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@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
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@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
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@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

TheGreatCantin

Member Since 22 Dec 2011
Offline Last Active Oct 29 2012 06:26 PM

Posts I've Made

In Topic: PC-based FE Engine

28 September 2012 - 02:35 AM

Okay, some infos from me, Mid terms are in two weeks, I thought they were in three or four...So I'll be busy preparing those for the next two weeks. After that, I'll spend some time writing a detailed specification for the engine and basic game logic.

Sorry about the delays, I want to get this project started as much as everyone who wants to get involved.

In Topic: PC-based FE Engine

24 September 2012 - 02:01 PM

Okay, I made some checks, and there are free versions of Visual Studio/C# available. Although they are express editions with some limitations. Everyone will be able to use C# and XNA that way. I haven't tested VS2010 express, so I cannot say if it will be exactly what we need, but I think it will be able to hold our project.

More details later

In Topic: PC-based FE Engine

23 September 2012 - 03:13 AM

I'll try and have the basic specifications written down by the end of the week. I want us to start coding with a few objectives in mind, rather than just trying stuff left and right. I got my project management classes, so I have a few ideas on how to get this started, and make it easy for anyone to join in.

I'll get on that ASAP, although I have a paper to complete in the next two weeks, so I might only post parts in here.

As for C#, if you could just look up Automatically implemented properties, Extension Methods and Lambda functions, that would be great. I'll answer any questions you have on those, but these are some of the rare differences with Java other than the layout and object libraries. Also, check if you can obtain visual studio. If you cannot, we could make the project in Java rather than C#, so that people can join in without needing to pay a 800$ IDE for the sole purpose of getting us Fire Emblem fanboys some easy way to be entertained.

In Topic: Unit Appearance/Disappearance

23 September 2012 - 02:04 AM

Okay, lemme try to word it better.

I want the following to happen, I'll indicate which parts work and which don't.

- Enemy Units loading [x]
- Boss moves in on NPC leader, Crits him and takes his spot
- Ally units appear [x]
- One ally unit on a distant house disappears [x]
- Text scene with different background [x]
- Make said unit reappear and go with the rest of the crew (NOT WORKING)
- Game start

Does that help you understand my idea and my problem?

In Topic: PC-based FE Engine

22 September 2012 - 12:26 AM

Alright, here's the goal I have for the project.

I would like to try and make an engine that is extensible, and that doesn't only apply to fire emblem. For those who wonder what I'm talking about, my basis for the project is the Intelligent Systems turn-based strategy RPGs for the GBA, mostly Fire Emblem, but if possible, I'd like the engine to be extensible enough to be able to add maps of advance wars or such games eventually, but that's if we manage to get Fire Emblem working.

I'd prefer 2D for the graphics, this way, other than sprites and portraits, we won't have to bother with graphical design in the game. We'll be able to concentrate on the engine and the stuff we want to work on.

Feedback is appreciated smile.gif