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@  Fire Blazer : (16 December 2019 - 01:39 AM) LOL
@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.
@  Fire Blazer : (10 November 2019 - 11:45 PM) especially better imo if you want to update on a topic but like only occasionally (e.g. a project you're working on or a let's play of a game)
@  Fire Blazer : (10 November 2019 - 11:44 PM) it's hard for me to explain precisely why but forums just like work better for meaningful discussion over a longer period of time ig
@  Fire Blazer : (10 November 2019 - 11:44 PM) but that's def just not hte same ig, idk
@  Fire Blazer : (10 November 2019 - 11:44 PM) yeah, you can also kind of respond at your own pace on forums. Discord conversations are often like... it's awkward to respond to something that happened a while ago, especially if the server is active, but even just in general. since you sort of need to keep track of multiple conversations at once at times, and it's not like it has a good reply/quote system ala forums, closest thing really is to copy/paste or screenshot the text you're responding to and then type a response below
@  Elwood : (09 November 2019 - 11:29 AM) Adding on to what's been said, I just enjoy the order and structure of the forums. You can look through the threads and know exactly what people are talking about. Conversation get lost and buried on discord which is why I'm not a big fan of it.
@  kirant : (06 November 2019 - 05:31 AM) I enjoy that part of forums too. They become niche communities where you can have very specialized conversations as opposed to the cluttered mess in Discord.
@  Ezra : (31 October 2019 - 01:17 AM) Yeah, part of me wishes I could go back to the times forums were more prevalent. I really enjoyed how even several different forums based off the same franchise could feel so different. It's not like what we now is bad though, I just feel nostalgic for old times.
@  Fire Blazer : (30 October 2019 - 06:39 AM) also forums in general are just not as prevalent, there are so many other ways to interact these days, like Twitter, FB, Tumblr, etc., where you can just throw your thoughts into the void. I think that's the real issue and that the only people rly interested in forums these days are either super dedicated to whatever they're about, have a specific reason/need to (e.g. support forums), or grew up with them and are thus attached to the idea enough to continue to try and use them (this was kinda me for a while lol but things happen, I couldn't keep it up forever)
@  Fire Blazer : (30 October 2019 - 06:36 AM) I've posted on SF for various reasons ofc but in terms of like making friends and stuff it's p. much just been smaller groups/forums, yeah. mainly FES
@  Elwood : (27 October 2019 - 10:08 PM) Only reason I'm even on Serenes was because I had hacking questions. @Ezra yeah I figured it must be an age thing. I've been called an old man by many a child because I use Facebook.
@  kirant : (26 October 2019 - 09:39 PM) It's strange. I don't think I've ever posted on Serenes...period. I've always been a fan of smaller forums.
@  Ezra : (26 October 2019 - 05:49 AM) I think it's because a lot of newer FE players didn't frequent forums growing up. And those that do probably end up on Serenes.
@  Elwood : (25 October 2019 - 07:30 AM) I would love to revitalize this place I'm just not sure how that would be done. I mean with how main stream FE seems to have become I'm honestly surprised we don't have more members.
@  Fire Blazer : (21 October 2019 - 08:04 PM) tfw u not coming here results in not seeing a PM from last month T_T ok gonna try and check at least every couple weeks now even if there's nothing here, lol...

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Inserting Custom Battle Frames


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#1 shadowofchaos

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Posted 28 February 2011 - 08:08 AM

Needed Programs:
*GBA Graphics Editor (Look in Nintenlord's Hacking Utilities)
*Wingrit (Get it from ROMHacking.net. Click here.)

Credits:
Ryrumeli - For teaching me in the first place. And helping me understand.
FlyingAce - For getting the FE8 offsets.

FE7 Battle Frame Offsets:
Image starts at 0x1D88B4. Palette starts at 0x1D8FA0. TSA is at 0x1D8C34.
(Name Frames have a width of 6, Weapon Name frames have a width of 7)
Enemy Name Frame: 1D8ABC
Enemy Weapon Name Frame: 1D8B0C
Player Name Frame: 1D8B78
Player Weapon Name Frame: 1D8BC8

FE8 Battle Frame Offsets:
Image starts at 0x801C14. Palette starts at 0x802558. TSA is at 0x80210C.
(Name Frames have a width of 6, Weapon Name frames have a width of 7)
Enemy Name Frame: 801F7C
Enemy Weapon Name Frame: 801FF4
Player Name Frame: 802044
Player Weapon Name Frame: 8020BC

Note: FE8 has a more generous tile limit than FE7.

Yep, you know those frames you see in battle right?

These look familiar?

user posted image user posted image

Want to change these?

