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FE7: More than 4 Sacred Weapons


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9 replies to this topic

#1 shadowofchaos

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Posted 18 June 2010 - 10:26 PM

Video: Fire Emblem The Blazing Sword: More than 4 Sacred Weapons Hack - Video by shadowofchaos725

QUOTE (Youtube Video Description)
Patch: http://dl.dropbox.co.....pons Hack.ips

Xeld said I was "close" with my ASM code...

But meh... Thank Xeld for the fix...

This puts an array, a "list" at the offset 0xFFFC90 in the FE7 ROM of each item if it is "sacred" or not with that Flash and/or Background Music...

You take the hex value of that item that you want to make sacred/not... and add it to the offset.

For example, Excalibur has the item ID of "0x3D"...

0xFFFC90 + 0x3D = 0xFFFCCD

At 0xFFFCCD, you can have three kinds of values:

0x00 = No BGM or Flash
0x01 = BGM and Flash
0x02 or anything else = Flash Only

FINALLY, we're not limited to just changing 4 items... XD


Yep, a bunch of thanks to Xeld ._.

If you FILL up the Custom Animation Module, then you might end up with sacred iron swords and more... XD

However, since you can point anywhere for the battle animation pointer, that's not really a problem now is it? tongue.gif

Disassembly:

http://i22.photobuck...sassembly-1.png


Xeld's screenshot in "Hextator's Doc"

http://i22.photobuck...WeaponsHack.png

The only thing he forgot in his screenshot is the "ldrb" which he stated when he showed me the screenshot...

ldr r1, =$8FFFC90
ldrb r0, [r1, r0]
b 0x080533e6

At least that's what he said to me after making the crap I did (which didn't work btw) into 3 lines...

No idea about the instructions after the branch...

Specifically, the "blh $0920" (what's "blh"?) and the logical shift right ._.
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#2 Fire Blazer

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Posted 22 June 2010 - 06:00 AM

Cool stuff, man. It's too bad we can't change the music that plays with the item, too. XD.

Thanks for sharing it anyhow.

Just one request. Please link to images so that they don't stretch the screen. Thanks man.

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#3 Blitzzurger96

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Posted 23 January 2013 - 12:20 AM

QUOTE
This puts an array, a "list" at the offset 0xFFFC90 in the FE7 ROM of each item if it is "sacred" or not with that Flash and/or Background Music...

You take the hex value of that item that you want to make sacred/not... and add it to the offset.

For example, Excalibur has the item ID of "0x3D"...

0xFFFC90 + 0x3D = 0xFFFCCD

At 0xFFFCCD, you can have three kinds of values:

0x00 = No BGM or Flash
0x01 = BGM and Flash
0x02 or anything else = Flash Only


So let me get this straight, if you want to make Excalibur a legendary weapon, you have to change the 0x00, 0x01 or 0x02 somehow? How would you do that?

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#4 Fire Blazer

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Posted 23 January 2013 - 01:06 AM

Through a hex editor, such as HxD. If you don't know how to use one, try google or the Ultimate Tutorial, they can help.

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#5 Blitzzurger96

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Posted 23 January 2013 - 01:11 AM

QUOTE (Blitzzurger96 @ Jan 22 2013, 07:20 PM)
QUOTE
This puts an array, a "list" at the offset 0xFFFC90 in the FE7 ROM of each item if it is "sacred" or not with that Flash and/or Background Music...

You take the hex value of that item that you want to make sacred/not... and add it to the offset.

For example, Excalibur has the item ID of "0x3D"...

0xFFFC90 + 0x3D = 0xFFFCCD

At 0xFFFCCD, you can have three kinds of values:

0x00 = No BGM or Flash
0x01 = BGM and Flash
0x02 or anything else = Flash Only


So let me get this straight, if you want to make Excalibur a legendary weapon, you have to change the 0x00, 0x01 or 0x02 somehow? How would you do that?


QUOTE (Blazer @ Jan 22 2013, 08:06 PM)
Through a hex editor, such as HxD. If you don't know how to use one, try google or the Ultimate Tutorial, they can help.


I mean, i know how to use hxd to barely get around, but i guess my question was vague. Anyways do you just add it like normal? 0xFFFCCE? also, i know this isn't the appropriate place to ask, but can i use your FE7 instrument patch and tutorial killer patch?

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#6 Fire Blazer

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Posted 23 January 2013 - 01:31 AM

you don't have to ask to use utility patches (at least not mine), but my tutorial killer patch supposedly has some bugs that I never worked out, so I suggest Arch's instead (you should also be able to find it on FEShrine's patch page)

Anyhow you have to apply his patch first before using this hack; once you do it, then you can edit the offset relevant to the item ID to make it either 0x00, 0x01, or 0x02, with the values having the effects as mentioned above.

Hopefully that helps I haven't actually used this patch myself though so sorry if I'm wrong

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#7 Blitzzurger96

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Posted 24 January 2013 - 03:09 AM

QUOTE (Blazer @ Jan 22 2013, 08:31 PM)
Anyhow you have to apply his patch first before using this hack; once you do it, then you can edit the offset relevant to the item ID to make it either 0x00, 0x01, or 0x02, with the values having the effects as mentioned above.

Hopefully that helps I haven't actually used this patch myself though so sorry if I'm wrong


Okay so, I found out what you meant, but I tried to turn the flash off, I have no idea for that. Hopefully, i will be able to figure it out but, i shouldn't think that would happen.

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#8 Fire Blazer

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Posted 24 January 2013 - 05:26 PM

Eh... yeah, I don't really understand what you did... if you want more help, feel free to post more details and maybe some pics of your hex editor and stuff, not really sure what to say now but "good luck" XP

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#9 Blitzzurger96

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Posted 24 January 2013 - 09:41 PM

QUOTE (Blazer @ Jan 24 2013, 12:26 PM)
Eh... yeah, I don't really understand what you did... if you want more help, feel free to post more details and maybe some pics of your hex editor and stuff, not really sure what to say now but "good luck" XP


What i mean is that 0x00 = No BGM or Flash, 0x01 = BGM and Flash, 0x02 and beyond = Flash only. All weapons except for a few have 00, and in-game, it has flash on, no bgm. I tried 0x02 on Iron Sword, still flash. I don't know what to do about that.

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#10 Blitzzurger96

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Posted 29 January 2013 - 12:18 AM

Sorry for the double post. But Blazer told me to take a picture of my hex editor with the patch on and here it is.

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