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@  kirant : (27 May 2018 - 08:58 PM) I certainly found Vesperia's gameplay to be one of the biggest appeals (even if I broke the game halfway through by doing something as innocuous as "played as Rita". I swear the entire game became one long string of machine gun fireballs).

I'm personally still a larger fan of Symphonia, but that's probably an age bias for me. I grew up with Symphonia and spent years with friends playing a 4 player campaign. The only thing it was missing was the ability to move your characters in the 3rd dimension (instead sticking you as a player on the 2 dimensions while allowing allies and enemies to go full 3D).
@  Fire Blazer : (27 May 2018 - 08:17 PM) I also DID enjoy Vesperia's combat system, though I can kind of understand why one wouldn't, but like, the rest of it was definitely key to making it one of my all-time favorite games
@  Fire Blazer : (27 May 2018 - 08:16 PM) I also really like Vesperia's artstyle, I looked at it again recently and I still think it looks pretty solid for a game that's like, 10 or so years old
@  acceptance : (25 May 2018 - 06:05 AM) See I've never even played Vesperia on account of it's 360 exclusivity in America. But from screenshots and such I've seen, it's super pretty.
@  Elwood : (25 May 2018 - 05:56 AM) I really really didn't like Vesperia's combat system but it's still one of my favorite games. That game's visuals, characters and story are phenomenal.
@  acceptance : (25 May 2018 - 05:33 AM) I think something similar to Vesperia's art sytle would be great. That game is just super pleasant to look at.
@  Fire Blazer : (25 May 2018 - 01:41 AM) and yeah, it's about time they do a new engine, I'm assuming that's why it's been more than 1 year since the last Tales of game (and why it feels so long), lol. hopefully it's good. I'd kinda like for them to go back to colorful games and maybe either get a good art style going assuming they can't just make it outright look good (I'm not a fan of going for more realistic graphics only for the textures to be like, low-res...)
@  Fire Blazer : (25 May 2018 - 01:40 AM) been hearing Berseria is a better game, even though what I saw of it didn't really impress me. I do still plan to play it eventually though.

and idr about the opening but Zestiria had a solid song. just kinda catchy lol
@  acceptance : (25 May 2018 - 12:46 AM) Speaking of which, I hear the next one will use a whole new engine. Maybe they'll like; animate the lips, too.
@  acceptance : (24 May 2018 - 10:58 PM) Tales** also. Oopsie poopsies.
@  acceptance : (24 May 2018 - 10:58 PM) Berseria is a better game though, I quite liked it.
@  acceptance : (24 May 2018 - 10:57 PM) I've come to realize that Takes of Zestiria has a super rad opening song, and Berseria's was a steaming pile of doo doo.
@  Fire Blazer : (24 May 2018 - 01:55 AM) lolol

@Rujio yeah, I remember hearing something like that too. It makes enough sense, remaking a game is a bit less work than coming up with an entirely new one, haha.
@  Rujio : (22 May 2018 - 04:15 AM) Apparently FE2 was remade because IS was looking ahead to the Switch, but couldn't start developing for it yet, so they did the simplest/shortest project they could.
@  acceptance : (22 May 2018 - 02:56 AM) Yikes. If that was me acting smart, I think I may be dumber than anyone thought.
@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol
@  acceptance : (20 May 2018 - 11:20 PM) So,the answer is the coin itself.
@  acceptance : (20 May 2018 - 11:19 PM) Oh yeah if you do that, the coin will go up... And then it will go down, thanks to gravity. Genius.

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Hacking Fire Emblem 8


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#1 IBPhoenix09

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Posted 08 February 2011 - 06:24 PM

Ok, So I am starting a Hack of Fire Emblem 8, and I need some advice.

First: What should I start with? The hack will include new portraits, a new script, new items/weapons, new sprites, new support conversations, new class trees etc. I am not doing this by myself, but its still overwhelming. so where would you recommend starting?

