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MAC FE hacks?


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15 replies to this topic

#1 ablon08

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Posted 08 May 2010 - 07:14 PM

Alright, I'm very interested in Hacking Fire emblem, but I'm stuck on a stupid MAC. I can only use a hex editor, and Java programs.
I've had decent GBA hacking experience before, so I'm interested in hacking FE7.

Whoever is willing o help me out, please d so and I'll be extremely grateful.
I figure that a good starting point would be to get any Java stuff I can (I have no idea what's out there, and maybe also a Text font table, if anyone has one. It'd be a start I think.
I any case, thank you in advance to all who replay.


EDIT:
I have Nightmare 2.0, and the GBA modules, but whenever I open a module, the program freezes up.
I also downloaded FEeditor advance, but have no idea what to do with it.

#2 Fire Blazer

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Posted 09 May 2010 - 02:06 AM

FEditor Advance and Nightmare 2.0 both run using Java. Make SURE you have the latest Java PROPRELY installed, all runtime environments and that good stuff.

For Nightmare 2.0, just open the ROM and then open the appropraite modules. If you're using an FE7 ROM you only open FE7 modules. The latest Nightmare Modules can be found on the FEShrine--http://www.feshrine.net -- anywhere else is probably outdated.

For FEditor Advance/FEditor Adv (note, "FEeditor" is incorrect) it works the same way. I'm not sure if the batch file called 'run' will work on a Mac but there should be a README that will tell you where the .jar program is. You run the .jar with Java and then once FEditor Adv loads, load your game and then load the appropriate editor. To start, you'll probably want to use the text editor.

For all of Nintenlord's programs, if you install Mono it should work as a substitute for .NET Framework, meaning you should be able to run his programs too. That lets you use most FE hacking programs except for a few ones like Mappy Map Editor and Sappy, which are for maps and music respectively (although you don't NEED Sappy for music, and technically you don't need Mappy for maps either but Mappy makes it a TON easier to make maps).

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#3 ablon08

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Posted 09 May 2010 - 03:04 AM

Yeah. when I open FE7 in nightmare, and open an FE7 module, it loads the screen as a blank screen with the title.
I'm pretty sure I have the latest java and stuff.

As for FEditor Adv, I can open he .jar, but I don't have any "editors" I don't think.

#4 Fire Blazer

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Posted 09 May 2010 - 03:30 AM

Everything is one program, so... The best way to learn is to experiment.

Also, idk why Nightmare 2.0 would do that except that you aren't loading the stuff properly. Make sure you have the correct Fire Emblem ROM, #1235 (U) (obviously don't ask for a download).

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#5 ablon08

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Posted 09 May 2010 - 09:18 AM

Alright,I'm not sure if mine is E or U, so II'll give it a shot with a U one.


#6 Fire Blazer

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Posted 09 May 2010 - 02:54 PM

^Right, that makes a big difference. Just saying so you know for the future. FEditor Adv ONLY supports the (U) version, some of NL's programs support any version but most patches are also for the (U) versions of the game. happy.gif

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#7 ablon08

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Posted 10 May 2010 - 07:52 PM

I'm on a U rom, and Nightmare 2 foes the same thing when I load a module.

#8 Fire Blazer

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Posted 10 May 2010 - 09:32 PM

Here's one idea. Make a video of your screen (what you are doing) so I can see what you might be doing wrong.

Also, just to make sure, you've re-installed Java right?

and how old is your mac? Maybe if it's TOO old it just fails and there is nothing we can do. lol D:

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#9 ablon08

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Posted 11 May 2010 - 06:44 AM

alright, I'll make a vid, and put it on youtube.
my mac is a 2006 model iMAC, with the latest operating system, and the latest java

#10 Fire Blazer

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Posted 11 May 2010 - 06:45 PM

Eh, then that shouldn't be a problem... *waits for vid*

btw, try running any of NL's prgrams too (you'll need mono)

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#11 ablon08

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Posted 12 May 2010 - 08:01 AM

The vid:


#12 Obviam

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Posted 12 May 2010 - 09:29 AM

Sure am glad I wrote FEditor in Java.

#13 ablon08

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Posted 12 May 2010 - 09:49 AM

Feditor advance seems to work fine, but I haven't really tried much with it yet.

#14 Fire Blazer

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Posted 12 May 2010 - 07:13 PM

Idk. You almost made some mistakes (opening the module instead of the ROM) but it looks like you did everything right. I'd say "ask Xeld" but he just posted in this thread and didn't mention anything and he's the one who made NM2...

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#15 Obviam

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Posted 13 May 2010 - 12:51 AM

Yep. I don't intend to answer any questions about anything if I can avoid it at least until I fix the bugs with FEditor and NM 2.0.

#16 ablon08

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Posted 13 May 2010 - 06:47 AM

lol, ok
yeah...I was tired...I knew what to open, I was just braindead, lol.




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