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@  Fire Blazer : (24 May 2020 - 11:23 AM) sigh
@  xcrash1998 : (24 April 2020 - 12:35 PM) I will let blazer know
@  Fujisaki : (23 April 2020 - 08:16 PM) Yeah, sure. Hopefully that'll be more livelier than here.
@  xcrash1998 : (23 April 2020 - 09:37 AM) Just came here after I saw you replying to my PM lol
@  xcrash1998 : (23 April 2020 - 09:36 AM) We have a discord now, maybe you want to join
@  Fujisaki : (22 April 2020 - 10:33 PM) Oh well. If anyone's interested, hit me up on discord. I'm usually active on there...
@  Fujisaki : (22 April 2020 - 10:17 PM) Thought the place would liven up with Three Houses being released last year...lol...whoops.
@  Fujisaki : (22 April 2020 - 10:13 PM) HOLY FUCK I REMEMBERED MY LOGIN SHIT.
@  Fire Blazer : (18 March 2020 - 03:18 AM) hope everyone is managing ok...
@  kirant : (03 March 2020 - 05:41 AM) New challenger approaching!
@  xcrash1998 : (26 February 2020 - 09:55 AM) Not anymore
@  Mage Girl : (17 February 2020 - 02:33 AM) I can safely say I'm so far the only person to post to this shoutbox in 2020...
@  Fire Blazer : (24 December 2019 - 03:17 AM) naw, it's when the bots make collaborated efforts to crawl places, lol
@  kirant : (23 December 2019 - 05:20 AM) What do we do on Index Day? Give each other bots?
@  Fire Blazer : (16 December 2019 - 01:39 AM) LOL
@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.

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Map Size Limits


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#1 Fire Blazer

Fire Blazer

    You ready?

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Posted 29 March 2009 - 10:59 PM

FE6:

QUOTE (Blazer's FE6 Notes)
Map Size Notes-

Horizontal Limits- The recommended limit is "0x39" in the 1st 7 bytes of compression, or 58 tiles.
Up to 0x3C or 61 tiles is the "great limit", and although you can continue after that, it is NOT recommended due
to the fact that, when pressing enter the mini-map or unit-map or terrain-map screws itself.

Vertical Limits- It does not screw itself with a high #, and I see almost no limits to this. =P
I created a map 80 tiles long; it seems after this it could screw with pressing 'start' or 'enter' and
possibly screw with events, so you'd have to be careful about what's happening.


FE7: Max is 43x36, going past this may cause tile-screw up, an annoying beeping sound, a messed up mini-map (when you press "enter"), inability to move units without glitches, etc., but feel free to try. happy.gif

FE8: Dunno, Ace is most likely to know.

Oh, and the universal minimum for map size is 15x10 I believe.

Bblazer2.png

Signature thanks to Shu.





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