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How to load individual allies in EA?


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#1 S84 PATCH

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Posted 12 December 2010 - 10:40 PM

I just finished a chapter on my hack and decided to go back and fix some of the small points. All I have left now is to change the boss' palette and make it so the LOEV command doesn't load units as NPCs. I know how to edit palettes using GBAGE but Batta's palette offset isn't on the Battle Palette Reference module in Nightmare (or at least it's not on mine sad.gif ).

#2 Fire Blazer

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Posted 12 December 2010 - 10:48 PM

LOEV command ONLY loads units as NPC's. Yeah. It was mainly used in-game to load the Tactician during events... thus the "LO[AD]EV[ENT]" name. lol

The battle palette reference thing has some silly mistakes here and there, there is a fixed list in some module, but anyhow, I am pretty sure that Batta's palette is 0x10, the one that appears blank, so try that one and it should work.

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#3 S84 PATCH

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Posted 13 December 2010 - 01:05 AM

Thanks. Blazer! Batta has now been recolored biggrin.gif!

But about the LOEV thing... Do I have to make another unit group (i.e "Good", "Bad", etc.) to load just two units?

#4 Fire Blazer

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Posted 13 December 2010 - 03:28 AM

Yes. Yes you do. It's actually not that bad as it seems. Making unit groups becomes quick and you can reuse the same unit groups for characters that are in cutscenes a lot (like main characters, of course--no need to rewrite the unit groups every time, copy and paste and call it a day!).

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#5 S84 PATCH

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Posted 13 December 2010 - 07:12 AM

Chapters done! Wouldn't have been possible without ya' Blazer biggrin.gif! One last question before I think my understanding of all hacking basics will be done. This one should be simple yet I can't find out...

What's the difference between "True" and "False" in the LOU command?

Once again, thanks for all the help Blazer :3

#6 Fire Blazer

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Posted 13 December 2010 - 08:24 PM

If I am thinking about what you are talking about, then "True" means that the character autolevels (gets stat boosts based on their level, so a level 10 character with autoleveling would automatically gain some stats dependent on growths and their starting level). "False" means the opposite (class base stats + character base stats = actual in-game stats).

Autoleveling is most typically used on enemies to make different leveled enemies have different stats, just slightly.

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