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@  Mage Girl : (17 February 2020 - 02:33 AM) I can safely say I'm so far the only person to post to this shoutbox in 2020...
@  Fire Blazer : (24 December 2019 - 03:17 AM) naw, it's when the bots make collaborated efforts to crawl places, lol
@  kirant : (23 December 2019 - 05:20 AM) What do we do on Index Day? Give each other bots?
@  Fire Blazer : (16 December 2019 - 01:39 AM) LOL
@  xcrash1998 : (30 November 2019 - 11:07 PM) New fictional holiday "Index Day"
@  Fire Blazer : (28 November 2019 - 08:52 PM) yeah just guest bots and stuff I think :( we really were active once upon a time though...
@  kirant : (26 November 2019 - 03:48 PM) No invasion. I imagine a lot of guest bots visiting for indexing purposes.
@  xcrash1998 : (26 November 2019 - 02:15 PM) How is most people online at 959 for the 8th of October of this year? Is that right? Did I miss something or was there somekind of spambot invasion?
@  xcrash1998 : (26 November 2019 - 02:06 PM) I know what you mean, it gets awkard to post something unrelated to the current conversation, and even if somebody picks up on it, it would just become a huge mess in the c hatbox if a multitude of groups talk about different topics.
@  Fire Blazer : (10 November 2019 - 11:45 PM) especially better imo if you want to update on a topic but like only occasionally (e.g. a project you're working on or a let's play of a game)
@  Fire Blazer : (10 November 2019 - 11:44 PM) it's hard for me to explain precisely why but forums just like work better for meaningful discussion over a longer period of time ig
@  Fire Blazer : (10 November 2019 - 11:44 PM) but that's def just not hte same ig, idk
@  Fire Blazer : (10 November 2019 - 11:44 PM) yeah, you can also kind of respond at your own pace on forums. Discord conversations are often like... it's awkward to respond to something that happened a while ago, especially if the server is active, but even just in general. since you sort of need to keep track of multiple conversations at once at times, and it's not like it has a good reply/quote system ala forums, closest thing really is to copy/paste or screenshot the text you're responding to and then type a response below
@  Elwood : (09 November 2019 - 11:29 AM) Adding on to what's been said, I just enjoy the order and structure of the forums. You can look through the threads and know exactly what people are talking about. Conversation get lost and buried on discord which is why I'm not a big fan of it.
@  kirant : (06 November 2019 - 05:31 AM) I enjoy that part of forums too. They become niche communities where you can have very specialized conversations as opposed to the cluttered mess in Discord.
@  Ezra : (31 October 2019 - 01:17 AM) Yeah, part of me wishes I could go back to the times forums were more prevalent. I really enjoyed how even several different forums based off the same franchise could feel so different. It's not like what we now is bad though, I just feel nostalgic for old times.
@  Fire Blazer : (30 October 2019 - 06:39 AM) also forums in general are just not as prevalent, there are so many other ways to interact these days, like Twitter, FB, Tumblr, etc., where you can just throw your thoughts into the void. I think that's the real issue and that the only people rly interested in forums these days are either super dedicated to whatever they're about, have a specific reason/need to (e.g. support forums), or grew up with them and are thus attached to the idea enough to continue to try and use them (this was kinda me for a while lol but things happen, I couldn't keep it up forever)
@  Fire Blazer : (30 October 2019 - 06:36 AM) I've posted on SF for various reasons ofc but in terms of like making friends and stuff it's p. much just been smaller groups/forums, yeah. mainly FES
@  Elwood : (27 October 2019 - 10:08 PM) Only reason I'm even on Serenes was because I had hacking questions. @Ezra yeah I figured it must be an age thing. I've been called an old man by many a child because I use Facebook.
@  kirant : (26 October 2019 - 09:39 PM) It's strange. I don't think I've ever posted on Serenes...period. I've always been a fan of smaller forums.

