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Interestingly enough, I checked the height and length of some of the maps today; counting precisely 31 squares in both directions happened with alarming frequency.
Wait...what? Is Lute a man? o_O Clearly there's a gender issue here, but at least now we know that's the area one needs to alter to transfer a skill to another class (sadly adding more classes than there already are per skill, 2, would require some pointer/subroutine hacking that I don't have the stamina for at the moment).
Found the item drop byte @ Blazer; for FE8, it's under the 'Y-Coordinate' field in the Chapter Unit Module. Adding a value of $20 to this field will cause the enemy to drop the last item on its list (highlighted in green, works properly, etc.).
I guess as an aside, this means that map coordinates for unit placement in FE8 will not exceed $1F (31) without some fairly extensive assembly hacks.
Also, anyone test out those skill addresses yet? Haven't heard from arimibn yet.
Yeah, that would be wonderful Thank you for looking into it...people are very nice around here, seems like.
EDIT: I have another question regarding enemy item drops. When using the Nightmare editor to give an enemy an additional item (with the intent of having it drop upon defeat), the item does not have a green highlight during play, even if unequipped (it also does not drop upon the unit being defeated). Which module (if any) would carry the method of altering an enemy unit's item 'flags' so that one of them was droppable (i.e. would have the green highlight)?
Oblivion Knight: if there is, I WANT IT. The GBA Module Package on FEShrine doesn't contain one; the closest we have is the class/character modules being able to access non-skill qualities (such as being able to equip the Reginleif, or inheriting a +15 Critical Hit rate). The following are FE8's skills (things that are hardcoded into the assembly/can't be edited normally atm): ---------------------------------------- Great Shield Sure Shot Pierce Slayer Vantage (patch only, haven't seen this in action yet) Adept (patch only, haven't seen this in action yet) Astra (patch only, haven't seen this in action yet) ----------------------------------------