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@  zac : (03 May 2016 - 12:14 PM) for real though it's pretty cool that you did. obviously you still love the games enough to bother trying.
@  zac : (03 May 2016 - 12:13 PM) blazer did a hacking thing? well i suppose i should start hoarding water =P
@  Blue Leafeon : (03 May 2016 - 10:59 AM) I am confused about the "She said yes" topic from the main forum page. Why does it look like "last post by blitzzurger96" is part of the title? Actually, why is that line there at all?
@  Fire Blazer : (03 May 2016 - 04:56 AM) http://www.feshrine....?showtopic=8872 bam
@  Fire Blazer : (03 May 2016 - 04:48 AM) it's late now though, gotta go to bed real soon...
@  Fire Blazer : (03 May 2016 - 04:48 AM) actually though I forced myself to do some hacking today so I could play an altered version of FE6... and I didn't die, so I'll probably look into your thing sooner than later
@  Fire Blazer : (03 May 2016 - 04:48 AM) did leave a bad feeling though. >>; oh well...
@  Fire Blazer : (03 May 2016 - 04:47 AM) uhh. did poorer on both than I'd have liked but as long as I get the overall grades I need I guess it doesn't really matter
@  Fatih : (03 May 2016 - 04:01 AM) Take it easy. I'm not in a rush - how did you do on exams? :<
@  Fire Blazer : (03 May 2016 - 01:47 AM) oh yeah the WAV thing, if you still didn't get it on your own... bleh... I don't even know if I have notes on it... I'll try to get back to you in the next few days but I juuuuust got on break after final exams and I'm in a mix of "trying to clean up work" and "trying to relax for once" so yeah >>;
@  Fatih : (02 May 2016 - 12:16 AM) Buuuuut I still gotta get how to do the wav import thing - If anyone has seen those/that crappy Touhoumon rom hacks, the dev added a bunch of wav songs to both of the hacks
@  Fatih : (02 May 2016 - 12:15 AM) And if that's right, then I'm done with the midi part
@  Fatih : (02 May 2016 - 12:15 AM) So I just did a quick search and I guess I just gotta expand it with whatever program
@  Mig64 : (01 May 2016 - 11:55 PM) Yessir.
@  Fatih : (01 May 2016 - 11:48 PM) Aren't IPS the patches themselves?
@  Blue Leafeon : (01 May 2016 - 11:24 PM) I would imagine it would be an easy thing to do in just about any hex editor, but I do not actually HAVE a hex editor on this new comp. That being said, it might be best to PM blazer and ask him about the offsets differences.
@  Blue Leafeon : (01 May 2016 - 11:20 PM) I...wouldn't know if there's a patch for it. Back when I was hacking, we were still largely using .IPS files. lol
@  Fatih : (01 May 2016 - 11:08 PM) I haven't expanded it. Is there a patch for that? I haven't seen anything on the hacking pages like that.
@  Blue Leafeon : (01 May 2016 - 11:05 PM) It's been forever since I've rom-hacked, so I can't really help much.
@  Blue Leafeon : (01 May 2016 - 10:46 PM) Fatih: Did you expand the ROM? Blazer might have expanded it, and that's why he mentioned those offsets.

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Hacking Fire Emblem 8


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#1 IBPhoenix09

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Posted 08 February 2011 - 06:24 PM

Ok, So I am starting a Hack of Fire Emblem 8, and I need some advice.

First: What should I start with? The hack will include new portraits, a new script, new items/weapons, new sprites, new support conversations, new class trees etc. I am not doing this by myself, but its still overwhelming. so where would you recommend starting?

Second: Would it be possible to have 60 main game characters? and the additional 10 in the endgame? I guess what I'm asking is : is there enough space for that many, and is it possible to change the recruitment of the game, so that you are adding recruitment, not just replacing them.

Third: Is The actual editing, and hacking of the script something a person with no previous experience can feasibly learn?

Thanks for your time and consideration, and Forgive me if any of these questions have been answered elsewhere... I'm new here and haven't gotten a chance to explore the whole forum.
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#2 Ezra

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Posted 08 February 2011 - 08:07 PM

I would start with learning nightmare editing, as it is essential for all other hacking. you can download the nightmare program and it's modules from this site here Then make sure you have a common knowledge for hex editing. use FEditor to hack text, mappy to hack maps, and nintenlords event assembler for for event hacking.

also 60 characters... sounds like a lot, I have no idea how you would go about doing that, 60 it quite a lot, I would say let someone more professional answer this...

and yes you can learn all of this if you have the patience.

also if you watch arch's youtube videos for event hacking you should be able to learn map hacking and event hacking more easily then if you tried to by yourself, here's episode 1. also I know the example uses FE7, don't worry about that it will work for FE8 as well, and in episode 15 he explains the differences between editing FE7 and FE8 http://www.youtube.c...n_order&list=UL

good luck!
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#3 Fire Blazer

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Posted 08 February 2011 - 08:24 PM

You can only have a max of 50 characters per allegiance on the field at once, including the merchant IIRC. I don't know what the limit to battle preparations are, but that's for fielded units, and it might be the same for total units in your army.

QUOTE
Third: Is The actual editing, and hacking of the script something a person with no previous experience can feasibly learn?


None of us who hack events were born with any experience hacking things, but we did it, so yeah, it's possible. happy.gif It takes some hard work and a lot of patience (I mean a lot), but it's totally worth it if you get it, and with nice tutorials and videos and people to help you, it's totally feasible.
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#4 IBPhoenix09

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Posted 08 February 2011 - 08:52 PM

Ok, Thanks for your input, I have Nightmare, and all the necessary modules. Is there a tutorial for using it? if there are multiple which would you all recommend?

Also, Do you recommend compiling all the sprite sheets/portraits/script etc then inserting them, or inserting as you finish them?
This is the story of the end,
the end of the story.
And yet, as profound a story as this is,
it wont end, not entirely.
For the greatest questions in life, will never be answered,
but nor will the pursuit of the answers end.



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#5 Fitz24

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Posted 08 February 2011 - 10:00 PM

QUOTE (IBPhoenix09 @ Feb 8 2011, 03:52 PM)
Also, Do you recommend compiling all the sprite sheets/portraits/script etc then inserting them, or inserting as you finish them?


I myself create ones I need for the chapter I am hacking. This way I don't get too far ahead of myself.
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#6 Mariobro3828

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Posted 08 February 2011 - 10:18 PM

QUOTE (IBPhoenix09 @ Feb 8 2011, 03:52 PM)
Is there a tutorial for using it? if there are multiple which would you all recommend?

Boom.

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#7 Fierce Deist

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Posted 13 February 2011 - 06:34 AM

Hello everyone, it's been a loooong time since I posted last...

Anyway, I'm also attempting a FE8 hack with a large scale. I've read up and played around with the big 4 (Nightmare, FEEditorAdv, Mappy, Event Assembler [only read info for this one]), but there are a few things I want to be clear on before I go too crazy:

1. Increased stat/Level caps? I heard having stats over 31 can cause issues and is only possible with ASM. Is this possible in any way without it?

2. 3rd tier promotions? I was thinking that editing a promotion item in Nightmare to allow promotions to unused classes would work, is that true?

3. Added characters/classes? Sure, editing the existing classes can allow for custom characters, but what about actually entering in new information for new classes? I was reading up on a table expansion process that would allow for more character and item slots, but would that apply to classes as well?

I know I'm asking a lot, I appreciate any advice you give me. I just want to know what I can do without ASM, specifically those three things above.




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