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Using FEditor is good and all, but there is one problem, sometimes things like the hair and the cape are the same color on one character, while the hair and the cape are seperate on the other. Zeld and I observed this. I was trying to color Hector with Ephriam's colors using the FEditor, but once I got to Hector's cape, his hair changed colors as well. So Zeld and I agreed that making a new animation with the right colors in the right place was the only idea. The reason I haven't done it yet, is because I get confused on how to use the animation creator and that part was left out in the Ult. Tut.
Updates on this, other than the pronoun mix up I have successfully replaced the roles of Seth and Amelia, Franz still calls Amelia sir and Seth maybe refered to as a girl now and then, which is totally not something you want to refer him as. Now I can start on my next phase and that is going to involve expanding the class table which I've already posted questions about. I been reading up on it and it makes sense, kinda.
CUE I know what it is, I use it a lot, just didn't know what CUE meant. So don't even touch CUE. So here is what I am going to do:
I am going to use the Character Editor and change everything Seth to Amelia, and Amelia to Seth. Stats everything.
Then I am going to use FE Adv to change all of Seth's Mugs to Amelia's and all of Amelia's to Seth's. Then I'll replace Amelia with Bob in text editor, then replace Seth with Amelia, then replace Bob with Seth.
Will that work or is there more? I am assuming there is a little bit more right?
After I get Amelia as my Seth here is what I want to do next. This is where I want to learn expansion of the classes which if I don't understand what I am reading, I'll ask about later. Well thanks the help so far. I am really digging this and eventually I'll stop asking and start producing.
Anyways I don't know why I didn't do this in the first place, but I'm just going to ask the author of that topic, maybe he can explain how to do it for me. Thanks anyways.
Mounting and dismounting would be a very hard thing to do that I don't really know how to do. It'd involve some ASM to create a new function for that. And so that being said even if you made new classes (which isn't necessary, it's MUCH easier to just use unused classes in the game) adding in a mounting option is beyond most of us here, so unless you know how to do that by some chance... then... you can't do it. T_T
Basically I want to learn how to do anything in that topic. Not just for mounting and dismounting, but for general use. Later I will need to create new classes, or I can just change unused ones like you said, but I don't actually know how to change any of that at all. Anyways thanks.