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Text editing in FEditor Adv


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#1 GIMLI_2

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Posted 01 May 2014 - 03:06 PM

hey guys, i collided with another problem.
its about text editing with FEditor Adv.
i wanted to change the text of the beginning scene where lyn says "Are you awake?"
its the first thing said in the game, directly after you started it.
now, i changed the text to something longer and it worked fine but if i tried to load a face, it broke.
[OpenMidRight][LoadFace][0x02][0x01]
thats my input, but if i test the rom, it just says "????" and then it continues with the normal text.
other informations:
i dont want the loaded face to talk, its just a text and when a certain name of a char is mentioned, it should load his face for several seconds.

ty


#2 Fire Blazer

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Posted 02 May 2014 - 07:16 PM

The original text has the CG in the background, right? You can't use certain text codes in certain text types (there are different types of text boxes and the such). You'd have to change the events or something so it loads a different text type. In other words, you can't really load a portrait without changing the events.

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#3 GIMLI_2

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Posted 03 May 2014 - 09:26 AM

yes, its a cutscene graphic.
QUOTE
You'd have to change the events or something so it loads a different text type. In other words, you can't really load a portrait without changing the events.

how would i do that, or is there any other way?

#4 Fire Blazer

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Posted 03 May 2014 - 05:28 PM

no, the text format needs to be as it was, cutscenes are special, they work differently, you can't load portraits

event editing requires either the event assembler or a hex editor and the proper knowledge (though practically no one uses hex editors for events, so EA is the way to go)

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#5 GIMLI_2

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Posted 03 May 2014 - 08:16 PM

i know the basics of event assembling. i think there was a macro which loads text with background, lemme search it..
Text(background,text)
there it is.
if i insert my text now and select any background, would that work with the portraits?



EDIT: i tried it out and it worked


thanks for the help

#6 Fire Blazer

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Posted 04 May 2014 - 01:48 AM

oh, got it working? nice! glad to be of help!

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#7 GIMLI_2

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Posted 04 May 2014 - 09:27 AM

yes it worked fine, wasnt the result i was thinking of but its fine smile.gif
what i tried to do is creating a white box where the text appears, where the story is told. while that, character portraits are loaded and unloaded.
but if i just output the text WITHOUT using [OpenMidLeft] for example, there is no white "speech bubble" background and its hard to read.
and if i use the [OpenMidLeft], there is that "peak" that every speech bubble has. and it goes to nowhere of course, because i didnt load a portrait^^

[OpenMidLeft]TextTextText.... and so on

is there a way to create a normal text box and not a speech bubble? Currently i just loaded a portrait from this old lady that you can use in the preparation screen to give you tips for money. it kind of fits.
.

#8 SmashedFish

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Posted 04 May 2014 - 11:35 AM

Oh. do you mean something like Fire Emblem 8's opening?

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#9 GIMLI_2

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Posted 04 May 2014 - 02:21 PM

thats exactly what i mean

#10 SmashedFish

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Posted 04 May 2014 - 02:44 PM

I don't know how to do that off the top of my head, sadly. Hopefully someone else can help you now that we know what you're looking for, at least. smile.gif

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#11 GIMLI_2

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Posted 04 May 2014 - 08:44 PM

i dont think fe7 has it, i cant remember that it appears in the normal game, but i'm not 100% sure




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