First, we need designs to replace them with.

For the purposes of this tutorial, we'll be using the "Fire Emblem: Dream of Five" battle frame design by AstraLunaSol for FE7 and "Fire Emblem 4: Rebirth" battle frame design by Lord Glenn for FE8.
They gave me permission to use them for the tutorial.

FE7 "FE:DoF":
user posted image

FE8 "FE4R":
user posted image

Also, be prepared to hear a lot about "tile limits". For this tutorial, a tile is an 8x8 pixel image that is used to construct your battle frame by flipping it horizontally, vertically, or both. That's what the "TSA" does, as well as say what palette to use.



Still prepared to go through this pain? Then open up your ROM in GBA Graphics Editor to get started. Enter the image offset.

"Step One" for the entire tutorial (Click Here To Hide/Show Text)
user posted image

"The hell is this?"

Patience... you'll need A LOT for this. I'm 85% sure that the first time you follow this tutorial, you won't get it to work. I sure didn't.

Step 2 is the palette:

[spoiler=slightly big image]user posted image


"Still doesn't look that familiar"

Step 3, enter the TSA offset and check the "Use TSA":

FE7 (Click Here To Hide/Show Text)
user posted image

FE8 (Click Here To Hide/Show Text)
user posted image


"If I squint at it... sorta looks familiar"


Step 4, modify the Width and Height Respectively:

FE7 (Click Here To Hide/Show Text)
user posted image

FE8 (Click Here To Hide/Show Text)
user posted image


FE8 has an extra one. I'm assuming it's the Promotion one because of the design.[/spoiler]

End Result:
"Save as bitmap" into an image for your respective game. You should get one of these. This is the goal of our "first step".

user posted image user posted image

Okay, we got those images now. But remember before you clicked "Use TSA"? It was some screwed up image?
Well, that's what we need to make. Those are the tiles that the TSA uses.

You can tile it yourself by taking each UNIQUE tile in your image and put it into another image. You'd best use a grid for this process. I don't know how to do this in other programs, but in GIMP, it's under "Preferences" and "Default Grid". Change it to 8x8 and click show grid.

However, I don't want to do that. I can get wingrit to do it for me.

This is where it gets messy.

Anyways, crop your template images into one side. And we need to make the palette.

"Step Two" for the entire tutorial (Click Here To Hide/Show Text)
I will ONLY be going from the FE7 portion for now, since the process is the same. I'll be showing progress on the FE8 side occasionally, but not step by step like the FE7 one.

Anyways, this is what you should end up with.

One side of the template.

user posted image user posted image

I don't know where else to do this but GIMP, but the bitmaps you saved earlier, you need to view their palette.

On GIMP, you view the color map. Basically, we have to make the palette for this side, and all of the other palletes for Enemy, NPC, and the Battle Arena Gray/Purple.

Here's the thing, DO NOT touch the first 4 colors. Basically copy them, because those are the Text colors. You can if you want, but for the purposes of this tutorial, I won't.
user posted image

If it doesn't look like that, try adjusting the size of the "Colormap" window. (If you don't have one, go to "Windows", "Dockable Dialogs", then "colormap".

In GIMP, for YOUR image, go to Image, then mode, then indexed. "Generate optimum palette", then "Convert". You should have something in your colormap window now.

user posted image

Anyways, go on the original image/bitmap you got. Click on the first color:

user posted image

Copy that.

Double click on your color in the toolbox. Paste it. Press Enter/OK.

user posted image

Go on your cropped image.

Click the plus button.

user posted image

And you should get:

user posted image


Repeat for the other three colors.

user posted image

IMPORTANT. You need to reorder them. The first color should be the transparency color you have. Second should be the purple, then white, then the brown-black text color.
To do this in GIMP, go to Colors, map, Rearrange colormap. Only the first 4 colors are important. The rest can be in any order. However, generally, to make it easier on you, order them in a logical manner. Like from light to dark, or vice versa.

After, you're done, it should look something like this.

user posted image

IMPORTANT. MAKE SURE YOU HAVE 16 COLORS. No, not less or more. EXACTLY 16 colors. If you have any blank, press the plus on the colormap on ANY OTHER COLOR OTHER THAN THE TRANSPARENCY COLOR. Should be safer to add a completely different extra color though.

user posted image

See the extra light blue at the end?

Anyways, now, what you need to do is make a palette like the original image (only the first 4 rows, not that crazy random colors part... XD)

To do this, click on each color respectively and the plus button to copy the color at the end of the colormap. It's easier done than said. End result should be soomething like this.

user posted image

And edit them as you would any palettes. IMPORTANT, DO NOT ADD MORE COLORS THAN NEEDED. YOU CANNOT DELETE COLORS ON THE COLORMAP IN GIMP EXCEPT WITH THE UNDO BUTTON.
There's actually a way, but it's even more complicated than this tutorial. Just... don't bother.