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#61 Lucia

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Posted 26 March 2013 - 11:49 AM

QUOTE (Blazer @ Mar 26 2013, 01:37 AM)
Zero Escape seems okay but I'm not too into puzzles, I'd probably play easy mode. Most puzzle games tend to be like, annoying, repetitive, nonsensical, boring, etc. for me, so while it might be okay if it doesn't focus on puzzles, when most of the entire game is puzzles, it's like a downer. Also, the story seems a bit overwhelming from what you said--I can't be sure but if it's super text heavy and forces me to put a lot of effort into thinking into things and such, that can also be a sort of drainer. I like games where I feel like I progress quickly and the story has depth but not over-saturated with narration, dialog, and general plot points and details. Again, it's just a personal preference, I DO like my 3DS games so if it becomes cheaper I'd probably be up for trying it.


It's pretty much a requirement to play the game on HARD instead. Especially since it's a story driven game, you won't get the full story if you're playing on an easy mode.

The game's focus really is the story in general but there are 10 puzzles in the game and when you complete one, you have the ending solution automatically to look back at when you replay through a section and have to go through that puzzle again. But again, you have to remember to get the two solutions (the green and blue one) and on HARD to actually get the true ending. I wanna think of it as a puzzle game with just really long cutscenes but it gets really really cool later one when you start unlocking different endings and seeing what your character goes through.

Although not required, I'd at least recommend going through 999 first. It'll make some story developments in VLR hit better. tongue.gif

The game is pretty lengthy (although getting all the endings took me about 20-25 hours) but it handles making choices better than in 999 with the new FLOW system that lets you select parts of the game to 'jump' back to so you can make a different choice to see how things pan out.
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#62 Scrimsax

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Posted 26 March 2013 - 02:08 PM

QUOTE (SmashedFish @ Mar 25 2013, 08:05 PM)
I'm gonna see if I can get it to run on one of my computers.


Screw you and your apparently multiple computers Feeeesh

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#63 Cero

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Posted 26 March 2013 - 06:41 PM

I think it should be mentioned that VLR is also on the PS Vita and it has better sound quality than the 3DS. Also the 3DS version has a save corruption glitch if you save during a puzzle room. You should probably keep this in mind if you are going to play this game. Also VLR's story is much more complicated than 999.

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#64 Fire Blazer

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Posted 26 March 2013 - 07:52 PM

I don't have the luxury of choosing between a PS Vita and 3DS >_< that bug sounds annoying

And I don't like playing games that are hard on my first time unless they're legitimately enjoyable challenges. (For me this usually means real-time systems or genuine creativity.)

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#65 SmashedFish

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Posted 26 March 2013 - 09:31 PM

QUOTE (Scrimsax @ Mar 26 2013, 09:08 AM)
Screw you and your apparently multiple computers Feeeesh


3 computers and none of them are any good, haha. I second you on screwing my computers.

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#66 Fire Blazer

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Posted 27 March 2013 - 12:05 AM

^irony

Scrim is probably sour right now

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#67 kirant

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Posted 27 March 2013 - 02:55 AM

QUOTE (ShadowCero @ Mar 26 2013, 11:41 AM)
I think it should be mentioned that VLR is also on the PS Vita and it has better sound quality than the 3DS. Also the 3DS version has a save corruption glitch if you save during a puzzle room. You should probably keep this in mind if you are going to play this game. Also VLR's story is much more complicated than 999.

If we're going to discuss the differences, I'd suggest the game play is much more natural on a 3DS, use of dual screens and all.

I would also disagree with the latter. I actually found Virtue's Last Reward to be very simple...it's more complex in the thought that you need to track history a little, but it handholds you through the secret finding and all that, so it's a wash. "Much more" is a bit of a stretch in my mind.

Then again, that's because I knew of all their concepts (such as the Turing test) beforehand, so the "complexity", if you want to call it that, from those terms was lost.

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#68 Fire Blazer

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Posted 27 March 2013 - 05:09 AM

I'm bad with history

this sucks, I keep hoping you guys will say something to help motivate me to play it, not the opposite XD

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#69 Lucia

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Posted 27 March 2013 - 11:21 PM

QUOTE (Blazer @ Mar 27 2013, 01:09 AM)
I'm bad with history

this sucks, I keep hoping you guys will say something to help motivate me to play it, not the opposite XD


The fact that it's good and fun and is an engaging story. And that you have to play on Hard, because it's the only way to finish the story. (The solutions will be the same if it's easy or hard.)
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#70 AbsolutelyTotalSilence

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Posted 28 March 2013 - 02:00 AM

First of all: Play TWEWY.

