Thanks, I'll give that a listen after work.
And I can agree with what you said. The idea of the Avatar isn't bad by any means, but it should be approached differently in the future from both a gameplay and a story perspective. FE13's one wasn't all that bad, but they suffered badly from tabula-rasa syndrome and being part of a rather unwieldy triumvirate with Chrom and Lucina.
That was probably the biggest issue I had with Awakening's plot. They tried to mash together both a traditional Fire Emblem style plot and a Western RPG style character customization system and it wound up being the biggest weight on the plot. You can have one (A Fire Emblem/Final Fantasy Tactics style game where you take control of a established lead through a linear story) or the other (an Elder Scrolls/Bioware type game where the lead is customizable and the story is based on each individual players actions and interests), but both at the same time is nigh impossible barring the writer having achieved some type of enlightenment.
Going off on this, it's like if Mass Effect had you make Shepard and then planted you into a story where Ashley and Garrus were the main characters but you were still the most important person in the game, somehow. If you're going to do a character creation system in a plot heavy game like Fire Emblem, that character should damn well be the most important person in the story so that the narrative can revolve around them with the same amount of focus that the audience puts into the character. Otherwise, you're better off just eliminating the player avatar and telling a good story rather then throwing in a mechanic that throws things off.
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Northwind
Member Since 16 Jul 2014Offline Last Active Aug 17 2014 03:36 PM