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@  Fire Blazer : (06 February 2019 - 04:34 AM) Cardfight Vanguard X? huh
@  Mercurius : (05 February 2019 - 10:49 PM) THE ONE SWITCH GAME I WANTED TO HAPPEN THE SECOND I LEARNED IT WAS REGION FREE PRE-RELEASE OMFG 2019 IS GIVING ME EVERY SINGLE REASON TO HAVE BOUGHT IT WOULD PAY ONLINE FOR 10/10
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@  Fire Blazer : (31 January 2019 - 12:11 AM) (silence)
@  Fire Blazer : (12 January 2019 - 08:55 PM) tho personally I guess I'm not too afraid of responding to old messages anyway sometimes, haha
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@  xcrash1998 : (12 January 2019 - 10:11 AM) I think there are just fewer people interested in taking part on forums since most information is already accesible trough the many means.
@  Mercurius : (09 January 2019 - 02:46 AM) Well, at the same time I also don't frequent most of the discord channels I'm a part of, though.
@  Mercurius : (09 January 2019 - 02:46 AM) I used to prefer forums but I've been spoiled by the "everything at the same hub" thing...
@  kirant : (06 January 2019 - 07:39 PM) I'm of pretty similar opinion...it's easy to miss a good discussion on Discord (which plays much more into a "stream of consciousness" feel).
@  Elwood : (04 January 2019 - 10:42 PM) I prefer forums because they keep everything more organized. With Discord you can have 3 conversations jumbled together and not know what anyone is talking about. It's also way easier to miss stuff.
@  Cero : (31 December 2018 - 07:23 AM) mhmm, its rough
@  Mage Girl : (29 December 2018 - 11:33 AM) I feel like a lot of forums have much less traffic because most of us who appreciate them are much busier than we used to be, and I don't think the younger generation is too keen on finding forums anymore

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Bard Spell Animation Unable To Double

FE7 Nightmare FEditor Bard Animations Question

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6 replies to this topic

#1 SugoiDude

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Posted 12 February 2018 - 02:39 PM

Hi,

So I've already talked about making the whole dancing magic bard, and it's actually working pretty well now.

When I want him to use staves, he uses the bard animation and it works perfectly.

When attacking, he also uses it, but I'm running into a few problems here.

 

After the initial attack, he just stays in the end frame, and if he is going to double something, the game just freezes over.

Now, I'm guessing this is through no fault of my own, but just how the animation was made.

 

Does anyone know any way I could get this working, or a magic!bard animation for FE7?

If this isn't the case, I could just make his animation map-only, but I'll only probably do this as a last resort sort of thing. 

 

Thanks in advance!

-Sugoi



#2 xcrash1998

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Posted 13 February 2018 - 06:53 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.



#3 SugoiDude

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Posted 14 February 2018 - 02:01 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.

 

How exactly can I get to the animation script?



#4 xcrash1998

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Posted 14 February 2018 - 04:20 PM

If it isn't your animation you can get it by useing this on the animation dump file

 

https://ufile.io/pbl4l

 

can you share the animation or send the link from where it is from then I can get it there



#5 Kao

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Posted 25 February 2018 - 02:15 AM

That's the same problem as the dancer animations i fixed for FE8.

There's missing C0D code at the end of the attack modes(normal attack, critical attack, ranged attack, critical ranged attack and missed attack).

Just add C0D at the end of each attack mode in the script and everything will be alright ^^

 

Edit : Like this:
woEqqi5.png



#6 Fire Blazer

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Posted 28 February 2018 - 11:20 PM

That's the same problem as the dancer animations i fixed for FE8.

There's missing C0D code at the end of the attack modes(normal attack, critical attack, ranged attack, critical ranged attack and missed attack).

Just add C0D at the end of each attack mode in the script and everything will be alright ^^

 

Edit : Like this:
woEqqi5.png

that's a cool bit of info, thanks for sharing!!


Bblazer2.png

Signature thanks to Shu.


#7 Kao

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Posted 06 March 2018 - 09:46 AM

No problem ^^, i found this just by comparing a non-dancer/bard animation with the FE8 dancer animation, i tried this and it worked. So I'm sharing ^^







Also tagged with one or more of these keywords: FE7, Nightmare, FEditor, Bard, Animations, Question

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