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Bard Spell Animation Unable To Double

FE7 Nightmare FEditor Bard Animations Question

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6 replies to this topic

#1 SugoiDude

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Posted 12 February 2018 - 02:39 PM

Hi,

So I've already talked about making the whole dancing magic bard, and it's actually working pretty well now.

When I want him to use staves, he uses the bard animation and it works perfectly.

When attacking, he also uses it, but I'm running into a few problems here.

 

After the initial attack, he just stays in the end frame, and if he is going to double something, the game just freezes over.

Now, I'm guessing this is through no fault of my own, but just how the animation was made.

 

Does anyone know any way I could get this working, or a magic!bard animation for FE7?

If this isn't the case, I could just make his animation map-only, but I'll only probably do this as a last resort sort of thing. 

 

Thanks in advance!

-Sugoi



#2 xcrash1998

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Posted 13 February 2018 - 06:53 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.



#3 SugoiDude

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Posted 14 February 2018 - 02:01 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.

 

How exactly can I get to the animation script?



#4 xcrash1998

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Posted 14 February 2018 - 04:20 PM

If it isn't your animation you can get it by useing this on the animation dump file

 

https://ufile.io/pbl4l

 

can you share the animation or send the link from where it is from then I can get it there



#5 Kao

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Posted 25 February 2018 - 02:15 AM

That's the same problem as the dancer animations i fixed for FE8.

There's missing C0D code at the end of the attack modes(normal attack, critical attack, ranged attack, critical ranged attack and missed attack).

Just add C0D at the end of each attack mode in the script and everything will be alright ^^

 

Edit : Like this:
woEqqi5.png



#6 Fire Blazer

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Posted 28 February 2018 - 11:20 PM

That's the same problem as the dancer animations i fixed for FE8.

There's missing C0D code at the end of the attack modes(normal attack, critical attack, ranged attack, critical ranged attack and missed attack).

Just add C0D at the end of each attack mode in the script and everything will be alright ^^

 

Edit : Like this:
woEqqi5.png

that's a cool bit of info, thanks for sharing!!


Bblazer2.png

Signature thanks to Shu.


#7 Kao

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Posted 06 March 2018 - 09:46 AM

No problem ^^, i found this just by comparing a non-dancer/bard animation with the FE8 dancer animation, i tried this and it worked. So I'm sharing ^^







Also tagged with one or more of these keywords: FE7, Nightmare, FEditor, Bard, Animations, Question

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