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A pair of little questions


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#1 anonimzwx

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Posted 29 April 2015 - 01:18 AM

1) When i put a village and a brigand attack the village, the brigand can't destroy the village. Also when i visit the village, it doesn't close the doors (i can't visit the village twice only once). How can i fix this? i am using event assembler.

 

Village(0x07,event,18,2)

 

2) Abous UNITs, how can i make that the game put the current level of a unit?

i use Level(1,Ally,False).

 

3) How can i put unit that the user can select on the prepare screen?

 



#2 ^Leo^

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Posted 29 April 2015 - 11:29 AM

As for unit level you may want to try nightmare. I think you can use the chapter unit module or whatever it's name is. I haven't used nightmare in awhile though, so I don't remember exactly what that lets you change

#3 Snow

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Posted 29 April 2015 - 05:59 PM

1) When i put a village and a brigand attack the village, the brigand can't destroy the village. Also when i visit the village, it doesn't close the doors (i can't visit the village twice only once). How can i fix this? i am using event assembler.

To do this you have to make sure that you made the correct map change in the map file. If you used TILED to make your map this is alot easier. (TIenes que pre-programar un cambio de mapa en el mapa. Si usaste TILED es mas facil hacer esto que si usaste MAPPY, si usaste mappy te conviene aprender a usar TILED XD)
 

2) Abous UNITs, how can i make that the game put the current level of a unit?

i use Level(1,Ally,False).

The 1 is the Units level. If you want the unit to auto level up, change "False" to "True". (El nivel del Unit es el 1. SI quieres que suba de nivel solo hasta el que pusiste, cambia el "False" a "true")

 

3) How can i put unit that the user can select on the prepare screen?

Don't really understand the question... (no entiendo bien la pregunta...)

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#4 anonimzwx

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Posted 29 April 2015 - 07:34 PM

1) I used mappy XD. 

I need to change tiles of the village, i used the next code:

 

//this zone is on the same ORG of the events.

 

LocationBasedEvents:
Seize(2,2)
Village(0x00,Vill,18,2)
END_MAIN

 

TileChanges: // list of tile changes
TileMap(0x00,18,2,0x01,0x01,VillageGate)
TileMap(0x01,17,0,0x03,0x03,VillageRuins)
TileMapEnd
 
VillageGate:
SHORT 0x038A 
 
 
VillageRuins:
SHORT 0x0E1C 0x0E20 0x0E24
SHORT 0x0E9C 0x0EA0 0x0EA4
SHORT 0x0F1C 0x0F20 0x0F24
 
ORG 0xB363C+(4*0x06) // - Pointer to tile map changes
 
POIN TileChanges // repoints tile changes
 
But it doesn't work, also where can i find the tile reference of the FE 8

 

3) Como pones unidades en el mapa que el usuario puede elegir en la pantalla de preparacion.



#5 Snow

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Posted 29 April 2015 - 11:15 PM

Learn to use TILED. I don't know how it works with Mappy so sorry XD

With the units thing you just place them in the Allies/good tag, I can't remember which one FE8 uses. You also have to end the opening event with... ENBP? I can't remeber the exact code, should be in Arch's tutorial.
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BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.

#6 anonimzwx

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Posted 29 April 2015 - 11:43 PM

Pero eso no cambia nada, osea queria que en ves de que me saliera una unidad preestablecida, me saliera un cuadro azul y que el jugador cuando esta en la pantalla de preparacion seleccionara que unidad poner ahi.






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