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@  acceptance : (15 August 2018 - 06:52 PM) Good luck indeed, its gonna be a dynamic adventure for you I'm sure! Dont go getting all American Pie on us though.
@  Fire Blazer : (15 August 2018 - 06:29 PM) wew, college is rough but an opportunity for a lot of fun, gl with it dude
@  xcrash1998 : (13 August 2018 - 08:38 PM) I think it also hasto do with comfort zones.
@  xcrash1998 : (12 August 2018 - 09:30 PM) Yeah, that true, I experienced it heavily while I was studying abroad.
@  Rujio : (11 August 2018 - 06:49 PM) New places make it easier to establish new habits, and if you establish good ones, you'll be set.
@  Rujio : (11 August 2018 - 06:49 PM) Really the most important thing is time management. If you aren't still living at home, I would seriously, seriously recommend establishing good habits ASAP.
@  Rujio : (11 August 2018 - 06:48 PM) Registration is one of those things that can be annoyingly difficult.
@  Valke : (11 August 2018 - 10:47 AM) but i shall survive. i have to lol
@  Valke : (11 August 2018 - 10:46 AM) i havent even started attending yet, and i'm struggling with the registration phase
@  Blue Leafeon : (10 August 2018 - 01:59 PM) @ Valke: Now the REAL fun begins.
@  acceptance : (10 August 2018 - 01:24 PM) Woo hoo, hooray for higher education. Complimenti!
@  Valke : (10 August 2018 - 12:20 AM) i finally became a college student.
@  Valke : (10 August 2018 - 12:20 AM) hi guys
@  Blue Leafeon : (06 August 2018 - 11:35 PM) I cannot for the life of me figure out how to make a recruitable character in SRPG Studio.
@  kirant : (05 August 2018 - 07:30 PM) You are right. I'm just blind when it came to that menu.
@  Blue Leafeon : (05 August 2018 - 11:59 AM) You can have a class-based stat cap if you check the option under the Config tab.
@  kirant : (04 August 2018 - 03:53 AM) Things are going pretty well. I lurk here every day still in the odd a bot appears again.
@  kirant : (04 August 2018 - 03:52 AM) It looks like it'll be a full English release. I'm struggling to see if it's worth attempting a full FE build in it though as there are certain flaws which I'm not sure I can easily fix for my own purposes (a big one is stat cap seems universal as oppose to enforced for each unit)...but it's a fun and intuitive system. I could get a working map with all the trimmings (opening, closing, event triggers) going in a couple hours.
@  Fire Blazer : (04 August 2018 - 02:54 AM) also Kirant at least update on us on how it's going XD
@  Fire Blazer : (04 August 2018 - 02:54 AM) WOAH it's in English? that's. actually pretty cool. and now I kind of want to try it

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[COMPLETE][FE8] Void's Blitzarre Adventure - 31 CHAPTERS DONE


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#1 circleseverywhere

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Posted 12 July 2017 - 02:44 PM

DOWNLOAD THE PATCH

This is a full 31-chapter hack of FE8, completed in under 1 week as part of the FEU Chapter Creation Blitz

Play it now, or watch the stream

Screenshots

Fb0kUQe.pngL0Nfix3.png

uEKLkzD.pngJIz3xTA.gif

YSCHQt4.pngV0w8Hpx.png

JUhBUel.pnguyIJfSA.png

r8RvSMG.gifxj76tN8.png

Ej6Clyv.pngPDynyHH.png

tLyi9sU.pngJTUpOMe.gif

 

------------------------------------------------

 

When coming up with the Chapter Creation Blitz, I was reminded of a piece of advice I received from Blazer a long time ago:

 

And lastly, ambition. This goes for any game development project, fan game, hack, or professional, but while a delayed project is usually better than a rushed one, a finished project is also usually much more enjoyable than a not-finished one. You can always go back and make things better and stuff later, but basically my point is, most custom hacks don't finish but it's also one of the nicest things about a hacks, and people hear this but tend to not take it seriously enough. If you can finish the hack, you've already accomplished something great, and you're free to go back and add to it/polish it more. Idk if you've played TLP but it was a lot, lot more basic before it turned out how it did.
 
Basically my point is... just keep moving forward.

 

 

So, I took that concept to its logical extreme, and the result turned out better than I could have ever imagined. So a huge thank you to everyone who worked on this project, and special thanks to Blazer for planting the seeds way back when.

 

Enjoy!



