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@  Fire Blazer : (06 December 2017 - 07:16 PM) if the VA strike helped bring in a bit more diversity, then I suppose that's a good thing, lol
@  kirant : (29 November 2017 - 08:07 PM) What I'm trying to get at is that the variety might have been caused by necessity by developers. As much as I was always a fan, I don't think some certain VAs that I thought had great range (ex - Cherami Leigh, DC Douglas) would have gotten their bigger roles without such a strike.
@  kirant : (29 November 2017 - 08:05 PM) I think it's mostly because of a VA strike. A bunch have agreed to not work with major game creators (until an agreement was reached early November this year). This included some extremely prominent VAs (ex - Jennifer Hale).
@  Fire Blazer : (29 November 2017 - 03:36 PM) I feel like the variety is increasing a little bit though, if only because with voice acting becoming more common and people recognizing voices more, there's a little bit of benefit to getting some different voices, perhaps
@  Fire Blazer : (29 November 2017 - 03:34 PM) lol yeah there are some really prominent VOs that will get a lot of roles, and often times big ones
@  xcrash1998 : (27 November 2017 - 05:59 PM) Oh, ok fine. You can ignore the post
@  xcrash1998 : (27 November 2017 - 05:58 PM) Nope was an error on my end
@  kirant : (26 November 2017 - 10:32 PM) Troy Baker takes an insane number of roles. Him, Matt Mercer, and Laura Bailey all seem to be plastered all over games.
@  xcrash1998 : (26 November 2017 - 07:27 PM) Fire Blazer Yeah you are right. Just depends on how far it goes but then there is the question on what is to far or still ok.
@  Idiot : (26 November 2017 - 05:26 AM) There was a game I recently played where Troy Baker did the voice for like 4 different character. That dude is in everything.
@  Mig64 : (25 November 2017 - 05:57 AM) So I was watching the character intros for Fire Emblem Warriors, and I have to say Gharnef should've been voiced by Troy Baker.
https://tinyurl.com/TroyBakerGuldan
@  Fire Blazer : (24 November 2017 - 01:47 PM) and I think it'll stay this way for a bit. do you not like it? any alternatives that don't compromise the benefits of DLC? (e.g. Smash 4 DLC characters; would you rather delay the game for more characters, just so that they aren't released as DLC instead?)
@  Fire Blazer : (24 November 2017 - 01:46 PM) and you can see how they do their mobile games, so... yeah, Nintendo was a bit late to do it, but they eventually did join the other big companies with the new way of selling games and such
@  Fire Blazer : (24 November 2017 - 01:46 PM) uh, idk. I'm not against DLC as a whole, I just want it to be executed well. which to me mainly means, the original game should be a full experience, and any DLC should be extras and adequately priced; if you're selling a single costume for $1, or a single new gameplay map for $3, that kinda thing, that's way overpriced IMO.
@  xcrash1998 : (23 November 2017 - 08:12 PM) I mean in terms of how they sell their games and then there are DLC's and every thing. Nintendo is clearly going into that kind of direction. (Actually is doing that already). Not that I am against them trying to keep profit high to stay in the business but there needs to be a better way.
@  xcrash1998 : (23 November 2017 - 08:09 PM) How do you think will nintendo change in the future
@  Fire Blazer : (13 November 2017 - 08:55 PM) lol, perhaps
@  kirant : (13 November 2017 - 07:19 PM) I assume nostalgia hits as soon as we get old enough to "fall out" of things.
@  Rujio : (13 November 2017 - 03:57 PM) aren't we supposed to be too young for nostalgia or something?
@  Fire Blazer : (13 November 2017 - 06:08 AM) yet it feels bad since somewhere in my heart I miss all that

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Nathan's gallery


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11 replies to this topic

#1 xcrash1998

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Posted 23 September 2017 - 02:09 PM

So since I is so sillent in this forum this time I decided to just post whatever I did.

It would like to have some more to show now but you know school, studies and family and lazyness.

So whatever here is it.

