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halfrohp

Member Since 15 Jul 2012
Offline Last Active Oct 17 2012 09:58 PM

Posts I've Made

In Topic: These events...

09 September 2012 - 06:45 PM

I'm trying to use the actual Prologue events with more characters added; but I keep getting an error message on Line 304, Column 38 it's stuck on the first comma.

CODE

////////////////////////////////////////////////////
//                                                //
// Disassembled with Nintenlord's Event Assembler //
// Version: 9.8.4585.20791                        //
// Game: FE7                                      //
// File: Peace Fighters.GBA                       //
// Offset: $CA0720                                //
//                                                //
////////////////////////////////////////////////////



ORG $CA0540
TurnBasedEvents:
TURN 0x0 BeginningScene [1,0] 0x0 0x0
TURN 0x0 label12 [1,0] 0x0 0x0
TURN 0x0 label13 [2,0] 0x8 0x0
TURN 0x0 label14 [4,0] 0x8 0x0
AFEV

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA0584 and the new ending offset is CURRENTOFFSET

ORG $CA05C8
CharacterBasedEvents:
AFEV

LocationBasedEvents:
LOCA 0x3 [3,2] 0xF
AFEV

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA05DC and the new ending offset is CURRENTOFFSET

ORG $CA06D4
MiscBasedEvents:
AFEV 0x14 label15 0xC
AFEV 0x15 label16 0xD
AFEV 0x16 label17 0xE
AFEV 0x17 label18 0xF
AFEV 0x18 label19 0x10
AFEV 0x0 label20 0x65
AFEV

PointerList:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN TrapsEliwoodMode TrapsHectorMode
POIN EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM
POIN AllyUnitsENM AllyUnitsENM AllyUnitsENM AllyUnitsENM
POIN BeginningScene EndingScene

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA0760 and the new ending offset is CURRENTOFFSET

ORG $CA71A8
TrapsEliwoodMode:
ENDTRAP

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA71A9 and the new ending offset is CURRENTOFFSET

ORG $CA730A
TrapsHectorMode:
ENDTRAP

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA730B and the new ending offset is CURRENTOFFSET

ORG $CA749C
label20:
_0x87
STAL 30
ASMC 0x7A455
STAL 10
ASMC 0x13FA5
STAL 80
ASMC 0x6CCB9
IFAT 0x1 0x7A47D
ASMC 0x20479
ENIF 0x1
ASMC 0xB2F95
ENDA

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA74F0 and the new ending offset is CURRENTOFFSET

ORG $CA79FC
label21:
MOMA 0x0

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA79FE and the new ending offset is CURRENTOFFSET

ORG $CA7A10
label22:
BLDT 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0
BLDT 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0
BLDT 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0
BLDT

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA7A20 and the new ending offset is CURRENTOFFSET

ORG $CA7A30
label23:
BLDT 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0
BLDT 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0
BLDT 1b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 1b 1b 0b 0b 0b 0b 0
BLDT

BeginningScene:
CMOF
LOU1 EnemyUnitsENM
ENUN
ASMC 0x7A939 0x7A9D5
FADUCG 2
SHOWMAP
TEXTCG 0x813 0x1
FADICG 0
HIDEMAP
SHCG 0x0
MUS1 0x3F
FADUCG 2
SHOWMAP
STAL 60
TEXTCG 0x814 0x1
CGSTAL 16
FADI 4
HIDEMAP
ASMC 0x7A95D
STAL 32
BACG 0x0
FADU 4
SHOWMAP
TEX1 0x815
REBU
MUEN 4
REMA
STAL 32
LOU1 AllyUnitsENM
ENUN
STAL 64
MOVE 0x3 [14,9]
ENUN
REPA 0x3
FADI 16
HIDEMAP
BACG 0x0
FADU 16
SHOWMAP
MUS1 0x32
TEX1 0x816
REMA
LOU1 AllyUnitsENM
ENUN
LOEV 0xCD 0x51 [14,9]
ENDA

label12:
SHOWMAP
MOVE 0xCD [14,7]
ENUN
TEX1 0x817
REMA
IFTT 0x32
_0x8A
STAL 8
TEX6 0x5 [0,0] 0x818
_ASM0x42 0x83181
ENIF 0x32
MOVE 0xCD label21
ENUN
DISA 0xCD
_IFTT2 0x1 0x63
ENUT 0x6
_0xA3
_0xA4 0x71
ENIF 0x63
ENDA

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA7BD0 and the new ending offset is CURRENTOFFSET

ORG $CA7C28
label13:
_IFTT2 0x1 0x63
_0x8A
_0xA2 label22
ENIF 0x63
ENDA

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA7C4C and the new ending offset is CURRENTOFFSET

ORG $CA7CDC
label14:
_IFTT2 0x1 0x63
_0x8A
_0xA2 label23
ENIF 0x63
ENDA

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA7D00 and the new ending offset is CURRENTOFFSET

