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Problem with Feditor
Started by whitepikmin45, Dec 18 2012 02:56 AM
6 replies to this topic
#1
Posted 18 December 2012 - 02:56 AM
I'm trying to insert a few custom characters for my hack, and feditor will not take the script, I have double and triple checked with the ultimate tutorial and I have it right(it won't even work with the fe7if animations) I have an image of the error I will upload, I just need to know what going on.

He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever. He burns at the center of time and he can see the turn of the universe. And... he's wonderful.
#2
Posted 18 December 2012 - 03:40 AM
There is (at least according to this) a problem with the script you made. Post the script so we can see/try to find where the error is.


This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.
#3
Posted 18 December 2012 - 06:43 PM
^Yup, what they said
Did dumping and importing animations work? Make sure you get a hold of the basics before you go onto the complicated stuff
Did dumping and importing animations work? Make sure you get a hold of the basics before you go onto the complicated stuff
Signature thanks to Shu.
#4
Posted 18 December 2012 - 07:08 PM
here is the script currently,
/// - Mode 1
C03 -
C07 -
3 p- standing.bmp
/// - Attack Frames
C04
C1A
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.bmp
C06
C0D
~~~ -
/// - Mode 3
C03 -
C07 -
3 p- standing.bmp
/// - Critical Frames
C04
C08
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.bmp
C06
C0D
~~~ - Mode 5
C03 -
C07 -
5 p- standing.BMP
C05
4†p- standing.BMP
C01
4 p- standing.BMP
C06
3 p- standing.bmp
C0D
~~~ - Mode 6
C03 -
C07 -
5 p- standing.BMP
C05
4 p- standing.BMP
C01
4 p- standing.BMP
C06
3 p- standing.bmp
C0D
~~~ - Mode 7
C02
2 p- standing.BMP
C0E
3 p- standing.BMP
C01
2 p- standing.BMP
C06
2 p- standing.bmp
C0D
~~~ - Mode 8
C02
2 p- standing.BMP
C0E
3 p- standing.BMP
C01
2 p- standing.BMP
C06
2 p- standing.bmp
C0D
~~~ - Mode 9
3 p- standing.bmp
C01 -
~~~ - Mode 10
3 p- standing.bmp
C01 -
~~~ - Mode 11
3 p- standing.bmp
C01 -
~~~ - Mode 12
C03 -
C07 -
3 p- standing.bmp
/// - Attack-That-Will-Miss Frames
C04
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.bmp
C06
C0D
~~~ - End Animation Data
------------------------
/// - Mode 1
C03 -
C07 -
3 p- standing.bmp
/// - Attack Frames
C04
C1A
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.bmp
C06
C0D
~~~ -
/// - Mode 3
C03 -
C07 -
3 p- standing.bmp
/// - Critical Frames
C04
C08
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.bmp
C06
C0D
~~~ - Mode 5
C03 -
C07 -
5 p- standing.BMP
C05
4†p- standing.BMP
C01
4 p- standing.BMP
C06
3 p- standing.bmp
C0D
~~~ - Mode 6
C03 -
C07 -
5 p- standing.BMP
C05
4 p- standing.BMP
C01
4 p- standing.BMP
C06
3 p- standing.bmp
C0D
~~~ - Mode 7
C02
2 p- standing.BMP
C0E
3 p- standing.BMP
C01
2 p- standing.BMP
C06
2 p- standing.bmp
C0D
~~~ - Mode 8
C02
2 p- standing.BMP
C0E
3 p- standing.BMP
C01
2 p- standing.BMP
C06
2 p- standing.bmp
C0D
~~~ - Mode 9
3 p- standing.bmp
C01 -
~~~ - Mode 10
3 p- standing.bmp
C01 -
~~~ - Mode 11
3 p- standing.bmp
C01 -
~~~ - Mode 12
C03 -
C07 -
3 p- standing.bmp
/// - Attack-That-Will-Miss Frames
C04
C1F
/// - Frames after hitting but before stopping to wait for HP depletion
C01
/// - RETURN TO BASE
3 p- standing.bmp
C06
C0D
~~~ - End Animation Data
------------------------
He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever. He burns at the center of time and he can see the turn of the universe. And... he's wonderful.
#5
Posted 18 December 2012 - 07:38 PM
I think you have to use '.png' for frames.
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#6
Posted 18 December 2012 - 09:04 PM
I've tried using PNG frames as well, no luck
He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever. He burns at the center of time and he can see the turn of the universe. And... he's wonderful.
#7
Posted 18 December 2012 - 09:16 PM
I have done basic editing(IE changing the opening logo) so I know what I'm doing with the color pallette and everything.
Btw I did convert my frame to png and changed the script, still not working.
I'll give you the sprite sheet and my first frame

Btw I did convert my frame to png and changed the script, still not working.
I'll give you the sprite sheet and my first frame


He's like fire and ice and rage. He's like the night, and the storm in the heart of the sun. He's ancient and forever. He burns at the center of time and he can see the turn of the universe. And... he's wonderful.
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