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[Project] FE: Multiplayer


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#1 FanService

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Posted 20 July 2011 - 11:23 PM

Hey, I wasn't sure where else to post this kind of message... Mods, please move it to a more appropriate section if there is one, thanks.

Fire Emblem: Multiplayer (aka FEM) is a Fire Emblem fangame based on the GBA FE games. Our reason for starting this project is based on the lack of LAN multiplayer support and customizability in the original GBA games.
Currently the game is incomplete. We've been working on it for a while now, but we're realizing the immensity of such a game and are in need of help.

Currently implemented features:
Image managing system (loading and fetching)
Basic outlines of characters and animations (core classes with support for units, classes, teams/armies)
Partial support for customizable missions based on scripts
Partial support for weapons and items
Modular game system with support for internal game states
Map files, map loading, map displaying

Planned features:
Multiplayer support (over LAN and perhaps in the future through a server based on a room system (GunBound style))
Movement in map (only partially handled at time of writing)
Battles (no support for battles at time of writing)
Class changes
Custom story (single player mode with an entirely new Fire Emblem storyline)
New classes (e.g. Sky Hunter (pegasus knight & archer crossover))
Re-vamped forge system supporting item combinations
New weapons (e.g. Random Weapon (weapon with percentage chances of attacking from a certain list of weapons)
New units (for the custom story, e.g. Alea, princess of Renjavell)
Conversation support


The code of the project is written in C# and the scripting language will also be C# because integration on one into the other at runtime is a breeze.
There's already a huge list of characters that could conceivably be in the custom story and well as many ideas for chapters and special missions.

As for the multiplayer mode, which is actually the more important aspect of this project, we aren't really sure what will decide which characters can be used in a multiplayer fight. Our ideas consist many of an unlock system by which playing the story and recruiting characters unlocks them for multiplayer use. Also, the use of veteran characters from other FE games would be governed by beating special missions (usually of a humorous nature) (i.e. Oliver's Quest for Beauty, in which the player must capture a certain number of Herons before time runs out or they are killed in order to unlock Oliver from FE 9 & 10)

As for the singleplayer, custom story mode, we were thinking about doing it "Sonic style". In other words, there would be four initially independent storylines that, as they each progress, become linked. The player would choose at the menu which story to play in and once every story has been beaten, a final, fifth story would be unlocked that contains the chapters dedicated to the endgame (kind of how the three factions unite towards the end of FE 10 to defeat Ashera).

Although the point of this post is mostly to inform people of our project and to get feedback about our ideas and perhaps new ones, we're looking for help, as was mentioned earlier.

We're looking for anyone:
With a big interest for Fire Emblem
With knowledge of game programming
With knowledge of C#
With talent in spriting
With good ideas for missions and the storyline

We would really appreciate help from anyone having at least one or two of these qualities.

Thanks a lot, everyone.

#2 Richter

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Posted 21 July 2011 - 12:53 AM

I'm not that great, but if you have sprites you want made, I can work on them. If you don't like them, then its no biggy.(You'll have to tell me hair style you want used, as well as faces, and body)

However, I can't do battle sprites, just face mugs.

(If you want something, just pm me)

Also, I have some ideas for missions, and secret items. It might be cool to have my own character as well.

I only have one concern....How would this work? I'm sure it would have to be with use of an Emulator, but can you even play with others on that?
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#3 Blood Falcon

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Posted 21 July 2011 - 01:05 AM

Do you have a beta or something so we know you're serious about this project and so we know that all of this is legit? Because if it is, I can sprite pretty well.
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I won't remove this until I have gotten an overkill extermination in Halo MLG.-started August 13, 2010, 8-13-2010 Got it on December 18, 2010! WOOT!
I won't remove this until I get a killtacular in Halo MLG- Started December 29, 2010.
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QUOTE (Grey_Tensho @ March 10, 2010 04:07 pm)
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#4 FanService

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Posted 21 July 2011 - 01:25 AM

To answer your questions, this is not based on a GBA rom, but coded from scratch in C#, making it essentially easier to add the features that we want.

Sprite-wise, for now, custom characters aren't our main priority. (We're still looking for spriters though.) We're mainly looking for people willing to make map sprites (new classes, without making the game ridiculously unbalanced) and battle animations. (We as in the current team we have, and unfortunately for us, we're just a small 3-man team :S)

As for some work we've been doing, this project is very recent. We've started working on it and we've got the basic movement system and map done.

Thank you for your replies.

#5 Fitz24

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Posted 21 July 2011 - 03:43 AM

If you need battle animations, just use these
Animation Sheets

I'm sure you can reference these for animations.
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#6 shadowofchaos

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Posted 21 July 2011 - 05:19 AM

As for frame timings.

http://www.bwdyeti.com/fe/anims/tier1/

http://www.bwdyeti.com/fe/anims/tier2/


Good luck with this and don't let this turn into another FETO ._.
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#7 FanService

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Posted 21 July 2011 - 05:12 PM

QUOTE
If you need battle animations, just use these
Animation Sheets

I'm sure you can reference these for animations.


We use this website a lot, but what I meant were custom classes animations. Thanks though.

QUOTE (shadowofchaos @ Jul 21 2011, 12:19 AM)
As for frame timings.

http://www.bwdyeti.com/fe/anims/tier1/

http://www.bwdyeti.com/fe/anims/tier2/


Good luck with this and don't let this turn into another FETO ._.


