QUOTE (Golden Warrior @ Apr 22 2012, 01:56 PM) |
QUOTE (_Berserker_ @ Apr 22 2012, 12:22 PM) | That's weird because for me it ends up not appearing unless I give it to her in the prologue as well. |
Well, in that case, use my earlier suggestion of having the opening event give here the item through the itemgive code. |
Yea I will as soon as some of these other errors disappear.
Blazer- No luck with changing the X to x.
//Chapter 1 Events
#define DISABLE_TUTORIALS
#include EAstdlib.event
#include Definitions.txt
EventPointerTable(0x09,Pointers)
ORG 0xDA1550
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT Jasmine Brigand 0x00 Level(5,Enemy,False) [04,02] [04,02] [IronAxe]
[NOAI]
UNIT Paul Warrior 0x00 Level(5,Enemy,False) [05,02] [05,02] [IronAxe]
[NOAI]
UNIT
Good:
UNIT Lyn_t 0x11 0x00 Level(5,Ally,False) [04,05] [04,05]
[IronSword,DoorKey] [NOAI]
UNIT
Turn_events:
//Turn 0x00 Opening_event [01,00] 0x0 0x00
TurnEventPlayer(0x00,Opening_event,1)
TurnEventEnemy(0x00,Turn2,1)
TURN
Character_events:
CHAR
Location_events:
Chest(Vulnerary,13,4)
Door(4,4)
Door(5,4)
LOCA
Misc_events:
CauseGameOverIfLordDies
Seize(0x00,Ending_event,4,2)
AFEV
Opening_event:
LOU1 Good
OOBB
ENUN
ENDA
Turn2:
MUS2 NergalsWrath
LOU1 Bad
ENUN
TEx1 0X0800
REMA
ENDA
Ending_event:
MNCH 0x02
ENDA
BallistaData:
BLST
ALIGN 4
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: DA0090