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//////////////////////////////////////////////////// // // // Disassembled with Nintenlord's Event Assembler // // Version: 9.8.4585.20791 // // Game: FE7 // // File: Peace Fighters.GBA // // Offset: $CA0720 // // // //////////////////////////////////////////////////// ORG $CA0540 TurnBasedEvents: TURN 0x0 BeginningScene [1,0] 0x0 0x0 TURN 0x0 label12 [1,0] 0x0 0x0 TURN 0x0 label13 [2,0] 0x8 0x0 TURN 0x0 label14 [4,0] 0x8 0x0 AFEV //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA0584 and the new ending offset is CURRENTOFFSET ORG $CA05C8 CharacterBasedEvents: AFEV LocationBasedEvents: LOCA 0x3 [3,2] 0xF AFEV //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA05DC and the new ending offset is CURRENTOFFSET ORG $CA06D4 MiscBasedEvents: AFEV 0x14 label15 0xC AFEV 0x15 label16 0xD AFEV 0x16 label17 0xE AFEV 0x17 label18 0xF AFEV 0x18 label19 0x10 AFEV 0x0 label20 0x65 AFEV PointerList: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN TrapsEliwoodMode TrapsHectorMode POIN EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM POIN AllyUnitsENM AllyUnitsENM AllyUnitsENM AllyUnitsENM POIN BeginningScene EndingScene //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA0760 and the new ending offset is CURRENTOFFSET ORG $CA71A8 TrapsEliwoodMode: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA71A9 and the new ending offset is CURRENTOFFSET ORG $CA730A TrapsHectorMode: ENDTRAP //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA730B and the new ending offset is CURRENTOFFSET ORG $CA749C label20: _0x87 STAL 30 ASMC 0x7A455 STAL 10 ASMC 0x13FA5 STAL 80 ASMC 0x6CCB9 IFAT 0x1 0x7A47D ASMC 0x20479 ENIF 0x1 ASMC 0xB2F95 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA74F0 and the new ending offset is CURRENTOFFSET ORG $CA79FC label21: MOMA 0x0 //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA79FE and the new ending offset is CURRENTOFFSET ORG $CA7A10 label22: BLDT 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0 BLDT 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0 BLDT 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0 BLDT //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA7A20 and the new ending offset is CURRENTOFFSET ORG $CA7A30 label23: BLDT 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0 BLDT 0b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 0b 0b 0b 0b 0 BLDT 1b 0b 0b 1b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 0b 1b 1b 1b 0b 0b 0b 0b 0 BLDT BeginningScene: CMOF LOU1 EnemyUnitsENM ENUN ASMC 0x7A939 0x7A9D5 FADUCG 2 SHOWMAP TEXTCG 0x813 0x1 FADICG 0 HIDEMAP SHCG 0x0 MUS1 0x3F FADUCG 2 SHOWMAP STAL 60 TEXTCG 0x814 0x1 CGSTAL 16 FADI 4 HIDEMAP ASMC 0x7A95D STAL 32 BACG 0x0 FADU 4 SHOWMAP TEX1 0x815 REBU MUEN 4 REMA STAL 32 LOU1 AllyUnitsENM ENUN STAL 64 MOVE 0x3 [14,9] ENUN REPA 0x3 FADI 16 HIDEMAP BACG 0x0 FADU 16 SHOWMAP MUS1 0x32 TEX1 0x816 REMA LOU1 AllyUnitsENM ENUN LOEV 0xCD 0x51 [14,9] ENDA label12: SHOWMAP MOVE 0xCD [14,7] ENUN TEX1 0x817 REMA IFTT 0x32 _0x8A STAL 8 TEX6 0x5 [0,0] 0x818 _ASM0x42 0x83181 ENIF 0x32 MOVE 0xCD label21 ENUN DISA 0xCD _IFTT2 0x1 0x63 ENUT 0x6 _0xA3 _0xA4 0x71 ENIF 0x63 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA7BD0 and the new ending offset is CURRENTOFFSET ORG $CA7C28 label13: _IFTT2 0x1 0x63 _0x8A _0xA2 label22 ENIF 0x63 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA7C4C and the new ending offset is