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Gallerie des Vampyre!
#81
Posted 16 December 2010 - 03:55 AM
#82
Posted 17 December 2010 - 12:34 AM
Weak - Mid - Norm - Strong/Subboss
The Nations colours are shown in the below order:
Ilia
Bandit
Sacae
Bern
Etruria
Western
Ostia
#84
Posted 17 December 2010 - 10:58 AM
Ilia, Bandit
Sacae, Bern
Etruria, Western
Ostia
There will probably only be Etrurian/Bern/Ostian and possibly Ilian Justice units so the Sacae/Bandit/Western palettes not looking the best don't matter that much for this class
Don't know about the glowing eye holes, or the quick attempt at a mail hood, I know parts of the shading need work too
But yeh, main area of concern for me is the helm in general, so I may or may not go with this helm
HAHA According to Nickt, "It's shit, like your[my] face", So yeh, if it is in fact shit... like my face(I actually think I have a pretty cool face but w/e y'know) let me know what to fix
#85
Posted 17 December 2010 - 11:25 PM
The idea of a generic sub-boss is both unoriginal and in a way cool (as it makes non-generic-sub-bosses cooler). Do show us the non-WIP version because as bad a spriter as I am I can see some flaws... and not just the iffy texture on the helm.
(Remember, when watching videos of this stuff, everything will be blown up, so not-so-obvious "meh" stuff might be more obvious...)
Signature thanks to Shu.
#86
Posted 17 December 2010 - 11:54 PM
The different rows just have the different colour schemes, the only reason I post them all is for people to critique the palette if they want to, e.g. sacae and western colours don't look that great on the justice, this isn't really an issue as justice is an armored caster and probably wont be sacaen or western or even bandit in origin.
I posted the WIP for cnc and I'm currently fixing any and all flaws mentioned and other ones I've noticed myself.
FE7X seems to be automatically set to 200% size so i really do want my sprites as flawless as possible if most people are seeing them more up close than usual I think I've done pretty well on most of them and the ones that arent at that stage yet I'm probably still editing.
#87
Posted 18 December 2010 - 11:47 AM
Thief/Rogue Generic Portrait
1 - 2 - 3 - 4
weak - mid - norm - strong/subboss
I had to change the Ilian palette because purple is their secondary colour and theif/rogue only use hair colour, primary colour(the colour of their cloaks) and tertiary(the greys and taupes of the shirts of the first 2)
Also added a necklace to 1 and 2 and a neck tattoo to 3 and 4 as though the neck was shaded properly, it came across as boring, added a scar to 4 to signify the eyepatch more and just generally tweaked their hairs, slimed the line of 2's chest so as to make him less bulky looking in that area.
Diviner/Justice Generic Portrait
4
strong/subboss
Removed the coif, added a helm back, tidied and tweaked everything else, including but not limited to re-aligning his spikes and their plates, re-sizing and moving his collar, adding cheek-plates to the helm, re-shading his robe, the robe is the main thing I'm iffy about now.
Also revised the pallete for the Justice and decided against using hair colours for the undershirt and spikes, so instead I'm using the countries secondary colours(which for the most part are pretty similar to the hair anyway haha)
#88
Posted 18 December 2010 - 02:57 PM
I definitely think the 2nd and 4th versions are the best. The eyepatch looks meh and doesn't seem fitting. The 3rd one looks like a guy who forgot to put on all his armor more than a thief. Somehow the other additions to the 4th one return him back to a rogue-y picture, IMO. The knives, end of his hair, trim, scar, etc., all help make it a cool portrait.
As you can see I have little actual spriting critique. That, and you never even asked which is best, so I am talking about something somewhat irrelevant... XD
Signature thanks to Shu.
#89
Posted 18 December 2010 - 09:57 PM
The good thing is I don't have to pick 1/4 because depending on the level of the thief, they get a new mug.(lvl 20 thief will get the rogue mug, I actually disagreed with yeti on this and i thought lvl 1-10 t1 should get the weak mug, lvl 11-20 t1 should get the mid, lvl 1-10 t2 should get the norm mug, lvl 11-20 should get the strong along with subbosses getting the strong too.)
#90
Posted 19 December 2010 - 12:01 AM
Still tweaking parts of the trim and the shirt shading though. But I think I've sorted(for the most part, I still might fix it a bit more) The angle issue.
And just so everyone knows which class this is
Yeti's battlesprites for them, and the class description, from Immortal Sword site, http://www.bwdyeti.com/fe7x/
#91
Posted 19 December 2010 - 03:36 AM
Signature thanks to Shu.
#92
Posted 19 December 2010 - 05:43 AM
There's no issue with his chin, it's just broad is all.
#93
Posted 19 December 2010 - 07:15 PM
and do you do that... body sketch thing... for EVERY custom portrait?
Signature thanks to Shu.
#94
Posted 19 December 2010 - 09:34 PM
With my other stuff I do it sometimes, but other times if I'm more certain of the pose I'll just line out their clothing or armor
#95
Posted 23 December 2010 - 02:23 AM
Longbow 'wo' man Normal build(3)
For fe7x(Battle sprite by Yeti of course)
I know there are still some issues that I need to fix, particularly for the hair to look better in the blonde colours, so I might fix the shading on one of the blondes and then apply it to the others and see if that works(as in shade the hair as if it were lighter and hope it looks ok on the darker tones)
Bennet, Fe7x, Soldier/Halberdier(Battle sprites again, by Yeti)
Mainly still tweaking his face and scarf, I'm pretty happy with most of it, but if you guys see something you think I should address, just let me know.
Anyways yeh!
p.s.
Doubled up the string for the mid(2) Thief
#96
Posted 29 December 2010 - 02:23 PM
I love how female bosses tend to be archers or mages
Bennet's portrait is uh, just really well done, in general. Is he an OC for Immortal Sword?
Signature thanks to Shu.
#97
Posted 30 December 2010 - 03:17 AM
Loljpeg haha silly phone(at a holiday house and can't upload any other filetype from my phone) but if you guys can make out enough to throw some general cnc my way that'd be helpful haha
IMO the main thing I dislike are the eyes on the nonhat ones I think they need to be flatter across the top
Haha a lot of our bosses and pcs are very interesting combos, just needed fem archer/longbows for the trial
#98
Posted 30 December 2010 - 03:54 AM
on the 3rd column one of each palette on the right shoulder our POV, the shirt extends off the shoulder and is a straight line, making it look heavily stiff, almost like fixed armor, instead of a flexible cloth
Signature thanks to Shu.
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