Jump to content



Toggle shoutbox Shoutbox Open the Shoutbox in a popup

@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol
@  Idiot : (20 May 2018 - 11:20 PM) So,the answer is the coin itself.
@  Idiot : (20 May 2018 - 11:19 PM) Oh yeah if you do that, the coin will go up... And then it will go down, thanks to gravity. Genius.
@  xcrash1998 : (20 May 2018 - 02:26 PM) Time for a coin toss
@  Idiot : (20 May 2018 - 01:32 AM) I'm conflicted in deciding which question to answer.
@  xcrash1998 : (19 May 2018 - 01:58 PM) What's up, anything down?
@  Valke : (19 May 2018 - 11:44 AM) im alive
@  Valke : (19 May 2018 - 11:43 AM) hello
@  kirant : (19 May 2018 - 05:40 AM) It's interesting to me that they went with Gaiden as their latest (possibly last?) 3DS release. I mean, it was always mechanistically so strange for an FE game.

Then again, it's so obscure that they can practically treat it as new content.
@  Fire Blazer : (18 May 2018 - 06:41 PM) yeah, it's "too" accurate to Gaiden in some respects, if you catch my drift. and yeah, Echoes is considered FE15 AFAIK
@  Rujio : (18 May 2018 - 06:20 AM) (wait is Echoes like FE15? wow)
@  Rujio : (18 May 2018 - 06:19 AM) It sounds like at least the map flaws (maybe the story, too) are simply because it's a remake of an NES game, so I'd be fine putting up with those. I played quite a bit of Gaiden, and I enjoyed FE11, so
@  Fire Blazer : (18 May 2018 - 02:35 AM) FWIW, I enjoyed it quite a bit. But it's got a lot of flaws. Mainly the maps and some story issues. But it's way less cringey than Fates, with great voice actin and music along with some elements of good writing and fun gameplay, among other things... tl;dr, I'd say just try it yourself, haha
@  Rujio : (17 May 2018 - 09:40 PM) So on the topic of, you know, Fire Emblem, I just realized that Echoes exists, and it actually looks like it preserves Gaiden's quirks pretty well AND avoids a lot of the terrible story stuff from Awakening/Fates. Will I actually enjoy this game?
@  xcrash1998 : (16 May 2018 - 04:03 PM) (joins in with violin)
@  Elwood : (16 May 2018 - 05:54 AM) (Starts playing ecip sax on max)
@  kirant : (16 May 2018 - 03:20 AM) (Looks around)
@  Idiot : (15 May 2018 - 08:23 PM) (vomits profusely, death gurgle)

Photo

Setting Weapon Locks / Signature Weapons

FE7 Nightmare SignatureWeapons Help WeaponLock

  • Please log in to reply
3 replies to this topic

#1 SugoiDude

SugoiDude

    Member

  • Members
  • PipPip
  • 10 posts
  • Gender:Male

Posted 12 February 2018 - 05:24 PM

Hi,

Using nightmare here, and I was just wondering if there is any way to give your weapons a special attribute which would lock the weapon to a certain character?

I've made a special tome for one of my mages and I want only him to be able to use it.

I don't plan on getting into hex editing any time soon, so I was just wondering if there was any easy way to get this done.

((I've already read through the Ultimate Tutorial, and didn't see anything about it there))

 

Thanks!



#2 Elwood

Elwood

    Crusader of Light

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 670 posts
  • Gender:Male
  • Location:Texas

Posted 12 February 2018 - 08:51 PM

Yeah just use the legendary weapon locks. An example is durandal. The sword itself has an attribute meaning only people with the durandal weapon lock can use it. Then vice versa Eliwood has an attribute that allows him to use weapons with the durandal weapon lock. So in your case just give your tome one of these weapon lock attributes and your character the attribute to use weapons with that lock.

 

Your weapon doesn't need to be the same type as the one from the original lock i.e. the durandal lock can be used on any weapon not just swords.

 

List of what locks I can remember:

manni katti

rapier

wolf beil

durandal

armads

sol katti

(one more I think is for one of Athos' tomes)


jh7otj.png
I will not remove this until I complete the Ritual of the Mahjarrat quest in Runescape - started 4/18/15 - completed 12/20/15

QUOTE (SmashedFish @ Jan 21 2013, 12:21 PM)  Bobryk's expertise with boobs is not to be doubted


#3 SugoiDude

SugoiDude

    Member

  • Members
  • PipPip
  • 10 posts
  • Gender:Male

Posted 12 February 2018 - 09:55 PM

Yeah just use the legendary weapon locks. An example is durandal. The sword itself has an attribute meaning only people with the durandal weapon lock can use it. Then vice versa Eliwood has an attribute that allows him to use weapons with the durandal weapon lock. So in your case just give your tome one of these weapon lock attributes and your character the attribute to use weapons with that lock.

 

Your weapon doesn't need to be the same type as the one from the original lock i.e. the durandal lock can be used on any weapon not just swords.

 

List of what locks I can remember:

manni katti

rapier

wolf beil

durandal

armads

sol katti

(one more I think is for one of Athos' tomes)

 

Ohhhhh thank you very much!

I haven't thought of that.

Hmm, that's going to be pretty tough though, since there will only be 3 other weapon locks left for me to use,

since I'm already using a modified Lyn.

Wish there was more, but I'll make do with what there is.

 

Also, the locks are Mani Katti / Sol Katti, Rapier / Durandal, etc., so they're kinda bundled up together instead of being seperate, so there's only a total of 4.

((Aside from maybe the Wo Dao lock))

Anyway, thank you very much!



#4 Elwood

Elwood

    Crusader of Light

  • Members
  • PipPipPipPipPipPipPipPipPipPip
  • 670 posts
  • Gender:Male
  • Location:Texas

Posted 13 February 2018 - 11:35 PM

No problem. Also you can kinda cheat around the limit if you use the same lock on different weapon types.  Say you've got a mage and an archer you want to have unique weapons. So give a tome the durandal lock and a bow the durandal lock. Even though the mage has the durandal attribute he couldn't use the bow because he has no weapon level with bows.

 

Long story short a character must have the weapon lock and be able to use that type of weapon to wield it.


jh7otj.png
I will not remove this until I complete the Ritual of the Mahjarrat quest in Runescape - started 4/18/15 - completed 12/20/15

QUOTE (SmashedFish @ Jan 21 2013, 12:21 PM)  Bobryk's expertise with boobs is not to be doubted






Also tagged with one or more of these keywords: FE7, Nightmare, SignatureWeapons, Help, WeaponLock

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users