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@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

Edea

Member Since 19 Jun 2012
Offline Last Active Jul 06 2012 12:00 AM

Posts I've Made

In Topic: FE8 Special Skills (ROM Location)

21 June 2012 - 09:34 PM

Interestingly enough, I checked the height and length of some of the maps today; counting precisely 31 squares in both directions happened with alarming frequency.

In Topic: FE8 Special Skills (ROM Location)

21 June 2012 - 03:30 PM

Oh cool it worked!

Wait...what? Is Lute a man? o_O Clearly there's a gender issue here, but at least now we know that's the area one needs to alter to transfer a skill to another class (sadly adding more classes than there already are per skill, 2, would require some pointer/subroutine hacking that I don't have the stamina for at the moment).

In Topic: FE8 Special Skills (ROM Location)

21 June 2012 - 08:23 AM

Found the item drop byte @ Blazer; for FE8, it's under the 'Y-Coordinate' field in the Chapter Unit Module. Adding a value of $20 to this field will cause the enemy to drop the last item on its list (highlighted in green, works properly, etc.).

I guess as an aside, this means that map coordinates for unit placement in FE8 will not exceed $1F (31) without some fairly extensive assembly hacks.

Also, anyone test out those skill addresses yet? Haven't heard from arimibn yet.

In Topic: FE8 Special Skills (ROM Location)

19 June 2012 - 11:46 PM

Yeah, that would be wonderful biggrin.gif Thank you for looking into it...people are very nice around here, seems like.

EDIT: I have another question regarding enemy item drops. When using the Nightmare editor to give an enemy an additional item (with the intent of having it drop upon defeat), the item does not have a green highlight during play, even if unequipped (it also does not drop upon the unit being defeated). Which module (if any) would carry the method of altering an enemy unit's item 'flags' so that one of them was droppable (i.e. would have the green highlight)?

In Topic: FE8 Special Skills (ROM Location)

19 June 2012 - 11:33 PM

Oblivion Knight: if there is, I WANT IT. The GBA Module Package on FEShrine doesn't contain one; the closest we have is the class/character modules being able to access non-skill qualities (such as being able to equip the Reginleif, or inheriting a +15 Critical Hit rate). The following are FE8's skills (things that are hardcoded into the assembly/can't be edited normally atm):
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Great Shield
Sure Shot
Pierce
Slayer
Vantage (patch only, haven't seen this in action yet)
Adept (patch only, haven't seen this in action yet)
Astra (patch only, haven't seen this in action yet)
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