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Unknown Special Effect codes


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#1 Mariobro3828

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Posted 08 January 2011 - 02:21 AM

So, I thought I'd make a thread listing a bunch of codes for event making that aren't really listed anywhere that you can find by disassembling events (or just looking at the hex), but do not have a code in the event assembler language.

Here's what we have so far (all submitted by Blazer in second post tongue.gif ):

QUOTE (NewMacros.event)
//NewMacros
//Most new macros are by Blazer. The CameraOff and FE7 allegiance codes as well as the rescue
//code are all thanks to Arch. Some of the hex I got for the codes is in thanks
//to Nintenlord and Icy Toast.
//Please make sure you have the latest version of the Event Assembler and this file before using.
//Please credit Blazer, Arch, Nintenlord, and Icy Toast if you use these.
//Also, check to make sure that some of these macros don't have language codes made for them in
//a newer release of the Event Assembler. Thank you and enjoy!

#ifdef _FE7_
#define UnitClear "ASMC 0x7A8B9"
#define Scroll(Box,Index) "CODE 0xA7 0x00 0x07 0x00; CODE 0x00 0x00 0x00 0x00; CODE Index Box 0x00 0x00; CODE $42; CODE $08083181; CODE $89"
#define Reposition(Char,XC,YC) "CODE 0x2F 0x00 0x00 0x00; CODE Char 0x00 0x00 0x00; CODE $00YC00XC"
#define UnitFlash(Char,Time) "UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time; UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time; UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time; UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time"
#define MoveOff(Char,X,Y) "MOVE Char [X,Y]; ENUN; DISA Char"
#define TileMap(TCN,X1,X2,L1,L2,TilePointer) "CODE TCN X1 X2 L1; CODE L2 0x00 0x00 0x00; POIN TilePointer"
#define Rescue(Char,Rescuer) "DISA Char; ENUN; UNCM Rescuer 0x10; STAL 0x10"
#define CameraOff "CODE 0x3D"
#define CamOff "CODE 0x3D"
#define CameraOn "CODE 0x3C"
#define Ally(Char) "CUSI Char 0x00"
#define Enemy(Char) "CUSI Char 0xA7"
#define NPC(Char) "CUSI Char 0x37"
#define BlackOff "CODE $0C"
#define QuintessenceEffect "ASMC 0x7D711; STAL 0x3C; ASMC 0x7D7B5; STAL 0x3C; ASMC 0x6CCB9; ASMC 0x7D771"
#define LynModeEnding "CODE $58; CODE 0x30 0x0F 0xCC 0x08"
#define UnitInvisible "ASMC 0x7A939; ASMC 0x7A9D5"
#define Rumble "ASMC 0x7D645"
#define MainCharPromote "ASMC 0x79AF5"
#define DarkenScreen "CODE $E1; CODE $E0; CODE 0xFFFFFFFF; CODE 0x04 0x00 0x00 0x00; CODE 0x80 0x00 0x02 0x08; CODE $E2"
#define MapColorChange(Speed,ColorByte1,ColorByte2) "CODE $E1; CODE $E0; CODE 0xFFFFFFFF; CODE Speed 0x00 0x00 0x00; CODE 0x80 0x00 ColorByte1 ColorByte2; CODE $E2"
#define MapColorReturn "CODE $E1; CODE $E0; CODE 0xFFFFFFFF; CODE 0x04 0x00 0x00 0x00; CODE 0x00 0x01 0x04 0x10; CODE $E2; CODE $E2"
#define LightningStrike(X,Y) "CODE $DD; CODE X 0xFF 0xFF 0xFF; CODE Y 0xFF 0xFF 0xFF; CODE $42; CODE 0x99 0x14 0x01 0x08"
#define DefeatAllEnemies(pointer) "CODE $0E; POIN $pointer; CODE 0xE9 0x9F 0x07 0x08"
#define DefeatBossGoal(pointer) "AFEV 0x00 pointer 0x02"
#define IfPlayerUnitsOnly(evid) "CODE $48; CODE $01; CODE 0xF1 0xA2 0x07 0x08; ENUT evid; CODE $45; CODE $09; CODE $44; CODE $01"
#define IPUO(evid) "CODE $48; CODE $01; CODE 0xF1 0xA2 0x07 0x08; ENUT evid; CODE $45; CODE $09; CODE $44; CODE $01"
#define ENDPUO "CODE $44; CODE $09"
#define LoadLynsModeFallenText "GOTO 0xCC0928"
#define GUARD "0x03,0x03,0x09,0x20"
#define ATRANGE "0x00,0x03,0x09,0x00"
#define NOAI "00000000"
#endif



If you find any, you should post them here. Especially if you have that cool lightning special effect. wink.gif
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#2 Fire Blazer

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Posted 08 January 2011 - 03:59 PM

All of this should be in my Ultimate Tutorial but I'll repost it anyway. Note that some of them may be redundant as Nintenlord may have later on made codes for them.