You will only be able to see the edits on the first palette on the image, so I suggest you save each as a separate image, and then the "Master Image" that you will use has all the palettes in it.

user posted image user posted image user posted image user posted image

If you look at the "Master image" in GIMP:

user posted image

You will see it has all the palettes.

user posted image

This is what we're looking for.

Afterwards, be sure to crop the inside of the name box like the "TSA Image we saw".

user posted image

It's a 48 x 16 space inside the box. Be sure to use grids to do it right.

user posted image

Do the same with where the weapon name would go. Yes, I know the TSA image are uneven for the red and blue. Just trust me.

Follow exactly where I go with it.

user posted image

user posted image

#2 shadowofchaos

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Posted 28 February 2011 - 08:09 AM

Final "Master Image":

user posted image

"Step Three" for the entire tutorial (Click Here To Hide/Show Text)
Open up Wingrit:
user posted image

Open up the palette viewer and make sure it's right.

user posted image

If you're good... go find "GBA Export"

user posted image

Copy my options:

user posted image

Mainly, check "Map" in the box. Make sure reduce, pal, and flips are checked.

Under Image, copy my options. Make sure the bpp is "4". Under Meta/Obj, make sure it's sqr. That's VERY important. On Pal, change the num to 64. That's how many colors you have tongue.gif

On File, change it to ".bin" and uncheck the h file.

Press OK.

user posted image

If you have any other message than this, I can't help you. Seriously.

Anyways, you should have 3 new .bin files wherever you opened your image.

user posted image

Delete the *filename*.map.bin. It'll only screw you up if you mess with it.

(Note: I've switched to the DoF ROM, considering I'm actually DOING the custom battle frame edit while I'm making this tutorial)

In the GBA Graphics editor that is still open. Click "Load Raw". Find the *Filename*.img.bin.

If you can't see it, click on the file type and look for "Binary Files" instead of GBA ROMs.

user posted image

user posted image

As for the options, uncheck the "Abort if new graphics are bigger than old" and check "Repoint Graphics pointers".

Change the offset to free space, such as for this example, I expanded the ROM and I know there's at least 0x5000 bytes of free space at 0x1032FC8.

Press OK, and save. SAVE THAT OFFSET you put the graphics at.

Open up the *filename*.pal.bin in a hex editor. Open up your ROM in the same hex editor as well.

Copy it the stuff inside that, and paste it (WRITE, not INSERT. If it changes the file size, not the right kind of paste) on the offset for the palette in the ROM. For FE7, it would be: 0x1D8FA0


Once you're done, open it up in GBA Graphics editor again, this time don't check the "Use TSA".

You SHOULD get something like this:

user posted image

Congratulations if you got this far. The actual hard part is done. Now comes the TEDIOUS part.

"Step Four" for the entire tutorial (Click Here To Hide/Show Text)


Open up another GBA Graphics Editor with a clean ROM of the one you're editing.

Put them side by side.

As soon as you enter the TSA and the offset on the ROM you're editing, it will look all wierd. That's normal.

Anyways, your goal is to make it look like the original. The "Tile Index" is the tile you're editing. "Graphics" is the tile number.
Flip checkboxes, do what they do. Palette is the Palette of the tile. "0" is blue, "1" is red. Typically for the battle screen, that's all you use.

user posted image


After probably at least an hour...

Note, also DO NOT change the number for tile index 15-20, 30-35, 114-119, and 129-134. Those are RESERVED for the name tiles.
Same goes for Tile index 217-223, 232-238, 320-326, and 336-342. Those are RESERVED for the weapon name tiles.
DO NOT, I repeat, DO NOT CHANGE THEM. If there are tiles there, instead of the transparancy tile color (except with a different tile number) THEN YOU WENT OVER THE TILE LIMIT.


If you do, crap like this will happen to you:

user posted image

user posted image

That was back when I attempted to insert this (by VincentASM):

user posted image

If that's the case, you need to reduce the amount of tiles generated by editing your graphics.

Reminder: FE8 has a more generous tile limit than FE7.

If you were curious how I inserted it, I reduced the "quality" of it drastically. No more curls, no more shading as well. Take a look at the HP box. No more patterns.

user posted image

To make sure your tiles are accurate. You can take advantage of the "Save as bitmap" option. You can then open it in GIMP, show the grid, zoom in, and compare it with your "Master Image".

