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@  acceptance : (12 July 2018 - 05:57 PM) As far as we know, anyway.
@  Fire Blazer : (09 July 2018 - 08:29 PM) ooo, Felover's alive, lol
@  xcrash1998 : (09 July 2018 - 11:33 AM) He will be remembered, our brother in arms.
@  acceptance : (07 July 2018 - 03:35 PM) BUM- BUM- BUUUUUM
@  acceptance : (07 July 2018 - 03:34 PM) And in the end; xcrash1998 never did find out what was up with Felover3. In fact, no one ever heard from either of them again.
@  xcrash1998 : (03 July 2018 - 12:41 PM) Hey man, whats up
@  Felover3 : (03 July 2018 - 01:56 AM) Been a while
@  acceptance : (02 July 2018 - 11:12 PM) In retrospect it's pretty obvious, what with the Johnny Bosch and sword revving, but according to my doctor when I was 12 i have ADD.
@  acceptance : (02 July 2018 - 10:39 PM) Holy shit it just clicked in my head that the guy in the DMC5 trailer is Nero. Neato!
@  kirant : (27 June 2018 - 12:19 PM) Granted, that makes it sound like I have no interest in Fates (and I really don't, outside of a couple characters)...so I guess my hopes are above "fairly negligible" right now.
@  kirant : (27 June 2018 - 12:19 PM) I think I've got higher hopes going in than for Fates. Fates, as soon as the trailer hit, made it pretty clear it was going to eschew an interesting "both sides have points" story for a fairly clear cut "good guys" story and "villain" narrative.
@  Mig64 : (15 June 2018 - 02:36 AM) I'm not really sure how I feel about it, it felt a bit too different, could either work very well or not work at all, no middle ground.
@  Fire Blazer : (12 June 2018 - 10:18 PM) not having super high hopes for it
@  Fire Blazer : (12 June 2018 - 10:18 PM) the names and art are interesting
@  Fire Blazer : (12 June 2018 - 10:18 PM) new FE looks ok
@  Rujio : (12 June 2018 - 09:07 PM) A post on SF refers to "brigade based tiles" and "squad based controls"
@  Mig64 : (12 June 2018 - 07:59 PM) Those generic units following the character give me hope that we can have actual large scale battles instead of turning everything into a glorified skirmish.
@  Mig64 : (12 June 2018 - 07:56 PM) Seems like a very fitting name for the character, then.
@  Rujio : (12 June 2018 - 07:27 PM) oh hey doing more research on that - the "gard" part is in fact cognate with "guard," so Edelgard approximately means Nobility Protector.
@  Rujio : (12 June 2018 - 07:26 PM) (Also, Edelgard is an interesting name - -gard is a common ending for old Germanic feminine given names [think Hildegard] and Edel is German for noble)

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(solved)Anybody remember tile changes (doors)?


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#1 xcrash1998

xcrash1998

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Posted 01 October 2017 - 09:40 PM

Yes it is me... again.

Does anyone remember how to apply and remove map changes manually.

I looked at Arch's tutorial and thought that I did it right

 

I made the map using Tiled.

 

For some reason i can't add pictures to the post

 

You don't need to continue to read (double-facepalm-head-desk-combo)

I simply forgot to reference the tile changes in nightmare. What I lost? about 5 days where I could have made at least some progress

but at least I can continue now.

I start to think just posting a problem makes me calm, making it easier to solve it,not that I am posting a problem the second it occurs.

 

My code:(I know there are some other mistakes there e.g spawning Wallace otherwise it is correct)

 

Spoiler

CastleGuards:
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,1][28,1][IronSpear] NoAI
UNIT Nergal Knight 0x00 Level(1,Enemy,True)[28,2][28,2][IronSpear] NoAI
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,3][28,3][IronSpear] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,1][27,1][IronAxe] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,2][27,2][IronAxe] NoAI
UNIT Nergal Mercenary 0x00 Level(1,Enemy,True)[27,3][27,3][IronSword] NoAI
UNIT Empty
ENDA

BATTLE1:
AttackerMiss(1)
DefenderCritical(60,1)
BLDT
EndOfBattle
ENDA

[spoiler
Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN
[/spoiler]

 

Spoiler

FIGH Bartre Lyn BATTLE1 [0x00,0x00,0x00,0x00]
ENUN
MOVE Lyn [10,6]
Text(0100)
ENUN
MOVE Bartre [9,6]
STAL 60
ENUN
MOVE Bartre [9,7]
STAL 30
ENUN
KILL Bartre
ENUN
MOVE Ninian [10,6]
Text(0x12,0100)//(Inside castle background, text reference)
ENUN
MOVE Lyn [8,12]
ENUN
DISA Lyn
FADI 20
ENUN
LOMA 0x00 [13,23]
DISA Ninian
ENUN
FADU 20
REPOS Lyn [13,23]
ENUN
REPA Lyn
ENUN
MOVE Lyn [13,17]
ENUN
//---------------------------------------ScondFloor--------------------------------------
LOU1 CastleGuards
ENUN
CAM1 [23,3]
ENUN
CURF [28,3]
ENUN
Text(0x00,0100)
ENUN
CAM1 Lyn
CURF Lyn
ENUN
Text(0x00,0100)
ENUN

 

Spoiler

MAC1 0x03 0x00//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][18,17]//unlock
MOVE [18,18][24,16]//knight
MOVE [17,17][25,17]
MOVE [17,18][26,18]
MOVE [16,17][24,19]
MOVE [16,18][23,18]
MOVE [18,17][20,17]//unlock
ENUN
MAC1 0x03 0x08//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][22,17]//unlock
ENUN
UNIT Wallace General 0x00 Level(18,Enemy,True)[28,2][20,2][SilverSpear,SilverAxe]NoAI
UNIT Empty
ENUN
CAM1 Wallace
ENUN
MOVE Wallace [20,15]
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????






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