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Returning to old chapters


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#1 Mercurius

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Posted 05 February 2014 - 01:21 AM

Is it possible to repeat a chapter(to be more accurate, a chapter slot) after you have advanced past it?

For example:
Chapter 13 > Chapter 14 > Chapter 15 > Chapter 14(with different variables that cause the events in it to be different, otherwise there's no real reason to re-use the same place) > Chapter 16 > Chapter 14

The reason is because the same location (lets assume it's at camp, or the market or something, outside of the fighting) can be used multiple times without seeming out of place with its redundancy(at least relatively speaking) while saving the limited number of potential additional chapters at the same time. (Unless i'm wrong on how that works/it's a lot easier to increase the number of chapters past the original game's number than I think)

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#2 Snow

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Posted 05 February 2014 - 02:01 AM

If you mean is it possible to re-use the same map multiple times, then yes it is. If you want to ask if you can load chapter 1 after chapter 2 with different events, maybe but you would probably need to have A LOT of conditional events (not sure).
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#3 Mercurius

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Posted 05 February 2014 - 02:41 AM

The latter, yeah.

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#4 Fire Blazer

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Posted 05 February 2014 - 03:21 AM

What Snow said

QUOTE
it's a lot easier to increase the number of chapters past the original game's number than I think


this too

it works like expanding anything else except you can't use certain entries which I'm pretty sure I mentioned somewhere already... maybe it was SF but like, 0x3C-0x43 and a few entries later can't be used (it'll be obvious because A) there will already be data there or cool.gif the chapter title will show something like "NO DATA" or "EPILOGUE" and you won't be able to change it in which case give up and use another chapter)

As for how you would ACTUALLY reuse chapters, you could use permanent event IDs and set up complicated conditional events to run different events depending on how it goes. That being said it would be sort of tedious and a drag but in a general sense, not entirely difficult (just takes some experience with conditional events and a bit of time).

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