 

Battle animations:

Spoiler

 

Mugs:

Spoiler

 

Maps:

Spoiler


#2 Idiot

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Posted 23 September 2017 - 03:01 PM

[.spoiler]sample text[./spoiler]

 

Just remove the periods and you're golden, my friend.


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#3 xcrash1998

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Posted 23 September 2017 - 11:51 PM

Spoiler

well that was simple.

It actually took me three tries to do that because i confused the periods with the square brackets



#4 Fire Blazer

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Posted 25 September 2017 - 01:13 AM

So since I is so sillent in this forum this time I decided to just post whatever I did.

It would like to have some more to show now but you know school, studies and family and lazyness.

So whatever here is it.

 

my very first battle animation

attachicon.gifCustom 1.gif

 

Mugs:

attachicon.gifDart.png

 

attachicon.gifBerand.png

 

attachicon.gifNelson.png

 

Then of course also

 

attachicon.gifMe(cloak, vsible)V2.png

 

and the least difficult one

 

attachicon.gifMe(cloak, hiden).png

 

I actually had more but that I did way back but my computer gave up on me

 

Maps:

 

attachicon.gifmap1.PNG

 

attachicon.gifmap2.PNG

 

attachicon.gifmap3.PNG

 

Yes I know a bride is not that special but I needed one for my hack

 

And could somebody tell me how to use spoilers, I can't quite figure it out.

hmm, well, honestly, and I know you didn't ask for critique but I don't really have much else to talk about... the mugs could use a bit work, but I did like the animation, haha. honestly, I was a bit impressed, it's got a cool feel to it. XD

 

as for the maps, there's a lot of open space, but map design is pretty tough and takes some practice, heh. for that last one specifically, I think you're actually using some cieling tiles or something, so hypothetically in a hack units probably wouldn't be able to traverse it unless you somehow fixed that, so that might be a problem, but the only easy-ish solution I could think of would be importing that FE6 tileset with the bridge tiles (this is the map where Cecilia has an event battle against Zephiel IIRC), but that's a bit hard in itself and not something I could really help you with, so... yeah, it might be a bit difficult, haha. (should be way easier than making your own tileset though, heh.)


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#5 xcrash1998

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Posted 25 September 2017 - 06:19 PM

Thanks I appreciate your comment I will look into that regarding importing the FE6 Tile set

.



#6 Fire Blazer

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Posted 26 September 2017 - 12:22 AM

alright, good luck :)


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#7 xcrash1998

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Posted 26 September 2017 - 08:07 PM

 

alright, good luck :)

Thanks you, I actually hopped to make some progress on that today but, you know school, homework then I am also needed to help my uncle move some boxes.

Maybe will just look up how to insert a tile set and try it out tomorrow.

So I will post my progress probably then.



#8 Elwood

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Posted 28 September 2017 - 08:27 AM

Oooo a new gallery. Let's see..

 

Animation is nice. Quite impressive.

Mugs are good too. Fairly basic but so are mine so :P .

Maps again are simple in design but you figured out the tilesets so you're ahead of me on that one.

Over all nice work!


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#9 xcrash1998

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Posted 30 September 2017 - 09:20 PM

Just finished these two, the first one took a lot longer than expected.

And yes I know the second one is way to low so no need foe blinking frames in this case, that mistake sometimes but I can mostly fix it if I see an easy way.

Attached Files



#10 xcrash1998

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Posted 28 October 2017 - 02:17 PM

Attached File  Mallow.png   4.9KB   0 downloads Attached File  Lamesa.png   5.42KB   0 downloads

 

And I have redone the bridge:

Attached File  Capture.PNG   15.94KB   0 downloads



#11 Fire Blazer

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Posted 29 October 2017 - 03:02 AM

what are those red things in the water? they kinda look like fish, but... I can't be sure XD


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#12 xcrash1998

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Posted 30 October 2017 - 08:43 PM

That are stones, they are not red actually but I see how its possible to confusse their actual color




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