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PC-based FE Engine
#1
Posted 18 September 2012 - 11:00 PM
Since replaying a few FE hacks and trying my hand at hacking, I came to the realization that hacking events was pretty difficult and that extending some stuff in the game wasn't exactly clean either (Yeah...ain't called hacking for nothing).
I wanted to work on creating an open-source engine (preferrably in Java/C#) that could have the tools required to freely create a Fire Emblem/Turn and tile based strategy RPG and the custom elements needed for the game.
Anyone interested?
#2
Posted 19 September 2012 - 11:30 PM

"Puberty is the prelude to, and preparation for, sexual as well as emotional maturity and fullfulment in later lfe...".

#3
Posted 19 September 2012 - 11:50 PM

#4
Posted 19 September 2012 - 11:57 PM
I'll look up on it and see if it's in the same style.
Thanks
#5
Posted 21 September 2012 - 02:27 AM
FE7X: Oh.
Regardless, I may not be the best at either, but if you need someone, I'm your man.
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#6
Posted 21 September 2012 - 03:14 AM
I can do Java, however I'm a developer, I have no experience with graphics whatsoever. I'd start the engine by coding the game logics, or the rule interpretors, in the wider scope I'm trying to reach, and once we manage to get a tile based system up and running, I'm willing to try graphics and 3D should we get there.
If that's something that interests you,please show yourself
And fish, if you have any suggestions, go ahead and post them, I want to be as open as possible on this to be able to have a wider group of users in the end ^^
#7
Posted 21 September 2012 - 03:05 PM
If we went with java, I could somewhat do graphics; a 2d interface that doesn't look atrocious, anyway. 3d could be used (how, incidentally? a game with 3d characters, objects, and such?), but I haven't any experience with it. Again, I'd try to self-teach, but dunno how much that'd help.
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#8
Posted 21 September 2012 - 03:05 PM
If we went with java, I could somewhat do graphics; a 2d interface that doesn't look atrocious, anyway. 3d could be used (how, incidentally? a game with 3d characters, objects, and such?), but I haven't any experience with it. Again, I'd try to self-teach, but dunno how much that'd help.
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#9
Posted 21 September 2012 - 06:14 PM
I'll post more details later, I'm in class and an iPod touch isn't exactly good for long texts.
#10
Posted 22 September 2012 - 12:26 AM
I would like to try and make an engine that is extensible, and that doesn't only apply to fire emblem. For those who wonder what I'm talking about, my basis for the project is the Intelligent Systems turn-based strategy RPGs for the GBA, mostly Fire Emblem, but if possible, I'd like the engine to be extensible enough to be able to add maps of advance wars or such games eventually, but that's if we manage to get Fire Emblem working.
I'd prefer 2D for the graphics, this way, other than sprites and portraits, we won't have to bother with graphical design in the game. We'll be able to concentrate on the engine and the stuff we want to work on.
Feedback is appreciated

#11
Posted 23 September 2012 - 02:33 AM
Agreed a hundred percent on graphics.
Also, good to hear on C#. When do we start?
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#12
Posted 23 September 2012 - 03:13 AM
I'll get on that ASAP, although I have a paper to complete in the next two weeks, so I might only post parts in here.
As for C#, if you could just look up Automatically implemented properties, Extension Methods and Lambda functions, that would be great. I'll answer any questions you have on those, but these are some of the rare differences with Java other than the layout and object libraries. Also, check if you can obtain visual studio. If you cannot, we could make the project in Java rather than C#, so that people can join in without needing to pay a 800$ IDE for the sole purpose of getting us Fire Emblem fanboys some easy way to be entertained.
#13
Posted 23 September 2012 - 07:55 AM
2) I'd be happy to submit help in any way possible though.
3) I'd look up Tactics Universe. It's an old program that seems to hold a bit of what you're thinking of.
Shameless Self-Plug - Updated May 30 - A Letter to a Younger Me – Anime Edition
#14
Posted 24 September 2012 - 02:01 PM
More details later
#15
Posted 26 September 2012 - 07:50 PM
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#16
Posted 28 September 2012 - 02:35 AM
Sorry about the delays, I want to get this project started as much as everyone who wants to get involved.
#17
Posted 28 September 2012 - 02:53 PM
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
#18
Posted 28 December 2012 - 02:23 AM
#19
Posted 03 January 2013 - 12:04 AM
Images - 11/22 Writing - 5/17 FE: Immortal Shrine
Need help with hacking? Post in the subforum, or Skype me (smashedfish76).
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