ORG $CA8154
label15:
_0x8A
_0xA1 0x0
TEX1 0x81E
REMA
_0xA3
ENDA

label16:
_0x8A
_0xA1 0x0
_0xA3
ENDA

label17:
_0x8A
_0xA1 0x0
_0xA3
ENDA

label18:
_0x8A
_0xA1 0x0
TEX1 0x82E
REMA
_0xA3
ENDA

label19:
_0x8A
_0xA1 0x0
_0xA3
ENDA

EndingScene:
_0xA3
MUS1 0x38
TEX1 0x833
REMA
MUEN 6
FADICG 3
HIDEMAP
ASMC 0x7A939 0x7A8B9 0x7A9D5
STAL 30
MUS1 0x3AB
FADUCG 2
SHOWMAP
STAL 60
TEXTCG 0x834 0x1
MUEN 4
FADI 16
HIDEMAP
ASMC 0x7A95D
BACG 0x0
MUS1 0x3F
FADU 16
SHOWMAP
TEX1 0x835
MUEN 2
STAL 32
MUS3 0x51 0x4
MORETEXT 0x836
MUEN 2
STAL 32
MUS1 0x3F
MORETEXT 0x837
STAL 64
MORETEXT 0x838
IFTT 0x33
FADI 4
HIDEMAP
BACG 0x5B
FADU 4
SHOWMAP
STAL 8
TEX6 0x5 [0,0] 0x839
_ASM0x42 0x83181
ELSE 0x34
ENIF 0x33
FADI 4
HIDEMAP
BACG 0x5B
ENIF 0x34
MNCH 0x1
STAL 1
_0x1
ENDA

//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CA830C and the new ending offset is CURRENTOFFSET

ORG $CC5B50
AllyUnitsENM:
UNIT Eliwood KnightLord 0x00 [b]Level(20,Ally,True)[/b][1,2][6,10][RegalBlade,EmblemSpear,Elixir][0x00,0x00,0x00,0x00]
UNIT Erk Sage Sain Level(19,Ally,True)[1,3][7,11][Fimbulvetr,Bolting,Physic,Vulnerary][0x00,0x00,0x00,0x00]
UNIT Rath NomadTrooper Sain Level(18,Ally,True)[1,5][5,10][WindSword,Longbow,KillerBow,Vulnerary][0x00,0x00,0x00,0x00]
UNIT Farina FalcoKnight Sain Level(18,Ally,True)[1,6][3,11][HeavySpear,ShortSpear][0x00,0x00,0x00,0x00]
UNIT Heath WyvernKnight Sain Level(18,Ally,True)[1,7][1,9][SteelBlade,KillerLance,SteelSpear][0x00,0x00,0x00,0x00]
Unit Wil Sniper Sain Level(18,Ally,True)[1,8][8,10][IronBallista,SteelBow,Vulnerary][0x00,0x00,0x00,0x00]
UNIT Jaffar Assassin Sain Level(18,Ally,True)[1,9][8,7][SteelBlade,KillingEdge][0x00,0x00,0x00,0x00]
UNIT Renault Bishop Sain Level(18,Ally,True)[1,10][9,9][Aura,Purge,Mend][0x00,0x00,0x00,0x00]
UNIT Karel Swordmaster Sain Level(18,Ally,True)[2,0][3,6][LanceReaver,ArmourSlayer][0x00,0x00,0x00,0x00]
UNIT Empty

EnemyUnitsENM:
UNIT Batta Berserker 0x00 Level(20,Enemy,True)[0,1][4,3][SilverAxe,Tomahawk][0x03,0x03,0x09,0x20]
UNIT Denning Sniper Batta Level(20,Enemy,True)[0,2][7,4][SilverBow,DelphiShield][0x00,0x03,0x09,0x00]
UNIT Erik Paladin Batta Level(20,Enemy,True)[0,3][5,3][SilverSpear,KillerLance,RedGem][0x00,0x02,0x02,0x00]
UNIT Kishuna MagicSeal Batta Level(1,Enemy,True)[0,4][15,10][IronRune][0x00,0x03,0x00,0x20]
UNIT Nergal DarkDruid Batta Level(20,Enemy,True)[0,5][11,3][Fenrir,Eclipse,Elixir,BlueGem][0x00,0x03,0x00,0x20]
UNIT Sealen Warrior Batta Level(20,Enemy,True)[0,6][2,4][SilverAxe,SteelBow][0x00,0x03,0x09,0x00]
UNIT Vaida WyvernKnight Batta Level(20,Enemy,True)[0,7][7,0][Spear,IronSword][0x00,0x03,0x09,0x00]
UNIT Limstella Druid Batta Level(20,Enemy,True)[0,8][15,4][Fenrir,Vulnerary][0x00,0x03,0x00,0x20]
UNIT Dragon FireDragon Batta Level(20,Enemy,True)[0,9][7,1][0x8F,WhiteGem][0x03,0x03,0x09,0x20]
UNIT Darin General Batta Level(20,Enemy,True)[0,10][3,4][HeavySpear,HandAxe,RedGem][0x00,0x03,0x09,0x00]
UNIT Bernard General Batta Level(20,Enemy,True)[1,1][1,4][ShortSpear,KillerAxe][0x00,0x02,0x02,0x00]
UNIT Empty


//The next line is for re-assembling purposes. Do not delete!
MESSAGE Original ending offset is $CC5BA0 and the new ending offset is CURRENTOFFSET

In Topic: These events...

02 September 2012 - 03:58 PM

It still isn't working. Maybe it's something else too?

In Topic: Wally/Wouter de Backer

24 July 2012 - 04:51 AM

You sir, are quite correct. But are you also up for it?

In Topic: Need a Tutor?

15 July 2012 - 12:37 AM

Signed up just to see if anyone will tutor me. (Although this is way too dead.)
Intermediate along with Using the Nightmare mods. I keep trying to change Ninian, Nils, and Merlinus into other classes, but they stay the way they are. They also don't change items when I put them in. Oh, almost forgot the big one for me, custom palette insertion.