If I have many generic units on one map, how do I differentiate between them when causing events to occur? For example, if I want to turn one generic enemy into an ally, how do I specify the one that I want?
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Generic Units
Started by dlamey8015, Mar 31 2014 12:55 AM
2 replies to this topic
#1
Posted 31 March 2014 - 12:55 AM
#2
Posted 31 March 2014 - 02:41 AM
As far as I'm aware, you can't. The code to change alignment doesn't allow coordinates as inputs, so you have to make an indicator character (presumably with otherwise identical stats) for the event assembler and game to recognize it.
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Latest update: Ch1 Test v1.2
Updated 04/21/14
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Latest update: Ch1 Test v1.2
Updated 04/21/14
+ Visual updates
+ Fixed a potentially out-of-sequence event bug
+ Fixed typos
Full Changelog: via Google Drive
Save Files: via Google Drive
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