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FE8 Map Changes?


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8 replies to this topic

#1 SmashedFish

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Posted 04 August 2013 - 09:25 PM

[5:04:06 PM] Matt Snow (Matias): To insert a map with out map changes
[5:04:27 PM] Matt Snow (Matias): I need the Offset of the Map
[5:04:48 PM] Matt Snow (Matias): however to insert a map through the TILED program with map changes I need the Offset of Map Pointer
[5:04:53 PM] Matt Snow (Matias): which is documented for FE7
[5:04:56 PM] Matt Snow (Matias): but not for FE8
[5:05:07 PM] Matt Snow (Matias): now I can get the Offset of the Map through Nightmare
[5:05:16 PM] Matt Snow (Matias): but I have no idea were I can get the Offset of Map Pointer
[5:05:29 PM] Matt Snow (Matias): or the corresponding pointers for the map changes
[5:05:33 PM] Matt Snow (Matias): since those don't show up in nightmare

Does anyone have any idea on how to find the offsets of map pointers/changes for FE8? If it's not already documented, how might I work them out, since they're apparently not in Nightmare?

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#2 flyingace24

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Posted 04 August 2013 - 10:02 PM

I'm really out of touch with hacking, especially FE8. I don't even know what TILED is, as I just inserted maps with the MAR Array Inserter. Also, I may be misunderstanding your question. What I'm getting is that you are looking for the offset of the map changes (which I'm assuming you mean by map pointer), correct? If so, FE8's chapter structure should be similar, if not exactly the same as, FE7's. If you use that Event Table module, you should be able to find what you are looking for.

#3 Snow

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Posted 05 August 2013 - 12:01 AM

Actually he is asking for the" Offset to the Map changes Pointer". I don't really know what the difference is but it is different XD. The event modules give you the Offset of the map changes. Markyjoe1990 has the FE7 ones documented here, but I don't know where the FE8 ones are, and since I don't know what the "Offset to the Map changes Pointer" is I can't look fo it in FE8.
Thanks for the suggestion though.
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#4 Fire Blazer

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Posted 05 August 2013 - 01:25 AM

Pfft, this is why you don't hack FE8

*shot*

in all honesty I don't really understand the issue here since I don't used Tiled OR hack FE8 so I can't even respond since I'm just like lolwut

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#5 flyingace24

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Posted 05 August 2013 - 04:20 AM

QUOTE (Snow @ Aug 4 2013, 05:01 PM)
Actually he is asking for the" Offset to the Map changes Pointer". I don't really know what the difference is but it is different XD. The event modules give you the Offset of the map changes. Markyjoe1990 has the FE7 ones documented here, but I don't know where the FE8 ones are, and since I don't know what the "Offset to the Map changes Pointer" is I can't look fo it in FE8.
Thanks for the suggestion though.

I see what you mean from that link. Honestly, that pointer is useless since we can change the actual pointer with the module. If you really want to find the pointer, open up the Nightmare module with Notepad (or something similar) and find the offset listed. Then using the reference document, add 4*ID to the offset (the 4 comes from the byte length of the pointer).

For example, let's say the offset given in Nightmare is 0x123AB0. Let's also say that the ID for Chapter 2's map changes is 0x1A. 4*1A = 0x68. Then add 0x68 to 0x123AB0, which would give 0x123B18. This would be the offset of the Map Changes Pointer you are looking for.

Again, like I said, this pointer is useless. When I hacked FE8, I never used it once. All you need is the Nightmare module to edit the offset. However, since I have never used this TILED program, perhaps you do need it. I never thought the MAR Arrary Inserter was that bad to use.

#6 flyingace24

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Posted 08 August 2013 - 06:53 PM

I'm curious. Did you ever get this to work?

#7 Snow

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Posted 09 August 2013 - 08:20 PM

Well I tried doing what you said but I'm not sure if I did it correctly.
I took the value it says in the nightmare module for the prologue map: http://gyazo.com/5b0...9d704a9c347eaf5
Then I multiple 0x04 by 4 and I got 10: http://gyazo.com/f78...c1a2cdf524f2d9e
Then I added ten to the pointer and I got B2AA30 (took out the 8): http://gyazo.com/5e0...8e6e89f20321823
But when I use that in the TILED inserter it didn't work XD.
I might have done something wrong, as of now I sorta stuck.
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#8 flyingace24

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Posted 10 August 2013 - 01:27 AM

I apologize. I don't think I explained it clearly. What I meant was that you need to open the module in Notepad, not Nightmare. There should be an offset there that states where to begin editing the data in the ROM. I don't actually have any hacking stuff on my computer anymore, so I can't check. And I won't redownload anything for the temptation of hacking again.

Alternatively, you can also search for the pointer to the offset. For example, from the picture you posted, I would search for 0x20AAB208. That's where the offset would be.

Lastly, that pointer in the picture is for the actual map. If you wanted to find the triggerable map changes, you would need to look for the map changes pointer.

#9 Snow

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Posted 13 August 2013 - 08:14 PM

I tested it out and it worked (also coincides with the FE7 values Markyjoe has documented). Thanks for the help Ace. laugh.gif
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This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.




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