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@  Idiot : (19 October 2017 - 04:13 AM) yes it was
@  Mig64 : (18 October 2017 - 07:01 PM) Was that a pun?
@  Idiot : (18 October 2017 - 03:41 PM) :)
@  Idiot : (18 October 2017 - 03:41 PM) Oh sounds lovely.
@  Lucina : (18 October 2017 - 11:11 AM) So Dual audio solidly confirmed
@  Idiot : (17 October 2017 - 03:31 AM) *also is shot*
@  Idiot : (17 October 2017 - 03:31 AM) I can confirm that the numbers certainly... add up.
@  Fire Blazer : (16 October 2017 - 07:24 PM) also, 25 characters, 25th anniversary wasn't too long ago? coincidence??? *shoT*
@  Fire Blazer : (16 October 2017 - 07:24 PM) not gonna lie, it was p. cool
@  kirant : (16 October 2017 - 07:15 PM) The mass pile of Annas is seriously the best thing I've seen about the game.
@  kirant : (16 October 2017 - 07:15 PM) Annas*
@  Lucina : (16 October 2017 - 07:15 AM) Anna is the twenty-fifth character.
@  Lucina : (16 October 2017 - 07:15 AM) And the roster is 25, excluding DLC.
@  Lucina : (16 October 2017 - 07:15 AM) FEW was released in Japan on September 28.
@  Mercurius : (16 October 2017 - 12:41 AM) wtf 24? wasn't there gonna be way more?
@  Mercurius : (16 October 2017 - 12:41 AM) I heard FE:Warriors got released in Japan already and went to go check the roster
@  Elwood : (14 October 2017 - 03:12 AM) lol thanks guys.
@  Idiot : (12 October 2017 - 10:37 PM) pukity puke
@  Fire Blazer : (12 October 2017 - 06:47 PM) pokity poke
@  xcrash1998 : (12 October 2017 - 03:35 PM) and also Happy Bithday Elwood

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(solved)Anybody remember tile changes (doors)?


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#1 xcrash1998

xcrash1998

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Posted 01 October 2017 - 09:40 PM

Yes it is me... again.

Does anyone remember how to apply and remove map changes manually.

I looked at Arch's tutorial and thought that I did it right

 

I made the map using Tiled.

 

For some reason i can't add pictures to the post

 

You don't need to continue to read (double-facepalm-head-desk-combo)

I simply forgot to reference the tile changes in nightmare. What I lost? about 5 days where I could have made at least some progress

but at least I can continue now.

I start to think just posting a problem makes me calm, making it easier to solve it,not that I am posting a problem the second it occurs.

 

My code:(I know there are some other mistakes there e.g spawning Wallace otherwise it is correct)

 

Spoiler

CastleGuards:
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,1][28,1][IronSpear] NoAI
UNIT Nergal Knight 0x00 Level(1,Enemy,True)[28,2][28,2][IronSpear] NoAI
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,3][28,3][IronSpear] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,1][27,1][IronAxe] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,2][27,2][IronAxe] NoAI
UNIT Nergal Mercenary 0x00 Level(1,Enemy,True)[27,3][27,3][IronSword] NoAI
UNIT Empty
ENDA

BATTLE1:
AttackerMiss(1)
DefenderCritical(60,1)
BLDT
EndOfBattle
ENDA

[spoiler
Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN
[/spoiler]

 

Spoiler

FIGH Bartre Lyn BATTLE1 [0x00,0x00,0x00,0x00]
ENUN
MOVE Lyn [10,6]
Text(0100)
ENUN
MOVE Bartre [9,6]
STAL 60
ENUN
MOVE Bartre [9,7]
STAL 30
ENUN
KILL Bartre
ENUN
MOVE Ninian [10,6]
Text(0x12,0100)//(Inside castle background, text reference)
ENUN
MOVE Lyn [8,12]
ENUN
DISA Lyn
FADI 20
ENUN
LOMA 0x00 [13,23]
DISA Ninian
ENUN
FADU 20
REPOS Lyn [13,23]
ENUN
REPA Lyn
ENUN
MOVE Lyn [13,17]
ENUN
//---------------------------------------ScondFloor--------------------------------------
LOU1 CastleGuards
ENUN
CAM1 [23,3]
ENUN
CURF [28,3]
ENUN
Text(0x00,0100)
ENUN
CAM1 Lyn
CURF Lyn
ENUN
Text(0x00,0100)
ENUN

 

Spoiler

MAC1 0x03 0x00//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][18,17]//unlock
MOVE [18,18][24,16]//knight
MOVE [17,17][25,17]
MOVE [17,18][26,18]
MOVE [16,17][24,19]
MOVE [16,18][23,18]
MOVE [18,17][20,17]//unlock
ENUN
MAC1 0x03 0x08//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][22,17]//unlock
ENUN
UNIT Wallace General 0x00 Level(18,Enemy,True)[28,2][20,2][SilverSpear,SilverAxe]NoAI
UNIT Empty
ENUN
CAM1 Wallace
ENUN
MOVE Wallace [20,15]
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????






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