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General Vs Great Knight


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38 replies to this topic

Poll: General VS Great Knight (32 member(s) have cast votes)

General VS Great Knight

  1. General (18 votes [56.25%])

    Percentage of vote: 56.25%

  2. Great Knight (14 votes [43.75%])

    Percentage of vote: 43.75%

Vote Guests cannot vote

#1 BlackKnight[FE]

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Posted 05 August 2009 - 07:03 PM

I like Generals better because of Defense unsure.gif
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#2 Holy Kensai

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Posted 05 August 2009 - 07:29 PM

Usefulness, Great Knight. As Generals are pretty useless in FE8. Generals are the units that are slower, but come in and own. However, FE8 is way too easy, and every unit owns, thus the class is kinda pointless.
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#3 Chris

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Posted 06 August 2009 - 04:11 AM

Generals for sure. Give them Boots and they're good to pwn.
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#4 Oblivion Knight

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Posted 06 August 2009 - 06:24 AM

General > Great Knight > Palidan
General gets it's great shield ability and that lousy 1 movement range will not effect things that much.
Palidans in FE8 are bad cause they have crappier caps than Great Knights and they loose axe usage.
That +2 movement range isn't that special anyway.
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#5 Alondite

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Posted 16 August 2009 - 01:04 AM

Great Knight. They may have a lower Def cap, but the movement is what makes them better. Also, they look so formiddable with their horse and shield. General Great Shield ability does make them good, but the movement makes Great Knights more relaible
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#6 Mig64

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Posted 04 December 2009 - 01:48 AM

If you only care about strenght and resistence, Generals are your soldiers.
If you want strenght and mobility, call your Great Knights! =D

#7 Falaflame

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Posted 05 December 2009 - 11:24 AM

QUOTE (Oblivion @ August 06, 2009 01:24 am)
General > Great Knight > Palidan
General gets it's great shield ability and that lousy 1 movement range will not effect things that much.
Palidans in FE8 are bad cause they have crappier caps than Great Knights and they loose axe usage.
That +2 movement range isn't that special anyway.

10 mov is lol

Paladins > Great Knights > Generals

That's how I see it.

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#8 Holy Kensai

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Posted 05 December 2009 - 01:23 PM

QUOTE (Holy Kensai @ August 05, 2009 04:29 pm)
Usefulness, Great Knight. As Generals are pretty useless in FE8. Generals are the units that are slower, but come in and own. However, FE8 is way too easy, and every unit owns, thus the class is kinda pointless.

I repeat this, and add that Paladins are just horrible in FE8.
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#9 Rujio

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Posted 05 December 2009 - 07:26 PM

Paldins aren't HORRIBLE. They actually have a case on GKs depending on your team. Anyways, GK >>>> General. Well, unless you only care about the first 3 turns of a chapter. Then go General. But since you probably care about the WHOLE chapter, go GK.
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#10 bblues

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Posted 05 December 2009 - 07:30 PM

Great Knights are preferable to generals.

#11 Dath

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Posted 05 December 2009 - 09:08 PM

I liek generals.

They amuse me. Critical against Great Shield for the lulz. xD

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#12 bblues

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Posted 05 December 2009 - 09:11 PM

QUOTE (Dath @ December 05, 2009 11:08 pm)
I liek generals.

They amuse me. Critical against Great Shield for the lulz. xD

That is quite funny sometimes, I had it trigger like that against Lyon xD

#13 Dath

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Posted 05 December 2009 - 09:39 PM

Demon King. biggrin.gif

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#14 bblues

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Posted 05 December 2009 - 09:40 PM

Damnit, trumped again.

#15 Seraphinox

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Posted 05 December 2009 - 10:23 PM

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Demon King. biggrin.gif


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#16 Zepher Tensho

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Posted 06 December 2009 - 01:38 AM

I can do better. How about 2 activations in one battle against a swordmaster with an armor slayer.
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#17 Falaflame

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Posted 06 December 2009 - 02:36 AM

I didnt know there were swordmaster with an armorslayer. They usually held Wo Dao/Killing Edge/Silver Sword.

Paladins > GK > General

You don't need axes to beat the shit out of everyone.

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#18 Fire Blazer

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Posted 07 December 2009 - 04:23 AM

Great Knights > Generals

Greater movement makes them more useful. FE8 isn't that hard that you need to defend so much. Great Knights can go in and pummel for the most part while still protecting themself. To me they're almost the same class but one is on horse.

I'd be more specific but I don't think I need to. If someone wants to really go nuts about saying Generals are better then be my guest...

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#19 Falaflame

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Posted 07 December 2009 - 05:13 AM

The most common counter people have against GK is either Horseslayer/Armorslayer or Caps.


First off, I'll address the slayer weapons. How often will you run into either weapon? And will it be accurate enough to put a dent in the GK's epic armor? Moreso yet, would you even be dumb enough to send one at that enemy?

Now I'll address the caps.

First off, caps don't matter. Stats do. If you're doing a non-tower/skirmish/ruin/arena run, the most for any ordinary unit not named Seth, Franz, Moulder, Vanessa, and Lute will be 20/10. You're not capping anything on 20/10.

For Gilliam to max his shit, he needs to be higher than Lv. 20/10, which brings up his failure at not being able to double enemies, and getting doubled by everyone and their mom while having AVERAGE (for an armor) defense at a high level. Then there's also the fact that he's not leveling up early on, because every enemy and their mom used axes, and he's at a CONSTANT WTD. And once you get yummy Lance and Sword enemies, Gilliam will already be behind in levels, and his 4 mov will not help him to catch up to his fellow warmates in levels.

Promotion-wise, Gilliam takes a while to get to 20, so it's 90% likely he'll have to compete with Forde and Kyle for the Knight Crest, or worse yet, get promoted early, which makes him even more inferior as a unit.

Now, if you really want to use Gilliam, he's going to want to catch up with his fellow warmates. Would you have him be a Great Knight, and be able to be at equal traveling distance with 80% of your units and be able to be active in battle? Or would you want him to stay behind his mates just for the sake of higher caps of which you're never going to hit?

EDIT: I only addressed Gilliam in this poll of General and Great Knight. Amelia is garbage and is not going to be fielded.

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#20 Dave Strider

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Posted 17 December 2009 - 10:51 PM

What kind of question is this? GreatKnights are hilariously awesome. 6 move, WTC and sweet promotion bonuses (+4 con is slick) just pwn the face out of Generals. And Big Shield's activation rate is pretty laughable.
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