Second: Would it be possible to have 60 main game characters? and the additional 10 in the endgame? I guess what I'm asking is : is there enough space for that many, and is it possible to change the recruitment of the game, so that you are adding recruitment, not just replacing them.

Third: Is The actual editing, and hacking of the script something a person with no previous experience can feasibly learn?

Thanks for your time and consideration, and Forgive me if any of these questions have been answered elsewhere... I'm new here and haven't gotten a chance to explore the whole forum.
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#2 Ezra

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Posted 08 February 2011 - 08:07 PM

I would start with learning nightmare editing, as it is essential for all other hacking. you can download the nightmare program and it's modules from this site here Then make sure you have a common knowledge for hex editing. use FEditor to hack text, mappy to hack maps, and nintenlords event assembler for for event hacking.

also 60 characters... sounds like a lot, I have no idea how you would go about doing that, 60 it quite a lot, I would say let someone more professional answer this...

and yes you can learn all of this if you have the patience.

also if you watch arch's youtube videos for event hacking you should be able to learn map hacking and event hacking more easily then if you tried to by yourself, here's episode 1. also I know the example uses FE7, don't worry about that it will work for FE8 as well, and in episode 15 he explains the differences between editing FE7 and FE8 http://www.youtube.c...n_order&list=UL

good luck!
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#3 Fire Blazer

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Posted 08 February 2011 - 08:24 PM

You can only have a max of 50 characters per allegiance on the field at once, including the merchant IIRC. I don't know what the limit to battle preparations are, but that's for fielded units, and it might be the same for total units in your army.

QUOTE
Third: Is The actual editing, and hacking of the script something a person with no previous experience can feasibly learn?


None of us who hack events were born with any experience hacking things, but we did it, so yeah, it's possible. happy.gif It takes some hard work and a lot of patience (I mean a lot), but it's totally worth it if you get it, and with nice tutorials and videos and people to help you, it's totally feasible.

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#4 IBPhoenix09

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Posted 08 February 2011 - 08:52 PM

Ok, Thanks for your input, I have Nightmare, and all the necessary modules. Is there a tutorial for using it? if there are multiple which would you all recommend?

Also, Do you recommend compiling all the sprite sheets/portraits/script etc then inserting them, or inserting as you finish them?
This is the story of the end,
the end of the story.
And yet, as profound a story as this is,
it wont end, not entirely.
For the greatest questions in life, will never be answered,
but nor will the pursuit of the answers end.



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#5 Fitz24

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Posted 08 February 2011 - 10:00 PM

QUOTE (IBPhoenix09 @ Feb 8 2011, 03:52 PM)
Also, Do you recommend compiling all the sprite sheets/portraits/script etc then inserting them, or inserting as you finish them?


I myself create ones I need for the chapter I am hacking. This way I don't get too far ahead of myself.
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#6 Mariobro3828

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Posted 08 February 2011 - 10:18 PM

QUOTE (IBPhoenix09 @ Feb 8 2011, 03:52 PM)
Is there a tutorial for using it? if there are multiple which would you all recommend?

Boom.

Everything you need.
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#7 Fierce Deist

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Posted 13 February 2011 - 06:34 AM

Hello everyone, it's been a loooong time since I posted last...

Anyway, I'm also attempting a FE8 hack with a large scale. I've read up and played around with the big 4 (Nightmare, FEEditorAdv, Mappy, Event Assembler [only read info for this one]), but there are a few things I want to be clear on before I go too crazy:

1. Increased stat/Level caps? I heard having stats over 31 can cause issues and is only possible with ASM. Is this possible in any way without it?

2. 3rd tier promotions? I was thinking that editing a promotion item in Nightmare to allow promotions to unused classes would work, is that true?

3. Added characters/classes? Sure, editing the existing classes can allow for custom characters, but what about actually entering in new information for new classes? I was reading up on a table expansion process that would allow for more character and item slots, but would that apply to classes as well?

I know I'm asking a lot, I appreciate any advice you give me. I just want to know what I can do without ASM, specifically those three things above.




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