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@  Fire Blazer : (21 May 2018 - 07:16 PM) @Kirant yeah, in a way it is, but also FE1/3 were kinda already remade already, so in that sense, FE2 makes sense (being the oldest game to not be remade, lol)
@  Fire Blazer : (21 May 2018 - 07:16 PM) tfw Idiot tries to sound smart XP
@  Fire Blazer : (21 May 2018 - 07:16 PM) lol
@  Idiot : (20 May 2018 - 11:20 PM) So,the answer is the coin itself.
@  Idiot : (20 May 2018 - 11:19 PM) Oh yeah if you do that, the coin will go up... And then it will go down, thanks to gravity. Genius.
@  xcrash1998 : (20 May 2018 - 02:26 PM) Time for a coin toss
@  Idiot : (20 May 2018 - 01:32 AM) I'm conflicted in deciding which question to answer.
@  xcrash1998 : (19 May 2018 - 01:58 PM) What's up, anything down?
@  Valke : (19 May 2018 - 11:44 AM) im alive
@  Valke : (19 May 2018 - 11:43 AM) hello
@  kirant : (19 May 2018 - 05:40 AM) It's interesting to me that they went with Gaiden as their latest (possibly last?) 3DS release. I mean, it was always mechanistically so strange for an FE game.

Then again, it's so obscure that they can practically treat it as new content.
@  Fire Blazer : (18 May 2018 - 06:41 PM) yeah, it's "too" accurate to Gaiden in some respects, if you catch my drift. and yeah, Echoes is considered FE15 AFAIK
@  Rujio : (18 May 2018 - 06:20 AM) (wait is Echoes like FE15? wow)
@  Rujio : (18 May 2018 - 06:19 AM) It sounds like at least the map flaws (maybe the story, too) are simply because it's a remake of an NES game, so I'd be fine putting up with those. I played quite a bit of Gaiden, and I enjoyed FE11, so
@  Fire Blazer : (18 May 2018 - 02:35 AM) FWIW, I enjoyed it quite a bit. But it's got a lot of flaws. Mainly the maps and some story issues. But it's way less cringey than Fates, with great voice actin and music along with some elements of good writing and fun gameplay, among other things... tl;dr, I'd say just try it yourself, haha
@  Rujio : (17 May 2018 - 09:40 PM) So on the topic of, you know, Fire Emblem, I just realized that Echoes exists, and it actually looks like it preserves Gaiden's quirks pretty well AND avoids a lot of the terrible story stuff from Awakening/Fates. Will I actually enjoy this game?
@  xcrash1998 : (16 May 2018 - 04:03 PM) (joins in with violin)
@  Elwood : (16 May 2018 - 05:54 AM) (Starts playing ecip sax on max)
@  kirant : (16 May 2018 - 03:20 AM) (Looks around)
@  Idiot : (15 May 2018 - 08:23 PM) (vomits profusely, death gurgle)

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Bard Spell Animation Unable To Double

FE7 Nightmare FEditor Bard Animations Question

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6 replies to this topic

#1 SugoiDude

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Posted 12 February 2018 - 02:39 PM

Hi,

So I've already talked about making the whole dancing magic bard, and it's actually working pretty well now.

When I want him to use staves, he uses the bard animation and it works perfectly.

When attacking, he also uses it, but I'm running into a few problems here.

 

After the initial attack, he just stays in the end frame, and if he is going to double something, the game just freezes over.

Now, I'm guessing this is through no fault of my own, but just how the animation was made.

 

Does anyone know any way I could get this working, or a magic!bard animation for FE7?

If this isn't the case, I could just make his animation map-only, but I'll only probably do this as a last resort sort of thing. 

 

Thanks in advance!

-Sugoi



#2 xcrash1998

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Posted 13 February 2018 - 06:53 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.



#3 SugoiDude

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Posted 14 February 2018 - 02:01 PM

On first tough I would think something is wrong with the animation script (it need to show the way are played out to the end frame and then show with frames should be played going back to the starting frame).

 

Can you post the animation script.

 

How exactly can I get to the animation script?



#4 xcrash1998

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Posted 14 February 2018 - 04:20 PM

If it isn't your animation you can get it by useing this on the animation dump file

 

https://ufile.io/pbl4l

 

can you share the animation or send the link from where it is from then I can get it there



#5 Kao

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Posted 25 February 2018 - 02:15 AM

That's the same problem as the dancer animations i fixed for FE8.

There's missing C0D code at the end of the attack modes(normal attack, critical attack, ranged attack, critical ranged attack and missed attack).

Just add C0D at the end of each attack mode in the script and everything will be alright ^^

 

Edit : Like this:
woEqqi5.png



#6 Fire Blazer

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Posted 28 February 2018 - 11:20 PM

That's the same problem as the dancer animations i fixed for FE8.

There's missing C0D code at the end of the attack modes(normal attack, critical attack, ranged attack, critical ranged attack and missed attack).

Just add C0D at the end of each attack mode in the script and everything will be alright ^^

 

Edit : Like this:
woEqqi5.png

that's a cool bit of info, thanks for sharing!!


Bblazer2.png

Signature thanks to Shu.


#7 Kao

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Posted 06 March 2018 - 09:46 AM

No problem ^^, i found this just by comparing a non-dancer/bard animation with the FE8 dancer animation, i tried this and it worked. So I'm sharing ^^







Also tagged with one or more of these keywords: FE7, Nightmare, FEditor, Bard, Animations, Question

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