QUOTE (NewMacros.event)
//NewMacros
//Most new macros are by Blazer. The CameraOff and FE7 allegiance codes as well as the rescue
//code are all thanks to Arch. Some of the hex I got for the codes is in thanks
//to Nintenlord and Icy Toast.
//Please make sure you have the latest version of the Event Assembler and this file before using.
//Please credit Blazer, Arch, Nintenlord, and Icy Toast if you use these.
//Also, check to make sure that some of these macros don't have language codes made for them in
//a newer release of the Event Assembler. Thank you and enjoy!

#ifdef _FE7_
#define UnitClear "ASMC 0x7A8B9"
#define Scroll(Box,Index) "CODE 0xA7 0x00 0x07 0x00; CODE 0x00 0x00 0x00 0x00; CODE Index Box 0x00 0x00; CODE $42; CODE $08083181; CODE $89"
#define Reposition(Char,XC,YC) "CODE 0x2F 0x00 0x00 0x00; CODE Char 0x00 0x00 0x00; CODE $00YC00XC"
#define UnitFlash(Char,Time) "UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time; UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time; UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time; UNCM Char 1b; STAL Time; UNCR Char 1b; STAL Time"
#define MoveOff(Char,X,Y) "MOVE Char [X,Y]; ENUN; DISA Char"
#define TileMap(TCN,X1,X2,L1,L2,TilePointer) "CODE TCN X1 X2 L1; CODE L2 0x00 0x00 0x00; POIN TilePointer"
#define Rescue(Char,Rescuer) "DISA Char; ENUN; UNCM Rescuer 0x10; STAL 0x10"
#define CameraOff "CODE 0x3D"
#define CamOff "CODE 0x3D"
#define CameraOn "CODE 0x3C"
#define Ally(Char) "CUSI Char 0x00"
#define Enemy(Char) "CUSI Char 0xA7"
#define NPC(Char) "CUSI Char 0x37"
#define BlackOff "CODE $0C"
#define QuintessenceEffect "ASMC 0x7D711; STAL 0x3C; ASMC 0x7D7B5; STAL 0x3C; ASMC 0x6CCB9; ASMC 0x7D771"
#define LynModeEnding "CODE $58; CODE 0x30 0x0F 0xCC 0x08"
#define UnitInvisible "ASMC 0x7A939; ASMC 0x7A9D5"
#define Rumble "ASMC 0x7D645"
#define MainCharPromote "ASMC 0x79AF5"
#define DarkenScreen "CODE $E1; CODE $E0; CODE 0xFFFFFFFF; CODE 0x04 0x00 0x00 0x00; CODE 0x80 0x00 0x02 0x08; CODE $E2"
#define MapColorChange(Speed,ColorByte1,ColorByte2) "CODE $E1; CODE $E0; CODE 0xFFFFFFFF; CODE Speed 0x00 0x00 0x00; CODE 0x80 0x00 ColorByte1 ColorByte2; CODE $E2"
#define MapColorReturn "CODE $E1; CODE $E0; CODE 0xFFFFFFFF; CODE 0x04 0x00 0x00 0x00; CODE 0x00 0x01 0x04 0x10; CODE $E2; CODE $E2"
#define LightningStrike(X,Y) "CODE $DD; CODE X 0xFF 0xFF 0xFF; CODE Y 0xFF 0xFF 0xFF; CODE $42; CODE 0x99 0x14 0x01 0x08"
#define DefeatAllEnemies(pointer) "CODE $0E; POIN $pointer; CODE 0xE9 0x9F 0x07 0x08"
#define DefeatBossGoal(pointer) "AFEV 0x00 pointer 0x02"
#define IfPlayerUnitsOnly(evid) "CODE $48; CODE $01; CODE 0xF1 0xA2 0x07 0x08; ENUT evid; CODE $45; CODE $09; CODE $44; CODE $01"
#define IPUO(evid) "CODE $48; CODE $01; CODE 0xF1 0xA2 0x07 0x08; ENUT evid; CODE $45; CODE $09; CODE $44; CODE $01"
#define ENDPUO "CODE $44; CODE $09"
#define LoadLynsModeFallenText "GOTO 0xCC0928"
#define GUARD "0x03,0x03,0x09,0x20"
#define ATRANGE "0x00,0x03,0x09,0x00"
#define NOAI "00000000"
#endif


You can add that to the first post if you want. I myself am going to take the liberty of moving this to the Resources forum since it better belongs there (it's a list of codes, which kinda acts as doc, which is a resource for people wanting to learn things or check up on certain info... tongue.gif).

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Signature thanks to Shu.


#3 Mariobro3828

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Posted 08 January 2011 - 07:30 PM

Oh...I did not know they were there. Beast! biggrin.gif
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