Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Elwood : (02 May 2025 - 07:37 AM) When it was active, this place was some of the most fun I've ever had on the internet.
@  Elwood : (02 May 2025 - 07:37 AM) Really wish I liked Discord better so I could hang out with you guys again. I just really prefer forums to Discord. :/
@  Elwood : (02 May 2025 - 07:34 AM) Lol Blazer probably just keeping it up so I can leave it as my homepage for Firefox!
@  Valke : (04 April 2025 - 10:57 AM) wow i cant believe this site is still up
@  acceptance : (27 January 2025 - 08:32 PM) You're right, it really is nostalgic. Totally with Shu on that.
@  Shu : (15 November 2024 - 09:50 PM) Right you are
@  Elwood : (01 August 2024 - 03:41 AM) Wow a new post! ....aaaand it's a bot. Still, it's strangely nostalgic.
@  Oblivion Knight : (26 February 2024 - 11:30 AM) Whoa I can edit a typo. The technology.
@  Oblivion Knight : (26 February 2024 - 11:29 AM) Obligatory message.
@  Elwood : (02 January 2024 - 04:19 AM) Happy New Year!!!
@  Aaron : (13 February 2023 - 09:19 PM) I'm still out here alive. If you remember me, I hope you're doing well!
@  Aaron : (13 February 2023 - 09:09 PM) 2023 and this place is still up huhh
@  Elwood : (05 January 2023 - 07:58 AM) Ah a Christmas greeting from Wolfie! Even if I saw it way late Merry Christmas and Happy New Year to everybody!
@  Cero : (31 December 2022 - 09:27 PM) Man that bot went crazy
@  Whitewolf8 : (24 December 2022 - 10:02 AM) I return once more on the eve of Christmas to haunt you all again!... Mainly Elwood. Hello!
@  Elwood : (25 November 2022 - 04:58 AM) A bot! Ah the nostalgia!
@  Elwood : (02 November 2022 - 02:30 PM) Yo ho ho ho! Thar be the white wolf!
@  Whitewolf8 : (24 October 2022 - 12:29 AM) Well, blimey it's been a while. Hoy there! If anyone's still alive here anyway.
@  Valke : (21 April 2022 - 12:12 PM) im taking the 2nd shout of 2022 😂
@  Elwood : (03 March 2022 - 10:12 PM) Mwuhahaha! The first shout of 2022 is mine!

Photo

Destroying and saving Villages

Help Villages Bandits FEBuilder

  • Please log in to reply
2 replies to this topic

#1 DotDotDot

DotDotDot

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 05 June 2018 - 01:44 AM

So I'm trying to make it so when an enemy makes it to a village the doors close and when a player units make it there they destroy it, how could I go about doing this?

 

Also is there a way I could make an objective similar to Chapter 25 Hector mode were you have to seize multiple points to win?

 

Also Also I'm using FEBuilder



#2 xcrash1998

xcrash1998

    Member

  • Members
  • PipPipPipPip
  • 81 posts
  • Gender:Male
  • Interests:Smash4, Computer Science(Programming),Drawing and Fire Emblem Hacking

Posted 06 June 2018 - 01:21 PM

If you still want to receive an item when destroying a village, you need to switch around the Layers of the Tile changes.

 

This is for the normal tile changes are layered:

 

Village1Close

Village1Destroyd

Village2Close

Village2Destroyd

Main

 

but if you want it the way you described above:

 

Village1Destroyd

Village1Close

Village2Destroyd

Village2Close

Main

 

look that the Destroyd Village Layer is above the respective Saved village layer.

The ID for your Destroyd Village should be lower than the ID for the respective gate.

 

e.g Village1Close has ID 2 while Village1Destroyd has ID 1

 

--------Otherwise--------

You can manually trigger the map changes and make them different depending on which phase it is.

See Arch's tutorial on map changes, turn events and event ID's.

 

/// This is an a little longer chapter

http://feuniverse.us...struction/110/3/// Location Events and other (IMPORTANT)

 

/// These are 3 Short Chapters

http://feuniverse.us...struction/110/8/// Tile Changes (IMPORTANT

http://feuniverse.us...struction/110/9/// Event ID handling

http://feuniverse.us...truction/110/10/// Event ID handling

-----------------------------



#3 xcrash1998

xcrash1998

    Member

  • Members
  • PipPipPipPip
  • 81 posts
  • Gender:Male
  • Interests:Smash4, Computer Science(Programming),Drawing and Fire Emblem Hacking

Posted 06 June 2018 - 01:29 PM

For your other question:

Use Multiple

Seize(ID, event_pointer, X, Y)

Misc_Events

With different IDs and every turn make that the game check's if the other IDs are triggered

or making the event_pointer go to the events that check if the remaining IDs have been triggered.

 

Otherwise make event_pointer point to an empty block

something like:

 

SpaceHolder:

ENDA

 

Again, you can make use of Arch's tutorial

 

http://feuniverse.us...struction/110/3/// Misc Events

http://feuniverse.us...struction/110/9/// Event ID handling

http://feuniverse.us...truction/110/10/// Event ID handling







Also tagged with one or more of these keywords: Help, Villages, Bandits, FEBuilder

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users