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@  Fire Blazer : (12 January 2019 - 08:55 PM) tho personally I guess I'm not too afraid of responding to old messages anyway sometimes, haha
@  Fire Blazer : (12 January 2019 - 08:54 PM) to have discussions where people respond at their own convenience
@  Fire Blazer : (12 January 2019 - 08:54 PM) forums could still be used but we'd have to make a bit of an effort I guess
@  Fire Blazer : (12 January 2019 - 08:54 PM) I agree with Mage Girl/Cero/Elwood/Kirant lolol
@  xcrash1998 : (12 January 2019 - 10:15 AM) And yeah missing stuff on discord is easy depending on when most people are online
@  xcrash1998 : (12 January 2019 - 10:11 AM) I think there are just fewer people interested in taking part on forums since most information is already accesible trough the many means.
@  Mercurius : (09 January 2019 - 02:46 AM) Well, at the same time I also don't frequent most of the discord channels I'm a part of, though.
@  Mercurius : (09 January 2019 - 02:46 AM) I used to prefer forums but I've been spoiled by the "everything at the same hub" thing...
@  kirant : (06 January 2019 - 07:39 PM) I'm of pretty similar opinion...it's easy to miss a good discussion on Discord (which plays much more into a "stream of consciousness" feel).
@  Elwood : (04 January 2019 - 10:42 PM) I prefer forums because they keep everything more organized. With Discord you can have 3 conversations jumbled together and not know what anyone is talking about. It's also way easier to miss stuff.
@  Cero : (31 December 2018 - 07:23 AM) mhmm, its rough
@  Mage Girl : (29 December 2018 - 11:33 AM) I feel like a lot of forums have much less traffic because most of us who appreciate them are much busier than we used to be, and I don't think the younger generation is too keen on finding forums anymore
@  Mage Girl : (29 December 2018 - 11:26 AM) @Fire Blazer No worries, I figured holidays and all you weren't going to respond right away
@  Fire Blazer : (28 December 2018 - 09:16 PM) @Mage Girl, sorry I just saw your message, replied to your PM just now, hope you see my response!
@  Fire Blazer : (28 December 2018 - 09:10 PM) even SF doesn't seem that active compared to before :(
@  Fire Blazer : (28 December 2018 - 09:10 PM) yeah rip, I did try multiple times to keep the forums alive but they just aren't really popular anymore
@  acceptance : (28 December 2018 - 12:44 AM) I came here for the shoutbox but now that I'm in the Discord server I seldom come here anymore.
@  acceptance : (28 December 2018 - 12:43 AM) Yeah.
@  kirant : (23 December 2018 - 07:42 PM) That's pretty true. I log in daily just to make sure there's no issues, but I think using a forum system isn't popular for quite a few of the users here.
@  Ezra : (21 December 2018 - 09:34 AM) Looks like this place had the same turn out as the TEB community, forums died for the most part but the members remain active via other means.


Any idea for a hack?

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#21 Fire Blazer

Fire Blazer

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Posted 27 August 2016 - 12:53 AM

It refers to the people who emphasize a low turn count for each playthrough to prove their strategic superiority.


Yes, you get it through the mine glitch, which is basically the same thing as the enemy control glitch in FE8 only you trigger it differently. (I found the latter more useful back when I was playing FE8 on my GBASP because there's no other way you're getting Myrrh to not run out of Dragonstone uses and thus becoming totally useless just leveling up.)


Yeah, dragon-type characters like Fa/Myrrh being OP but having limited uses yet needing to be trained greatly was always a little uh... idk, odd, in terms of design or something. if they at least had enough uses to really get into the heat of battle, it'd be one thing, but all you can do is try to conserve your weapon uses, really. >_>'





.... I never understood those people, and how they do it. I'm one of those who takes my time. <<;


I also prefer to take my time, I think a lot of people do, lol. I guess there's a little extra thrill and strategy in trying to be quick though, it forces you to do more than just play defensively/turtle in various cases (though I think part of having good map design is coming up with incentives to not just do that and slowly push out at a comfortable pace, XP).


Signature thanks to Shu.

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