Anyway, a tip on the excellent Kid Icarus: Uprising:

Go into the settings and set aiming to the face buttons (XABY) instead of the stylus. (Or buy a Circle Pad Pro, if you feel like you need one.) It makes aiming a lot smoother, and not using the stylus is a plus for people who can't stand scratches on the screen.

Of course, playing with the stylus while using the included 3DS stand is also pretty convenient, but the above control scheme works great. Chances are most of the people who disliked the Ground Battle controls haven't tried using the buttons to aim.

Besides that, the gameplay is great, the graphics are great, the voice acting is cheesy in a few places but overall surprisingly good, the plot was great, and the online multiplayer was a nice step up from any of the DS online gaming I've seen. Plus the replay value is massive, which you should expect from Masahiro Sakurai at this point.
I'd give it 9-point-5 or something, definitely.

Also, play TWEWY.
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#71 Cero

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Posted 28 March 2013 - 08:07 PM

The problem with button aiming on KIU is that it slower and if you can figure out a way to play with the stylus comfortably it completely beats out the button aiming. Also on multiplayer you won't be doing that well.

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#72 Fire Blazer

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Posted 28 March 2013 - 09:29 PM

Yeah the stylus was hard at first but once I used it for a while it became like second nature, it's not bad design just takes a little practice XP

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#73 Snow

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Posted 06 April 2013 - 11:11 PM

Sorry for the delay, I had a couple of really busy days.
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Name: Ni no Kuni
Release Date: 2013
System(s): PS3

Price Range: Right now it's 60 bucks, at least here in Chile

Comments:

So Ni no Kuni is a really cool RPG game. The story is about a boy named Oliver who goes to "Another World" to save his mom. To do this he starts on the path to become a wizard, and to defeat Shadar who is holding his mom "soul mate" prisoner. I haven't completed the game yet but so far the story is very good, all the characters are like-able, especially one that follows you around constantly, he has the best accent ever.

The gameplay, like most RPGs, is divded into two. Battles and exploring/quests. In battle you can either control Oliver, who can use magic, or, once you get one, a familiar. If you aren't... familiar (I couldn't avoid the pun sorry) with the concept, a familiar is a tamed creature which helps you fight. There are many different types of familiars, different species and different signed ones. Familiar Signs are sorta like your familiars affinity, each one is weak to another. You can get new familiars through the story or, once you get a certain weapon, through battle. It's sorta like Pokémon in that aspect XD. Your familiars can evolve if you give them a certain item, but they revert to level one when they evolve so you have to choose when to evolve them. As I said Oliver uses magic, in combat it is fairly simple, you have a spells section and it costs MP to use a certain spell.

The battle system itself is very simple, you chose who you will control, with the option to switch at any moment, and then you get a series of options. You can move the character of familiar manually and then chose a command for them to follow. Some of these are basic, attack, defend, while others are skills that are learned through leveling up. Each action has a set amount of time before it can be used again, but for basic attacks last long enough that you won't need to wait to be able to attack again.

Exploration is basically what it is in many JRPGs, you walk around a world map and visit cities. There are also quests that you can pick up at an establishment called "Swift Solutions", there are 2 kinds of quests, Bounties which have you search for specific monsters, and errands which work more like traditional quests. Magic takes a much larger role in exploration then it does in combat IMO. You can use it for several things, you can warp back to your world, which you will do alot to find someones soul mate. You can use it to talk to ghosts, animals.

You can restore things to how they were before. A large part of the quests have to do with what I call, because the game doesn't give you an actual name for it, "Heart Magic". A big part of the game is about how Shadar, the Dark Djinn has taken control of the world and is taking pieces of peoples heart. With heart magic you can fix the hearts of these people and make things right again. The quests almost always have some component that require you to fix someones heart, which can be hard at times because you have to find a piece of what's missing before you can help them.

Ni no Kuni is an exellent game, and I probably haven't described it well enough for you to get a clear picture of it (sorry about that) but if you own a PS3 and even remotely enjoy RPGs this is a must buy.
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