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@  Idiot : (18 December 2017 - 06:13 AM) (Waits patiently for the madness to end)
@  Mig64 : (18 December 2017 - 03:30 AM) (Watches waving from shadows, then returns to the sewers)
@  Elwood : (18 December 2017 - 01:50 AM) (Watches waving from shadows and becomes envious)
@  kirant : (17 December 2017 - 09:28 PM) (Waves back pretending to be xcrash)
@  Fire Blazer : (17 December 2017 - 07:48 PM) (waves back)
@  xcrash1998 : (16 December 2017 - 08:09 PM) (Waves)
@  Fire Blazer : (16 December 2017 - 12:13 AM) (pokes head in)
@  Fire Blazer : (06 December 2017 - 07:16 PM) if the VA strike helped bring in a bit more diversity, then I suppose that's a good thing, lol
@  kirant : (29 November 2017 - 08:07 PM) What I'm trying to get at is that the variety might have been caused by necessity by developers. As much as I was always a fan, I don't think some certain VAs that I thought had great range (ex - Cherami Leigh, DC Douglas) would have gotten their bigger roles without such a strike.
@  kirant : (29 November 2017 - 08:05 PM) I think it's mostly because of a VA strike. A bunch have agreed to not work with major game creators (until an agreement was reached early November this year). This included some extremely prominent VAs (ex - Jennifer Hale).
@  Fire Blazer : (29 November 2017 - 03:36 PM) I feel like the variety is increasing a little bit though, if only because with voice acting becoming more common and people recognizing voices more, there's a little bit of benefit to getting some different voices, perhaps
@  Fire Blazer : (29 November 2017 - 03:34 PM) lol yeah there are some really prominent VOs that will get a lot of roles, and often times big ones
@  xcrash1998 : (27 November 2017 - 05:59 PM) Oh, ok fine. You can ignore the post
@  xcrash1998 : (27 November 2017 - 05:58 PM) Nope was an error on my end
@  kirant : (26 November 2017 - 10:32 PM) Troy Baker takes an insane number of roles. Him, Matt Mercer, and Laura Bailey all seem to be plastered all over games.
@  xcrash1998 : (26 November 2017 - 07:27 PM) Fire Blazer Yeah you are right. Just depends on how far it goes but then there is the question on what is to far or still ok.
@  Idiot : (26 November 2017 - 05:26 AM) There was a game I recently played where Troy Baker did the voice for like 4 different character. That dude is in everything.
@  Mig64 : (25 November 2017 - 05:57 AM) So I was watching the character intros for Fire Emblem Warriors, and I have to say Gharnef should've been voiced by Troy Baker.
https://tinyurl.com/TroyBakerGuldan
@  Fire Blazer : (24 November 2017 - 01:47 PM) and I think it'll stay this way for a bit. do you not like it? any alternatives that don't compromise the benefits of DLC? (e.g. Smash 4 DLC characters; would you rather delay the game for more characters, just so that they aren't released as DLC instead?)
@  Fire Blazer : (24 November 2017 - 01:46 PM) and you can see how they do their mobile games, so... yeah, Nintendo was a bit late to do it, but they eventually did join the other big companies with the new way of selling games and such

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(solved)Anybody remember tile changes (doors)?


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#1 xcrash1998

xcrash1998

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Posted 01 October 2017 - 09:40 PM

Yes it is me... again.

Does anyone remember how to apply and remove map changes manually.

I looked at Arch's tutorial and thought that I did it right

 

I made the map using Tiled.

 

For some reason i can't add pictures to the post

 

You don't need to continue to read (double-facepalm-head-desk-combo)

I simply forgot to reference the tile changes in nightmare. What I lost? about 5 days where I could have made at least some progress

but at least I can continue now.

I start to think just posting a problem makes me calm, making it easier to solve it,not that I am posting a problem the second it occurs.

 

My code:(I know there are some other mistakes there e.g spawning Wallace otherwise it is correct)

 

Spoiler

CastleGuards:
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,1][28,1][IronSpear] NoAI
UNIT Nergal Knight 0x00 Level(1,Enemy,True)[28,2][28,2][IronSpear] NoAI
UNIT Nergal Soldier 0x00 Level(1,Enemy,True)[28,3][28,3][IronSpear] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,1][27,1][IronAxe] NoAI
UNIT Nergal Fighter 0x00 Level(1,Enemy,True)[27,2][27,2][IronAxe] NoAI
UNIT Nergal Mercenary 0x00 Level(1,Enemy,True)[27,3][27,3][IronSword] NoAI
UNIT Empty
ENDA

BATTLE1:
AttackerMiss(1)
DefenderCritical(60,1)
BLDT
EndOfBattle
ENDA

[spoiler
Turn_events:
OpeningTurnEvent(Opening_event)
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN
[/spoiler]

 

Spoiler

FIGH Bartre Lyn BATTLE1 [0x00,0x00,0x00,0x00]
ENUN
MOVE Lyn [10,6]
Text(0100)
ENUN
MOVE Bartre [9,6]
STAL 60
ENUN
MOVE Bartre [9,7]
STAL 30
ENUN
KILL Bartre
ENUN
MOVE Ninian [10,6]
Text(0x12,0100)//(Inside castle background, text reference)
ENUN
MOVE Lyn [8,12]
ENUN
DISA Lyn
FADI 20
ENUN
LOMA 0x00 [13,23]
DISA Ninian
ENUN
FADU 20
REPOS Lyn [13,23]
ENUN
REPA Lyn
ENUN
MOVE Lyn [13,17]
ENUN
//---------------------------------------ScondFloor--------------------------------------
LOU1 CastleGuards
ENUN
CAM1 [23,3]
ENUN
CURF [28,3]
ENUN
Text(0x00,0100)
ENUN
CAM1 Lyn
CURF Lyn
ENUN
Text(0x00,0100)
ENUN

 

Spoiler

MAC1 0x03 0x00//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][18,17]//unlock
MOVE [18,18][24,16]//knight
MOVE [17,17][25,17]
MOVE [17,18][26,18]
MOVE [16,17][24,19]
MOVE [16,18][23,18]
MOVE [18,17][20,17]//unlock
ENUN
MAC1 0x03 0x08//0x00 apply 0x08 removal//<-------<-------<------
ENUN
MOVE [18,17][22,17]//unlock
ENUN
UNIT Wallace General 0x00 Level(18,Enemy,True)[28,2][20,2][SilverSpear,SilverAxe]NoAI
UNIT Empty
ENUN
CAM1 Wallace
ENUN
MOVE Wallace [20,15]
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP


MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: ????????






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