Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

StrongJoshua

Member Since 04 Feb 2009
Offline Last Active Nov 26 2014 09:31 PM

Posts I've Made

In Topic: Programming Languages You're Studying

02 July 2014 - 10:50 PM

I've been programming in Java for a few years now and have very little to complain about, especially with my recent discovery of LibGdx. I also messed around a little with Objective-C and created a simple iOS game called Spikes Balloon (yes, it's on the app store tongue.gif).

I'd like to learn C#, but I currently have too many things that I'm already doing to learn an entirely knew language (although it is similar to Java).

QUOTE
I don't really have much interest in Java.

How come, Blazer?

In Topic: How does my TileSet look so far?

16 June 2014 - 02:54 AM

QUOTE (Tenebrae Candidae @ Jun 15 2014, 08:21 PM)

That does work, but I had thought you were using a program that already had tools that anti-alias as you draw them, with things as simple as the brush tool (instead of the pencil tool) being one example in Adobe Photoshop. If you don't, I really suggest you get one, since this is meant to be sold and all.

I use Gimp, I just wasn't really thinking when I asked that tongue.gif

In Topic: How does my TileSet look so far?

16 June 2014 - 12:13 AM

QUOTE (Tenebrae Candidae @ Jun 15 2014, 01:45 PM)
Well, if it's primarily meant to be designed for a smartphone, I think you may be better off using more extreme coloring (either bright or dark) and adding those little details to make it seem more professional, since right now it looks like the sort of thing people will often expect from early SNES games or things made with RPGmaker on people's free time. Of course it's not like graphics mean everything, especially for a smartphone game, but it's the main thing people can judge before they try to buy it if they have any form of previewing. I don't have a lot of experience with smartphone games though(never played Angry Birds or whatever's the popular one these days) or discuss them a lot with others so I don't know the standards people have for that kind of stuff.

One thing I suggest avoiding is the pixel art aesthetic, since it pretty much screams "amateur" and "on a low budget" unless you're going for some nostalgia feel on an already significant franchise (I believe megaman did that?) Even if the maximum size available on certain devices suggests you should use graphics like that, the use of automatic anti-aliasing and a cleaner aesthetic(involves simplifying, like for example cleaning the texture on the top of those walls to become smoother) has a huge effect on making it seem less dated and more "highres".

Alright, I get that. These don't necessarily need to be the best tiles yet, as I'm only beginning the game.
So do you suggest making the tiles at a larger scale and downscaling to get the anti-aliasing effect? Or how should I do it?

QUOTE (Fire Blazer @ Jun 15 2014, 04:35 PM)
it's ok

the funny thing is that the watermarks aren't actually good enough to prevent the tiles from being taken

like there are enough working working tiles for me to steal all the base tiles you used

just saying tongue.gif

That's why I added the darker shadow above the image so that any tile taken would look discolored, as if it didn't belong in it's spot. wink.gif

In Topic: How does my TileSet look so far?

15 June 2014 - 12:13 PM

Alright, I'll get to that smile.gif

I'd like to try to sell it, but I think as long as the tiles look at least half decent then people will play it for it's gameplay (I hope tongue.gif). It's not supposed to be one of those super slick, does almost nothing, iOS apps that are near always on the front page.

In Topic: How does my TileSet look so far?

15 June 2014 - 03:36 AM

Oh yeah, this is nowhere near done and I decided to make a map using the tiles because it shows off what they look like much better than just having the tiles lieing around. I just wanted to know if the style looks alright and whatever, but thanks for the tip about variation smile.gif so far I've been making 2 types per tile, with each type having slight variations over the other (like the color on the stone and grass). The overall desig of the tiles are the same though. So you think I should have differently assembled stones in the different wall tiles?