Don't be afraid of testing it while you're still working on it. For example:

user posted image

I think that's significant progress. Time for a test:

user posted image

Left side seems fine. (the names we'll fix later)

To make it easier on yourself when working with the blue side, don't hesitate to change the width to 16.

user posted image


And you're done! biggrin.gif

user posted image


.... OR ARE YOU?

"Final Step" for the entire tutorial (Click Here To Hide/Show Text)

user posted image

Remember the "old" Master image you cut from?

user posted image

Yeah, take those and make tiles out of them.

Recall FE7 had this on the top of the page:

QUOTE
(Name Frames have a width of 6, Weapon Name frames have a width of 7)
Enemy Name Frame: 1D8ABC
Enemy Weapon Name Frame: 1D8B0C
Player Name Frame: 1D8B78
Player Weapon Name Frame: 1D8BC8


Go to the Player name offset "1D8B78". Proper width, etc.

Same palette offset as the frame: 1D8FA0

Save as bitmap. I don't care if it looks all weird. Open it in GIMP. Show your Grids. Remember those tiles I told you not to touch?

QUOTE
Note, also DO NOT change the number for tile index 15-20, 30-35, 114-119, and 129-134. Those are RESERVED for the name tiles.
Same goes for Tile index 217-223, 232-238, 320-326, and 336-342.  Those are RESERVED for the weapon name tiles.


That's what these are.

To make it simpler, I'll show you a guide:

This is your image:

user posted image

This is how it's arranged:

user posted image

So, as a result, you must edit that image you saved like this:


user posted image

user posted image

"Import bitmap". Uncheck "Import Palette" and import the small image you just edited. And you'd be safer to Repoint it into free space.

When I look in the Hex Editor (HxD) I see that the tiles image only takes up a small amount of space, and that there's space again at 0x10331A0

So basically, I would insert the images by "import a bitmap" and repoint them to free space. Then I look at how much space that took up, and look where it ends. Then repoint the next graphic there, etc.

WRITE THESE ALL DOWN, in case you would need to change anything.

The other three work the same way.

I just listed them:
Player Name: 10331A0
Enemy Name: 1033230

user posted image

Keep on Going...

(Please note, the red and blue weapon tiles are "different" as in they get shifted differently. BE SURE TO PAY ATTENTION which side you're inserting on when copying your "tiles"

Enemy Weapon Name: 10332C0
Player Weapon Name: 1033590

AAAAND....

YAY biggrin.gif

user posted image

Btw, if you get THIS during the Enemy Phase:

user posted image

That means your tiles don't take ENOUGH space in memory.

To fix this, take the original "Tiles image":

user posted image

And make your Tiles just as big.

user posted image

Since it's bigger, it'll screw up other stuff... so repoint it... again.

NEW Tile offset: 1033390





A video to show this isn't all just pictures. Battle frame is actually in game.




Disclaimer: There will be SUPER LIMITED SUPPORT FOR THIS. You are to assume that you are ON YOUR OWN if you can't get it to work. Maybe some little help here and there, but you should ASSUME that people won't be able to help you.
user posted image

#3 Fire Blazer

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Posted 28 February 2011 - 09:27 PM

Oh my. I think I read the whole tutorial (it was so long I can't be sure). That was REALLY long and complicated. I mean, that's like the limit of my graphical skills right there. I think I'd probably have a hard time doing what you just did... heck, I don't think I could do it, I'd probably get stuck on the TSA-editing step with GBAGE >_>

You mind if I put this in the Tutorial Directory? It could prove useful for very ambitious people. You are pretty ambitious yourself to even make this... lol.

In any case thanks for sharing, hopefully someone will make use of this. Oh, and Usenti can be used in place of GIMP, I believe. In fact, since Usenti is a much more basic program and was made for GBA graphic stuff it might be more user-friendly for people who can't work Gimp (which is more intimidating IMO). Just my 2 cents...

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#4 shadowofchaos

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Posted 01 March 2011 - 02:39 AM

Go ahead, do anything you want with it tongue.gif
user posted image

#5 Fire Blazer

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Posted 02 March 2011 - 08:23 PM

^Except for use it, I don't think I could do that, even if I wanted to. XD

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#6 Blitzzurger96

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Posted 01 February 2013 - 10:08 PM

I need help with inserting this battle frame into my hack. http://forums.feshri...?showtopic=6558

lucina_sig_by_blitzzurger96-d5zzbsy.png

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#7 Fire Blazer

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Posted 20 July 2013 - 06:21 PM

dem broken image links

...wonder if anything can be done *scratches head*

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#8 shadowofchaos

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Posted 20 July 2013 - 06:59 PM

QUOTE (Blazer @ Jul 20 2013, 11:21 AM)
dem broken image links

...wonder if anything can be done *scratches head*


It's the bandwidth. And I'm not going to upgrade to photobucket plus >_>;

If someone wants to, someone should imgur the images or something once the bandwidth is reset again.
user posted image

#9 Fire Blazer

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Posted 20 July 2013 - 07:08 PM

Alright--any idea when that happens?