#2 Fire Blazer

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Posted 19 July 2017 - 10:21 PM

DOWNLOAD THE PATCH

This is a full 31-chapter hack of FE8, completed in under 1 week as part of the FEU Chapter Creation Blitz

Play it now, or watch the stream

Screenshots

Fb0kUQe.pngL0Nfix3.png

uEKLkzD.pngJIz3xTA.gif

YSCHQt4.pngV0w8Hpx.png

JUhBUel.pnguyIJfSA.png

r8RvSMG.gifxj76tN8.png

Ej6Clyv.pngPDynyHH.png

tLyi9sU.pngJTUpOMe.gif

 

------------------------------------------------

 

When coming up with the Chapter Creation Blitz, I was reminded of a piece of advice I received from Blazer a long time ago:

 

 

So, I took that concept to its logical extreme, and the result turned out better than I could have ever imagined. So a huge thank you to everyone who worked on this project, and special thanks to Blazer for planting the seeds way back when.

 

Enjoy!

 

Uh... wow. I've been pretty busy so I haven't been able to visit much and just saw this, but this seems super cool for a < 1-week hack, I can only imagine how much work you must have put in that time :o

 

Reminds me of the one-day hack I did, not a revolutionary idea or anything, but maybe a bit nostalgic to see someone do something a bit similar, but with a longer timeframe

 

I'm seeing some kind of scary/crazy things here to say the least, maybe it's because I don't mod anymore but there seem to be a lot of backend changes (skills and the stat screen changes for instance) that have piqued my curiosity, and IIRC you were the person behind the RWBY hack? so I'm guessing I can expect sweet things from you, heh.

 

*31 chapters* is also kind of impressive, I mean, even without the given timeframe, haha. it seems like there are some custom maps and dialog too so... this is definitely something I want to play in the future, whenever I finally have the time for fun little things like these again, but I'ma download the patch now for sure XD

 

---

 

About that last bit... like, woah, haha. To think I actually inspired someone, that's awesome haha, thank you for sharing that.

 

I'm pretty confident I didn't mean to do so, especially since the way I put what I said was... not all that eloquent, but I'm really happy that someone took my words to heart.

 

Like, I can tell you without a doubt, that if you said this hack wasn't actually finished, I'd have still thought it was cool, but I would not have had the urge to actually play it. After all, that feeling of "aww man, I was having fun but now I have to wait X amount of time before I can play Y!" (assuming Y ever finishes) is just not fun, but going into a game and knowing I can get to the end, even if it's a little silly or rough around the edges, is great, and I'm confident that if you can make a relatively rushed product be fun, a polished product with all your time and effort put into it will almost certainly be a success that many will enjoy :)

 

On that note, I realize we're kind of dead here, but thanks for sharing it, since I may not have seen this anytime in the near future otherwise, and I've shared it on our discord so maybe someone else will take a crack at it too, if they haven't already =)


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Signature thanks to Shu.


#3 circleseverywhere

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Posted 21 July 2017 - 04:50 PM

Hey, thanks for the kind words haha

 

Yeah, there have been a LOT of changes in the hacking process that this project shows off. Aside from the boatloads of ASM, the whole process is done without ever using Nightmare or FEditor, and there is no longer any need to record offsets or make backups (beyond using github for version control).

 

I've updated the link to always point to the latest release, and we're continually polishing so whenever you get the chance I'd love to hear your thoughts on it!



#4 Fire Blazer

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Posted 24 July 2017 - 05:36 PM

haha, using github for a mod, somehow I find that funny. it's not wrong or bad or anything, just kind of not something I imagined to happen, XP.

 

(I mean, sure, I've used git-based repo systems for more traditional programming projects and such, I just didn't really think to use it for something like a hack, esp. if the ROM is being edited directly... I mean, with how hacks were done before at least, I don't think git would be as efficient at things, but I'm guessing there's some new system that makes things go better so it's not making copies of entire 16-32MB ROMs every time, haha)

 

good to hear @ release, I already downloaded it but I'll keep it in mind that I should maybe check for an update if I don't get to play it in for a while yet, haha


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#5 circleseverywhere

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Posted 25 July 2017 - 06:45 PM

Yeah, we don't include the rom in the repo, nor do we edit the rom directly. Instead, all edits are converted to event format and we use #includes to have them all covered by a single master event file aka buildfile, which is then run through event assembler to create a full hack from a clean rom in one go.

 

There are many advantages to this, the big one in particular being that Event Assembler handles all the memory management and location tracking for you. On top of that, the event files together record every single change that is being done to a clean rom so it's easy to track down and correct errors. To support this we have a full suite of tools for everything from nightmare modules to spell animations to make them compatible with EA.

 

Thus, the process involves simply running the MAKE HACK script which copies the clean rom, runs auxiliary tools, builds the hack, and then generates a ups for release. If anything goes wrong we simply comment out or use git to roll back the changes to the event files and rebuild from a fresh rom.






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