Woah, this should be useful. Thanks for the encouragements.


#8 Blood Falcon

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Posted 22 July 2011 - 12:31 AM

So when do you think you'll have a beta out?
user posted image

I won't remove this until I have gotten an overkill extermination in Halo MLG.-started August 13, 2010, 8-13-2010 Got it on December 18, 2010! WOOT!
I won't remove this until I get a killtacular in Halo MLG- Started December 29, 2010.
QUOTE
Bloodfalcon22-pokemanzz cnt dye
FELover3- If I beat the shit out of them they do

QUOTE
Rujio -- Cows are more important than anything.
Rujio -- ANYTHING

QUOTE
Blood Falcon -- Hey bblues, are you able to ban the GoogleBot?
bblues -- I don't think so.
Blood Falcon -- Damn, lol.
bblues -- He's above the law : P

QUOTE (Grey_Tensho @ March 10, 2010 04:07 pm)
Bloodfalcon is as crazy over copyright as youtube is lol.

#9 FanService

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Posted 22 July 2011 - 04:42 PM

I can't determine a specific date, since we only have one person coding, and two spriting. (Which is why we're looking for coders, better spriters since we're still beginners at this, and all.) I can guarrantee it won't be before December though.

#10 Fire Blazer

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Posted 23 July 2011 - 07:16 AM

Hmm, an ambitious but interesting project. I'll let you know if I find any willing programmers (although all the ones I know are all too busy now adays >_>) but regardless good luck and stay strong, i.e. work hard and you'll persevere, hopefully. biggrin.gif

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Signature thanks to Shu.


#11 FanService

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Posted 23 July 2011 - 04:19 PM

That means a lot coming from the writer of the Ultimated FE Rom Hacking tutorial.

Thanks =)

#12 Rujio

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Posted 23 July 2011 - 05:08 PM

Have you seen FETO? It sounds similar, but FETO has certain problems. Like not many users and the creator has forgotten about it and no one else knows how to change anything about it.
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#13 Blood Falcon

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Posted 23 July 2011 - 05:13 PM

FETO would be fun, but not enough people play it. It's hard to enjoy it when you have to wait 6 hours just to get a match.
user posted image

I won't remove this until I have gotten an overkill extermination in Halo MLG.-started August 13, 2010, 8-13-2010 Got it on December 18, 2010! WOOT!
I won't remove this until I get a killtacular in Halo MLG- Started December 29, 2010.
QUOTE
Bloodfalcon22-pokemanzz cnt dye
FELover3- If I beat the shit out of them they do

QUOTE
Rujio -- Cows are more important than anything.
Rujio -- ANYTHING

QUOTE
Blood Falcon -- Hey bblues, are you able to ban the GoogleBot?
bblues -- I don't think so.
Blood Falcon -- Damn, lol.
bblues -- He's above the law : P

QUOTE (Grey_Tensho @ March 10, 2010 04:07 pm)
Bloodfalcon is as crazy over copyright as youtube is lol.

#14 FanService

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Posted 24 July 2011 - 03:24 AM

Well, hopefully when this project comes to fruition, it'll be popular enough so no one has to wait that much time.

#15 Richter

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Posted 24 July 2011 - 01:19 PM

*Shakes head* I hate being the Noob, but....Feto? C#? ONLY 3 PEOPLE WORKING ON IT!!!!!


Still, Keep me posted on it, I'm deffinatly interested to see how my stratagy matches up against others.


(Also, I have some custom classes that I have in mind. I'll send you a PM with some of the details and see if you are interested in them being part of this or not)
The souls of the lost shall be avenged.user posted image

#16 Blood Falcon

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Posted 24 July 2011 - 02:43 PM

^Fire Emblem Tactics Online.
user posted image

I won't remove this until I have gotten an overkill extermination in Halo MLG.-started August 13, 2010, 8-13-2010 Got it on December 18, 2010! WOOT!
I won't remove this until I get a killtacular in Halo MLG- Started December 29, 2010.
QUOTE
Bloodfalcon22-pokemanzz cnt dye
FELover3- If I beat the shit out of them they do

QUOTE
Rujio -- Cows are more important than anything.
Rujio -- ANYTHING

QUOTE
Blood Falcon -- Hey bblues, are you able to ban the GoogleBot?
bblues -- I don't think so.
Blood Falcon -- Damn, lol.
bblues -- He's above the law : P

QUOTE (Grey_Tensho @ March 10, 2010 04:07 pm)
Bloodfalcon is as crazy over copyright as youtube is lol.

#17 Richter

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Posted 25 July 2011 - 12:15 PM

Ah, thank you Blood.
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#18 FanService

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Posted 26 July 2011 - 11:45 PM

QUOTE (Richter @ Jul 24 2011, 08:19 AM)
*Shakes head* I hate being the Noob, but....Feto? C#? ONLY 3 PEOPLE WORKING ON IT!!!!!


Still, Keep me posted on it, I'm deffinatly interested to see how my stratagy matches up against others.


(Also, I have some custom classes that I have in mind. I'll send you a PM with some of the details and see if you are interested in them being part of this or not)


Which is exactly why we're looking for a team laugh.gif''





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