, and some others, most games had some downfalls that prevented me from looking on them too fondly. A shame, but it happens/can't be helped, and again, I liked a lot of them anyway, e.g. I'd probably still recommend FAST Racing NEO despite it being a little lame sometimes, I'd just be like "yo know X/Y/Z and it'll make it more enjoyable" or something, lol.

 

Basically though I just really don't like when games have fluff or artificial difficulty and a LOT of the games had one of those two, and if they didn't they'd probably be great games in my mind that I'd look much more fondly on. Oh well~!


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