Details
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THESE EXTRA PATCHES AREN'T OUT YET!!! Check http://www.thelastpromise.net for updates regarding this! Thanks!

Chaos Mode - This mode is designed to up the level of gameplay and give a severe, imbalanced, and unfair challenge to the player--thus the term "chaos" mode, which implies "disorder" moreso than "difficulty", or I'd just call this "Hard Mode". If you decide to play it, please make sure you use savestates to save, as when you restart a chapter, characters with HP over 63 will have their HP decreased by 64 (e.g. a character with 78 HP will turn into one with 14 HP). Sorry about this, but I am unable to fix this problem at this moment in time.

Changes include:

	- Most basically, enemies will have better stats.
	- Increased caps for all units.
	- Increased growths for all units. Enemies will also become stronger when autoleveled due to better growths.
	- Bosses will be especially difficult.
	- Almost all reinforcements take place on the enemy phase, like FE6.
	- Enemies are better and more randomly equipped--you may see some really good weapons relatively early on.
	- Mounted units have canto.
	
Normal Platform Patch - This patch is for people who don't like the new backgrounds. Note that some animations aren't compatible with this patch, such as Tekun's Swordmaster animation and Kelik's Arectaris animation. Also, trying to get this set up perfectly is a bit hard, so there may be some flaws here and there, such as the wrong platform types being used or something. Lastly, the Class Roll won't work properly if these are on.