CURRENTOFFSET ORG $CA7CDC label14: _IFTT2 0x1 0x63 _0x8A _0xA2 label23 ENIF 0x63 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA7D00 and the new ending offset is CURRENTOFFSET ORG $CA8154 label15: _0x8A _0xA1 0x0 TEX1 0x81E REMA _0xA3 ENDA label16: _0x8A _0xA1 0x0 _0xA3 ENDA label17: _0x8A _0xA1 0x0 _0xA3 ENDA label18: _0x8A _0xA1 0x0 TEX1 0x82E REMA _0xA3 ENDA label19: _0x8A _0xA1 0x0 _0xA3 ENDA EndingScene: _0xA3 MUS1 0x38 TEX1 0x833 REMA MUEN 6 FADICG 3 HIDEMAP ASMC 0x7A939 0x7A8B9 0x7A9D5 STAL 30 MUS1 0x3AB FADUCG 2 SHOWMAP STAL 60 TEXTCG 0x834 0x1 MUEN 4 FADI 16 HIDEMAP ASMC 0x7A95D BACG 0x0 MUS1 0x3F FADU 16 SHOWMAP TEX1 0x835 MUEN 2 STAL 32 MUS3 0x51 0x4 MORETEXT 0x836 MUEN 2 STAL 32 MUS1 0x3F MORETEXT 0x837 STAL 64 MORETEXT 0x838 IFTT 0x33 FADI 4 HIDEMAP BACG 0x5B FADU 4 SHOWMAP STAL 8 TEX6 0x5 [0,0] 0x839 _ASM0x42 0x83181 ELSE 0x34 ENIF 0x33 FADI 4 HIDEMAP BACG 0x5B ENIF 0x34 MNCH 0x1 STAL 1 _0x1 ENDA //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CA830C and the new ending offset is CURRENTOFFSET ORG $CC5B50 AllyUnitsENM: UNIT Eliwood KnightLord 0x00 [b]Level(20,Ally,True)[/b][1,2][6,10][RegalBlade,EmblemSpear,Elixir][0x00,0x00,0x00,0x00] UNIT Erk Sage Sain Level(19,Ally,True)[1,3][7,11][Fimbulvetr,Bolting,Physic,Vulnerary][0x00,0x00,0x00,0x00] UNIT Rath NomadTrooper Sain Level(18,Ally,True)[1,5][5,10][WindSword,Longbow,KillerBow,Vulnerary][0x00,0x00,0x00,0x00] UNIT Farina FalcoKnight Sain Level(18,Ally,True)[1,6][3,11][HeavySpear,ShortSpear][0x00,0x00,0x00,0x00] UNIT Heath WyvernKnight Sain Level(18,Ally,True)[1,7][1,9][SteelBlade,KillerLance,SteelSpear][0x00,0x00,0x00,0x00] Unit Wil Sniper Sain Level(18,Ally,True)[1,8][8,10][IronBallista,SteelBow,Vulnerary][0x00,0x00,0x00,0x00] UNIT Jaffar Assassin Sain Level(18,Ally,True)[1,9][8,7][SteelBlade,KillingEdge][0x00,0x00,0x00,0x00] UNIT Renault Bishop Sain Level(18,Ally,True)[1,10][9,9][Aura,Purge,Mend][0x00,0x00,0x00,0x00] UNIT Karel Swordmaster Sain Level(18,Ally,True)[2,0][3,6][LanceReaver,ArmourSlayer][0x00,0x00,0x00,0x00] UNIT Empty EnemyUnitsENM: UNIT Batta Berserker 0x00 Level(20,Enemy,True)[0,1][4,3][SilverAxe,Tomahawk][0x03,0x03,0x09,0x20] UNIT Denning Sniper Batta Level(20,Enemy,True)[0,2][7,4][SilverBow,DelphiShield][0x00,0x03,0x09,0x00] UNIT Erik Paladin Batta Level(20,Enemy,True)[0,3][5,3][SilverSpear,KillerLance,RedGem][0x00,0x02,0x02,0x00] UNIT Kishuna MagicSeal Batta Level(1,Enemy,True)[0,4][15,10][IronRune][0x00,0x03,0x00,0x20] UNIT Nergal DarkDruid Batta Level(20,Enemy,True)[0,5][11,3][Fenrir,Eclipse,Elixir,BlueGem][0x00,0x03,0x00,0x20] UNIT Sealen Warrior Batta Level(20,Enemy,True)[0,6][2,4][SilverAxe,SteelBow][0x00,0x03,0x09,0x00] UNIT Vaida WyvernKnight Batta Level(20,Enemy,True)[0,7][7,0][Spear,IronSword][0x00,0x03,0x09,0x00] UNIT Limstella Druid Batta Level(20,Enemy,True)[0,8][15,4][Fenrir,Vulnerary][0x00,0x03,0x00,0x20] UNIT Dragon FireDragon Batta Level(20,Enemy,True)[0,9][7,1][0x8F,WhiteGem][0x03,0x03,0x09,0x20] UNIT Darin General Batta Level(20,Enemy,True)[0,10][3,4][HeavySpear,HandAxe,RedGem][0x00,0x03,0x09,0x00] UNIT Bernard General Batta Level(20,Enemy,True)[1,1][1,4][ShortSpear,KillerAxe][0x00,0x02,0x02,0x00] UNIT Empty //The next line is for re-assembling purposes. Do not delete! MESSAGE Original ending offset is $CC5BA0 and the new ending offset is CURRENTOFFSET |
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halfrohp
Member Since 15 Jul 2012Offline Last Active Oct 17 2012 09:58 PM