Alternatively I could pay for photobucket plus for you if it's cheap

EDIT: nvm dang that stuff is overpriced it's cheaper to have your own site host lol

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#10 Blitzzurger96

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Posted 21 July 2013 - 01:47 AM

If this is inappropriate, then I apologize in advance, but I expanded the whole tutorial and copied it into a word document just for my convenience. Should I upload the tutorial until the thingy is fixed?

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#11 shadowofchaos

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Posted 21 July 2013 - 03:20 AM

If you find a more reliable host for the images or the word document itself, then by all means.
user posted image

#12 shadowofchaos

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Posted 21 July 2013 - 08:43 PM

I don't mean to double post to bump it, but if you need to save the images, now would be the time to do it.

Bandwidth has been reset.
user posted image

#13 Fire Blazer

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Posted 23 July 2013 - 03:41 AM

oh gosh, so many images

I need to think of a way to save this tutorial easily >_<' *scratches head*

thanks for the heads-up anyhow

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#14 Blitzzurger96

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Posted 27 July 2013 - 04:25 PM

Here is the link to the file in from my dropbox.
File on Dropbox

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#15 YakYak

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Posted 27 July 2013 - 05:43 PM

O_O

...

...

...

I think I'll stick with the defaults for now...

#16 Fire Blazer

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Posted 27 July 2013 - 10:17 PM

Aye, this is pretty hard^ XD

@Blitz thanks I plan to back this up and host it somewhere else for safekeeping as well~

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#17 SmashedFish

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Posted 12 August 2013 - 02:20 PM

The images in the second post have been restored, and they're rehosted on Imgur this time, so they shouldn't vanish any time soon.

Images - 11/22 Writing - 5/17 FE: Immortal Shrine
forum_signature__aeiou_by_sakowfniapqf-d

 

Spoiler


Need help with hacking? Post in the subforum, or Skype me (smashedfish76).


#18 Snow

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Posted 12 August 2013 - 08:37 PM

So I took what looked to be the most important ones and uploaded them to my imageshack:

Above the "The hell is this?" (Click Here To Hide/Show Text)
user posted image

Below "Step two is palette" (Click Here To Hide/Show Text)
user posted image

Below "Use TSA" (FE7 only) (Click Here To Hide/Show Text)
user posted image

Below "modify the Width and Height Respectively" (Click Here To Hide/Show Text)
user posted image

Below "End Result:" (Click Here To Hide/Show Text)
user posted image

Below "Here's the thing, DO NOT touch the first 4 colors." (Click Here To Hide/Show Text)
user posted image

Below "In GIMP, for YOUR image, go to Image, then mode, then indexed." (Click Here To Hide/Show Text)
user posted image

Below "Click on the first color:" (Click Here To Hide/Show Text)
user posted image

Below "Double click on your color in the toolbox. Paste it. Press Enter/OK." (Click Here To Hide/Show Text)
user posted image

Below "Click the plus button." (Click Here To Hide/Show Text)
user posted image

Below "And you should get:" (Click Here To Hide/Show Text)
user posted image

Below "Repeat for the other three colors" (Click Here To Hide/Show Text)
user posted image

Below "it should look something like this" (Click Here To Hide/Show Text)
user posted image

Below "IMPORTANT. MAKE SURE YOU HAVE 16 COLORS." (Click Here To Hide/Show Text)
user posted image

Below "End result should be soomething like this." (Click Here To Hide/Show Text)
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Below "You will see it has all the palettes." (Click Here To Hide/Show Text)
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Below "Afterwards, be sure to crop the inside of the name box like the "TSA Image we saw"." (Click Here To Hide/Show Text)
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Below "It's a 48 x 16 space inside the box. Be sure to use grids to do it right." (Click Here To Hide/Show Text)
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Below "Follow exactly where I go with it." (Click Here To Hide/Show Text)
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The spoiler name is more or less where the image was/should be. Hope this helps someone.
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This won't be removed until Chile wins the World Cup - Started 24/06/12
BTW, I take map requests if anyone wants to make one XD, just send me a PM and I'll most likely accept. If you wanna see some of previous work you can visit my gallery here, I'd skip to the end because I've improved alot XD.




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