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Map Size Limits


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#1 Fire Blazer

Fire Blazer

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Posted 29 March 2009 - 10:59 PM

FE6:

QUOTE (Blazer's FE6 Notes)
Map Size Notes-

Horizontal Limits- The recommended limit is "0x39" in the 1st 7 bytes of compression, or 58 tiles.
Up to 0x3C or 61 tiles is the "great limit", and although you can continue after that, it is NOT recommended due
to the fact that, when pressing enter the mini-map or unit-map or terrain-map screws itself.

Vertical Limits- It does not screw itself with a high #, and I see almost no limits to this. =P
I created a map 80 tiles long; it seems after this it could screw with pressing 'start' or 'enter' and
possibly screw with events, so you'd have to be careful about what's happening.


FE7: Max is 43x36, going past this may cause tile-screw up, an annoying beeping sound, a messed up mini-map (when you press "enter"), inability to move units without glitches, etc., but feel free to try. happy.gif

FE8: Dunno, Ace is most likely to know.

Oh, and the universal minimum for map size is 15x10 I believe.

Bblazer2.png

Signature thanks to Shu.





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