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@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

Aura Wolf

Member Since 30 Jan 2012
Offline Last Active Nov 01 2012 02:51 AM

Posts I've Made

In Topic: Snows Gallery

03 July 2012 - 01:48 PM

QUOTE
user posted image

Grass looks tile spammed since I can pick out spots and see the same grass tile used.
Walls next to the big pillar on the right need to have shading. Same for the mini pillar head.
Some floor tiles are missing shading even though they're under and/or to the right of a wall.
The entire horizontal wall with the breakable one needs one more height.
The first decorative of the 3 height wall that's touching the right edge has a tile for that kind of...situation :3
Palette choice wasn't very good IMO since it hurts my eyes a bit thanks to the colors. I'd choose a different castle one.

In Topic: Snows Gallery

30 June 2012 - 06:38 AM

QUOTE (Aura Wolf @ Jun 26 2012, 07:37 AM)
Walls and chests need shading from underneath; use the floor tiles with shading on top. Some need the tiles with shading on top and left (Corners, as well as the tile one right of the chest and one below the wall. Not the staircase).
Pillars need shading from the right.
Some of the walls need to be connected, for they look really awkward.
Height is also a problem. If you go down 1 set of stairs, the wall should reflect that.
For example, if the throne room is at a height of 1 (Just the regular wall) and there's stairs, the room below the stairs should have a height of 2 (Regular wall and some decorative wall stuff).

Edited for your edit and also this:
- Carpet's still too long (IMO).
- Walls are different heights than the other walls on the same level and room.
- The decorative wall tiles need shading when they're by a corner.

In Topic: Snows Gallery

26 June 2012 - 12:37 PM

QUOTE (Matt Snow @ Jun 22 2012, 09:57 PM)
Thanks for the support Blazer & Chesire. New map:
user posted image

Walls and chests need shading from underneath; use the floor tiles with shading on top. Some need the tiles with shading on top and left (Corners, as well as the tile one right of the chest and one below the wall. Not the staircase).
Pillars need shading from the right.
Some of the walls need to be connected, for they look really awkward at, like the one between the double vertical doors and the wall to the left of the throne.
Height is also a problem. If you go down 1 set of stairs, the wall should reflect that.
For example, if the throne room is at a height of 1 (Just the regular wall) and there's stairs, the room below the stairs should have a height of 2 (Regular wall and some decorative wall stuff).
Carpet's a bit too big IMO. I'd make it smaller...maybe trim one tile wide from the left, the right, and one long for the bottom? Experiment tongue.gif
Last thing is that the map is rather empty in the bottom right portion of the map.
Too lazy and sleepy to critique the others atm.


In Topic: Nightmare Module problem

07 May 2012 - 04:25 AM

Iirc, it has to do with the module itself. If you open the original SA and the one I uploaded in Notepad, there's something different about both. Can't remember what though.

In Topic: Nightmare Module problem

05 May 2012 - 10:29 PM

http://www.mediafire...oe4eiz42swmbcy8