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How can I edit which mugs show up in WorldMap events in FE7


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#1 Thezalor

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Posted 10 June 2015 - 05:32 PM

I'm sorry for starting this thread requesting for help so soon after creating my re-introduction thread. But to no success I have been trying to solve this issue for the last 2 or 3 hours. I have googled, checked though Blazer's ultimate tutorial as well as Arch's tutorial, and I haven't found the answer I need.  

 

How can I simply edit which character mugs show up in WorldMap Events. FEditor only provides you with the command: "[LoadOverworldFaces]". Which doesn't help much as it doesn't give me control over whose face I load. Giving up on FEditor to be the tool to help with this problem I turned to Nintenlord's Event assembler/dissassembler.

 

I then tried dissassembling the world map events of the chapter I want to edit (Which is chapter 11 in Eliwood mode). Hoping that I could quickly edit the mug I want to use, and than reassemble everything. However, when I tried disassembling the World Map event for that chapter I got an error, as you can see here:

Spoiler

 

I looked up the pointer for the world map event through Nightmare, and I wrote that offset down when disassembling; yet I still got an error. So now I am stumped, and return to my initial question. How can I edit the mugs that show up in WorldMap events?  


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#2 Fire Blazer

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Posted 10 June 2015 - 09:39 PM

hmm, well I think you have the right idea: you need to disassemble the world map events, change the value (IIRC), and reassemble it. maybe try doing "whole length" or "to end code" for the "Disassembly mode" checkbox. if neither of those work, it might be that somehow that part of your ROM got corrupted or something, because it seems like you're doing the right thing to me.


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#3 Thezalor

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Posted 11 June 2015 - 02:44 AM

hmm, well I think you have the right idea: you need to disassemble the world map events, change the value (IIRC), and reassemble it. maybe try doing "whole length" or "to end code" for the "Disassembly mode" checkbox. if neither of those work, it might be that somehow that part of your ROM got corrupted or something, because it seems like you're doing the right thing to me.

 

I figured out what was wrong, and your suggestions were spot on. Under Disassembly mode, clicking "To end code" fixed my problem. Shocking how such a simple solution frustrated me for so long, lol.


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#4 Fire Blazer

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Posted 12 June 2015 - 07:22 PM

Ahh, no problem. It's hard to know what exactly to do after all, haha. I'm glad it's working now. :)


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