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SugoiDude

Member Since 03 Jan 2018
Offline Last Active Feb 15 2018 10:10 PM

Topics I've Started

FEditor Cannot Open Animation Creator / Editor

14 February 2018 - 02:05 PM

When I try to open the Animation Creator / Animation manager, I get this error message.

Is there any way to fix this?

 

Some reasons this may be happening is because:

1) I was messing with the Animation List.txt file.

2) I was using Nintenlord's GBA Graphics Editor trying to get a custom map sprite working.

3) I was trying to insert an Axe-Knight animation into the game.

 

Even if this is unfixable, luckily I did make a back-up not too long ago, so I won't lose too much progress even if I choose to de-grade to it.

 

Thanks!

 

((Will post error message in a few mins))


Setting Weapon Locks / Signature Weapons

12 February 2018 - 05:24 PM

Hi,

Using nightmare here, and I was just wondering if there is any way to give your weapons a special attribute which would lock the weapon to a certain character?

I've made a special tome for one of my mages and I want only him to be able to use it.

I don't plan on getting into hex editing any time soon, so I was just wondering if there was any easy way to get this done.

((I've already read through the Ultimate Tutorial, and didn't see anything about it there))

 

Thanks!


Bard Spell Animation Unable To Double

12 February 2018 - 02:39 PM

Hi,

So I've already talked about making the whole dancing magic bard, and it's actually working pretty well now.

When I want him to use staves, he uses the bard animation and it works perfectly.

When attacking, he also uses it, but I'm running into a few problems here.

 

After the initial attack, he just stays in the end frame, and if he is going to double something, the game just freezes over.

Now, I'm guessing this is through no fault of my own, but just how the animation was made.

 

Does anyone know any way I could get this working, or a magic!bard animation for FE7?

If this isn't the case, I could just make his animation map-only, but I'll only probably do this as a last resort sort of thing. 

 

Thanks in advance!

-Sugoi


Magic Sword Animations in FE7 ??

10 January 2018 - 09:27 PM

Hi,

 

Using FE7 here, working with Nightmare 1 and FEditor.

 

I've been trying to modify the Mani Katti to do 1 - 2 range, and pretty much act as a magic sword.

I thought it would be simple enough, change the range to 0x12 and then go to the spell association editor.

The weapon itself works fine; it has the 1-2 range and doesn't act weird at all. Just like a normal sword. But when I use it at 2 range, the animation kind of plays (lyn puts up her sword and it flashes, just like if using a real magic sword), but instead of an actual spell being cast, she just kind of puts the blade down again. This occurs twice if she's doubling. The sword flashes rapidly (like if I was critting) when dealing a finishing blow on an enemy.

 

I've tried to associate different spells to the sword, yet none of them work. I've also tried changing the weapon type to anima and the Weapon ability 'weapon' to magic, but they both just made Lyn unable to use the sword at all. 

 

I'm using custom palette, if that matters at all?

 

Is the ''magic weapon'' just hard-coded into the game?

And if so, is there a way to make Lyn recieve a modified Light Brand instead of the Mani Katti at the end of Chapter 2?

 

Thanks!


How to Assign Dance Animation in Nightmare

07 January 2018 - 12:25 AM

Using FE7 here.

I'm making Wil in Lyn's story (No tutorial) a bard.

I'm also making him use staves.

Both the playing and the staves work perfectly right now.

I'm finding that, however, when I'm making a custom animation there is no option for dancing / playing in the animations. This means I either stick with the default animation with is just playing no healing, or go with my custom animation, which does healing but not playing.

 

Is there any way I can implement both of the animations into the bard class?

Thanks.