Legend of Zelda: Breath of the Wild, Nintendo Switch, 3/30
Okay, so my map screen says I've only discovered 23.07% of the game, but I beat the final boss and saw the credits, so I'm marking it as "complete." Not that I've stopped playing, mind you.
Complete review: Spoilers if you're the kind to think stuff other than story is a spoiler.
Overall the world is absolutely beautiful. I don't understand anyone who calls this game's graphics horrible or lacking, because this game somehow manages to get away with a cartoony appearance, yet look almost entirely realistic. I can look out over a sunset at the ocean and actually feel like I'm looking at a real one. There's so much detail to the grass, the trees, the water... everything is gorgeous. The only reason this game doesn't score a 10/10 is because in certain areas (specifically, the desert or any other sandy place) the sun starts glaring off of the ground in such a blinding fashion that it's difficult to see. (This also happens in snowy areas, but snow + sun = blinding in real life, too.)
This game is everything I ever wanted in a video game. A vast open world, a story to discover, absolute freedom in whether or not I choose to follow the story, and so much to do that even 8 days after starting my game, I've only discovered 23.07% of it. I can ignore all the things that usually prevent you from going places in video games--scale mountains, climb trees and walls, stuff like that. The only reason this scores an 8 is because of the battles. It's taken me over a week to get used to the controls (most likely because there's so much to learn and I'm using a new controller) and as a result I've been dealt a fair number of deaths by enemies. In fact, enemies in general like to hit you as hard as possible, taking 5 hearts or so per hit, which leads to a LOT of early-game deaths before you learn the enemies' moves and can avoid them.
Trying to be as spoiler-less as possible, I'll say that this game follows the example of a classic Nintendo formula. A game whose plot does not want to get heavy enough to "interrupt" the gameplay. Yet it executes this so fantastically well that it doesn't feel like an excuse plot at all. You start the game off knowing nothing--the same as Link. Yet there's a backstory to everything, and you have to discover it.
The music in this game is very ambient, whenever there is actually music playing. The overworld music varies according to place, and it's usually so quiet you'll never hear it unless you have your sound up high. The main overworld (grassy areas) seems to have no music at all, with only a few jingles playing every now and then. Riding your horse at a galloping speed plays a piano piece. Certain areas have specific music applied to them, such as Death Mountain having a very familiar (yet very hard to hear) music playing, or icy regions having its music. Areas around stables also play music. Each city has its own music, as well as each main dungeon, the shrines, and Hyrule Castle. (Hyrule Castle has two themes, one for indoors, one for out. And I do have to say, they're the two best themes in the game.) On one hand, once you get used to the silence, it's a rather welcome feature. It makes you feel like you're really exploring a vast, open world, and it also helps you to know when there's enemies that have noticed you. (Guardians in particular have a very alarming theme to alert you to the fact that you're about to get nuked.) It also helps you to know when there's a dragon around. On the other hand, one of my favorite things about video games is the music. The lack of awesome tracks leaves it a bit wanting in this department. That being said, Hyrule Castle's outdoors theme, as well as the nostalgia I received from Death Mountain's theme, made this score a 4 instead of a 3.
So there you have it, Leafy's somewhat biased yet full review on LoZ: Breath of the Wild.
On an unrelated note to the scoring, this game has Whip-Poor-Wills about, and I will never get tired of hearing them.