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@  Fire Blazer : (06 December 2017 - 07:16 PM) if the VA strike helped bring in a bit more diversity, then I suppose that's a good thing, lol
@  kirant : (29 November 2017 - 08:07 PM) What I'm trying to get at is that the variety might have been caused by necessity by developers. As much as I was always a fan, I don't think some certain VAs that I thought had great range (ex - Cherami Leigh, DC Douglas) would have gotten their bigger roles without such a strike.
@  kirant : (29 November 2017 - 08:05 PM) I think it's mostly because of a VA strike. A bunch have agreed to not work with major game creators (until an agreement was reached early November this year). This included some extremely prominent VAs (ex - Jennifer Hale).
@  Fire Blazer : (29 November 2017 - 03:36 PM) I feel like the variety is increasing a little bit though, if only because with voice acting becoming more common and people recognizing voices more, there's a little bit of benefit to getting some different voices, perhaps
@  Fire Blazer : (29 November 2017 - 03:34 PM) lol yeah there are some really prominent VOs that will get a lot of roles, and often times big ones
@  xcrash1998 : (27 November 2017 - 05:59 PM) Oh, ok fine. You can ignore the post
@  xcrash1998 : (27 November 2017 - 05:58 PM) Nope was an error on my end
@  kirant : (26 November 2017 - 10:32 PM) Troy Baker takes an insane number of roles. Him, Matt Mercer, and Laura Bailey all seem to be plastered all over games.
@  xcrash1998 : (26 November 2017 - 07:27 PM) Fire Blazer Yeah you are right. Just depends on how far it goes but then there is the question on what is to far or still ok.
@  Idiot : (26 November 2017 - 05:26 AM) There was a game I recently played where Troy Baker did the voice for like 4 different character. That dude is in everything.
@  Mig64 : (25 November 2017 - 05:57 AM) So I was watching the character intros for Fire Emblem Warriors, and I have to say Gharnef should've been voiced by Troy Baker.
https://tinyurl.com/TroyBakerGuldan
@  Fire Blazer : (24 November 2017 - 01:47 PM) and I think it'll stay this way for a bit. do you not like it? any alternatives that don't compromise the benefits of DLC? (e.g. Smash 4 DLC characters; would you rather delay the game for more characters, just so that they aren't released as DLC instead?)
@  Fire Blazer : (24 November 2017 - 01:46 PM) and you can see how they do their mobile games, so... yeah, Nintendo was a bit late to do it, but they eventually did join the other big companies with the new way of selling games and such
@  Fire Blazer : (24 November 2017 - 01:46 PM) uh, idk. I'm not against DLC as a whole, I just want it to be executed well. which to me mainly means, the original game should be a full experience, and any DLC should be extras and adequately priced; if you're selling a single costume for $1, or a single new gameplay map for $3, that kinda thing, that's way overpriced IMO.
@  xcrash1998 : (23 November 2017 - 08:12 PM) I mean in terms of how they sell their games and then there are DLC's and every thing. Nintendo is clearly going into that kind of direction. (Actually is doing that already). Not that I am against them trying to keep profit high to stay in the business but there needs to be a better way.
@  xcrash1998 : (23 November 2017 - 08:09 PM) How do you think will nintendo change in the future
@  Fire Blazer : (13 November 2017 - 08:55 PM) lol, perhaps
@  kirant : (13 November 2017 - 07:19 PM) I assume nostalgia hits as soon as we get old enough to "fall out" of things.
@  Rujio : (13 November 2017 - 03:57 PM) aren't we supposed to be too young for nostalgia or something?
@  Fire Blazer : (13 November 2017 - 06:08 AM) yet it feels bad since somewhere in my heart I miss all that

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Hacking Fire Emblem 8


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#1 IBPhoenix09

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Posted 08 February 2011 - 06:24 PM

Ok, So I am starting a Hack of Fire Emblem 8, and I need some advice.

First: What should I start with? The hack will include new portraits, a new script, new items/weapons, new sprites, new support conversations, new class trees etc. I am not doing this by myself, but its still overwhelming. so where would you recommend starting?

