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Spell in battle animation freezing


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#1 JuneoftheMearkat

JuneoftheMearkat

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Posted 29 May 2016 - 03:41 AM

Heya! Just graduated and have been back in modding mode for a fun reprieve after a tough semester. I came here today to ask about an issue I've been having with my animation script with playing spells. The character uses anima tomes and in my script the hp depletion/hit routine uses only C05, but whenever the frames hit that C05 mark in the script, the game screen freezes (music still plays though, lol). At first I thought the problem was me using C05 and C04+C1A+C1F but when I deleted the rest it still persists. I'm wondering if it has to do with the fact that I'm replacing Lyn's data with hers, and Lyn uses swords, but I thought I changed all the associated pointers in nightmare to use anima instead. Feel like I'm missing something. Below is the script lines where it seems to freeze ->

 

C3C
3 p- noelleatt22.png
3 p- noelleatt23.png
2 p- noelleatt24.png
2 p- noelleatt25.png
C05 //RIGHT HERE ARE PROBLEMS
/// - Frames after hitting but before stopping to wait for HP depletion
L
2 p- noelleatt26.png
2 p- noelleatt27.png
2 p- noelleatt28.png
2 p- noelleatt29.png
C01
/// - RETURN TO BASE
6 p- noelleatt30.png
5 p- noelleatt31.png
5 p- noelleatt32.png
5 p- noelleatt33.png
5 p- noelleatt34.png
6 p- noelleatt35.png
7 p- noelleatt36.png
C34
7 p- noelleatt37.png
C1B
6 p- noelleatt1.png
C06
C0D
 
If I take out C05 and use the physical weapon type hit, the script works (kind of, there also seemed to be a weird thing with the enemy animation, but one step at a time, haha). Is there another code I should be using or pointer that should be changed? I can try to put more information (such as what I changed with Nightmare).
 
(EDIT: Sorry meant to post this in questions, I messed up. Not sure how to move it)





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