Second: Would it be possible to have 60 main game characters? and the additional 10 in the endgame? I guess what I'm asking is : is there enough space for that many, and is it possible to change the recruitment of the game, so that you are adding recruitment, not just replacing them.

Third: Is The actual editing, and hacking of the script something a person with no previous experience can feasibly learn?

Thanks for your time and consideration, and Forgive me if any of these questions have been answered elsewhere... I'm new here and haven't gotten a chance to explore the whole forum.
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#2 Ezra

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Posted 08 February 2011 - 08:07 PM

I would start with learning nightmare editing, as it is essential for all other hacking. you can download the nightmare program and it's modules from this site here Then make sure you have a common knowledge for hex editing. use FEditor to hack text, mappy to hack maps, and nintenlords event assembler for for event hacking.

also 60 characters... sounds like a lot, I have no idea how you would go about doing that, 60 it quite a lot, I would say let someone more professional answer this...

and yes you can learn all of this if you have the patience.

also if you watch arch's youtube videos for event hacking you should be able to learn map hacking and event hacking more easily then if you tried to by yourself, here's episode 1. also I know the example uses FE7, don't worry about that it will work for FE8 as well, and in episode 15 he explains the differences between editing FE7 and FE8 http://www.youtube.c...n_order&list=UL

good luck!
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#3 Fire Blazer

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Posted 08 February 2011 - 08:24 PM

You can only have a max of 50 characters per allegiance on the field at once, including the merchant IIRC. I don't know what the limit to battle preparations are, but that's for fielded units, and it might be the same for total units in your army.

QUOTE
Third: Is The actual editing, and hacking of the script something a person with no previous experience can feasibly learn?


None of us who hack events were born with any experience hacking things, but we did it, so yeah, it's possible. happy.gif It takes some hard work and a lot of patience (I mean a lot), but it's totally worth it if you get it, and with nice tutorials and videos and people to help you, it's totally feasible.

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#4 IBPhoenix09

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Posted 08 February 2011 - 08:52 PM

Ok, Thanks for your input, I have Nightmare, and all the necessary modules. Is there a tutorial for using it? if there are multiple which would you all recommend?

Also, Do you recommend compiling all the sprite sheets/portraits/script etc then inserting them, or inserting as you finish them?
This is the story of the end,
the end of the story.
And yet, as profound a story as this is,
it wont end, not entirely.
For the greatest questions in life, will never be answered,
but nor will the pursuit of the answers end.



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#5 Fitz24

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Posted 08 February 2011 - 10:00 PM

QUOTE (IBPhoenix09 @ Feb 8 2011, 03:52 PM)
Also, Do you recommend compiling all the sprite sheets/portraits/script etc then inserting them, or inserting as you finish them?


I myself create ones I need for the chapter I am hacking. This way I don't get too far ahead of myself.
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#6 Mariobro3828

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Posted 08 February 2011 - 10:18 PM

QUOTE (IBPhoenix09 @ Feb 8 2011, 03:52 PM)
Is there a tutorial for using it? if there are multiple which would you all recommend?

Boom.

Everything you need.
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#7 Fierce Deist

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Posted 13 February 2011 - 06:34 AM

Hello everyone, it's been a loooong time since I posted last...

Anyway, I'm also attempting a FE8 hack with a large scale. I've read up and played around with the big 4 (Nightmare, FEEditorAdv, Mappy, Event Assembler [only read info for this one]), but there are a few things I want to be clear on before I go too crazy:

1. Increased stat/Level caps? I heard having stats over 31 can cause issues and is only possible with ASM. Is this possible in any way without it?

2. 3rd tier promotions? I was thinking that editing a promotion item in Nightmare to allow promotions to unused classes would work, is that true?

3. Added characters/classes? Sure, editing the existing classes can allow for custom characters, but what about actually entering in new information for new classes? I was reading up on a table expansion process that would allow for more character and item slots, but would that apply to classes as well?

I know I'm asking a lot, I appreciate any advice you give me. I just want to know what I can do without ASM, specifically those three things above.




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