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@  Fire Blazer : (06 December 2017 - 07:16 PM) if the VA strike helped bring in a bit more diversity, then I suppose that's a good thing, lol
@  kirant : (29 November 2017 - 08:07 PM) What I'm trying to get at is that the variety might have been caused by necessity by developers. As much as I was always a fan, I don't think some certain VAs that I thought had great range (ex - Cherami Leigh, DC Douglas) would have gotten their bigger roles without such a strike.
@  kirant : (29 November 2017 - 08:05 PM) I think it's mostly because of a VA strike. A bunch have agreed to not work with major game creators (until an agreement was reached early November this year). This included some extremely prominent VAs (ex - Jennifer Hale).
@  Fire Blazer : (29 November 2017 - 03:36 PM) I feel like the variety is increasing a little bit though, if only because with voice acting becoming more common and people recognizing voices more, there's a little bit of benefit to getting some different voices, perhaps
@  Fire Blazer : (29 November 2017 - 03:34 PM) lol yeah there are some really prominent VOs that will get a lot of roles, and often times big ones
@  xcrash1998 : (27 November 2017 - 05:59 PM) Oh, ok fine. You can ignore the post
@  xcrash1998 : (27 November 2017 - 05:58 PM) Nope was an error on my end
@  kirant : (26 November 2017 - 10:32 PM) Troy Baker takes an insane number of roles. Him, Matt Mercer, and Laura Bailey all seem to be plastered all over games.
@  xcrash1998 : (26 November 2017 - 07:27 PM) Fire Blazer Yeah you are right. Just depends on how far it goes but then there is the question on what is to far or still ok.
@  Idiot : (26 November 2017 - 05:26 AM) There was a game I recently played where Troy Baker did the voice for like 4 different character. That dude is in everything.
@  Mig64 : (25 November 2017 - 05:57 AM) So I was watching the character intros for Fire Emblem Warriors, and I have to say Gharnef should've been voiced by Troy Baker.
https://tinyurl.com/TroyBakerGuldan
@  Fire Blazer : (24 November 2017 - 01:47 PM) and I think it'll stay this way for a bit. do you not like it? any alternatives that don't compromise the benefits of DLC? (e.g. Smash 4 DLC characters; would you rather delay the game for more characters, just so that they aren't released as DLC instead?)
@  Fire Blazer : (24 November 2017 - 01:46 PM) and you can see how they do their mobile games, so... yeah, Nintendo was a bit late to do it, but they eventually did join the other big companies with the new way of selling games and such
@  Fire Blazer : (24 November 2017 - 01:46 PM) uh, idk. I'm not against DLC as a whole, I just want it to be executed well. which to me mainly means, the original game should be a full experience, and any DLC should be extras and adequately priced; if you're selling a single costume for $1, or a single new gameplay map for $3, that kinda thing, that's way overpriced IMO.
@  xcrash1998 : (23 November 2017 - 08:12 PM) I mean in terms of how they sell their games and then there are DLC's and every thing. Nintendo is clearly going into that kind of direction. (Actually is doing that already). Not that I am against them trying to keep profit high to stay in the business but there needs to be a better way.
@  xcrash1998 : (23 November 2017 - 08:09 PM) How do you think will nintendo change in the future
@  Fire Blazer : (13 November 2017 - 08:55 PM) lol, perhaps
@  kirant : (13 November 2017 - 07:19 PM) I assume nostalgia hits as soon as we get old enough to "fall out" of things.
@  Rujio : (13 November 2017 - 03:57 PM) aren't we supposed to be too young for nostalgia or something?
@  Fire Blazer : (13 November 2017 - 06:08 AM) yet it feels bad since somewhere in my heart I miss all that

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Awakening vs. Fates?


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#1 Rango

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Posted 03 March 2017 - 09:57 AM

On GameFAQs, where I browed, Fates seems to be favored. Yet, the fanbase tends to relentlessly bash the plots of both to the point where arguing over it means absolutely nothing.
 

Otherwise, on a gameplay standpoint, which do you feel is the better game?


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#2 ^Leo^

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Posted 04 March 2017 - 11:03 PM

Awakening is an all around superior experience imo. Neither are really great though. If you want the best gameplay look to the Gba or the GC/WII games.

But to answer the question specifically...i might have to put fates above awakening in terms of only gameplay. As a whole game it's easily a piece of trash, but strictly gameplay I would put it at a 4.2 where awakening is a solid 4.

#3 Blue Leafeon

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Posted 07 March 2017 - 12:23 PM

Awakening is superior in every aspect, IMO. The gameplay wasn't nearly as annoying, the characters were somewhat better, the story was definitely better (although still watery and inferior to 90% of the previous games) and just overall a more enjoyable experience. The fact that Awakening actually made me feel sad about characters dying for story purposes, and had me on edge near the end of the game when Grima was being revived, says something to me. Especially since Fates never actually succeeded in manipulating my emotions simply because of how nothing was handled properly. (The one time it did, it was entirely in the wrong way. Breaking my willing suspension of disbelief so hard that it could never recover.)

 

Although, like Zak said, the GBA/DS/GC/Wii U games are vastly superior to both in almost every area.


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#4 Elwood

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Posted 07 March 2017 - 10:15 PM

I rarely rate games based on mechanics, usually rating based on story and or characters. But Fates did remove one of my favorite features from Awakening and that is the secondary character being able to attack when teamed up/combined. It was a way to get weaker units xp while using a strong unit as a shield. Awakening's tiny feet thing still annoys the ever living crap out of me though so Fates all the  way.


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#5 bblues

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Posted 08 March 2017 - 09:07 AM

Awakening was a better game in most aspects imo.

 

Gameplay's a coin flip - I just don't like what Fates did to it.

 

Story is, as my Conquest experience tells me, better in Awakening - which is worrying.

 

Characters...I like some of the Fates designs and character outlines, but the supports and characterisation just falls flat - and then there's the shoddy reusing old characters.



#6 Voffie

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Posted 09 March 2017 - 04:48 AM

Awakening is better in almost every category. The only thing I like more is some of the character designs in Fates.

I despise some of the new skills that they added in Fates, such as "You can't double knights unless they have less than 50% hp" and my personal favorite to hate "Archers can counter attack from any range". The simplification of the weapon triangle into 3 colors is dull and takes away from the game, and shuriken weapon type is overpowered because they lower enemy stats which is also dull and not interesting. I'm still upset magic is all the types of magic grouped together. I miss the days of old where anima beat light, light beat dark, and dark beat anima. When we had 2 weapon triangles to worry about and archers weren't included in the weapon triangle BECAUSE THEY WERE LIMITED TO 2, SOMETIMES 3 RANGE. Also, in Fates, bows are a green weapon with most flying classes using blue or green weapons good game design, give the weapon strong against an entire type of class a weapon advantage or neutral whoo.



#7 Fire Blazer

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Posted 23 March 2017 - 05:52 AM

dangit I typed up a long response

 

and then somehow friggin' lost what I wrote by going back ughhh

 

aisodjiasudaoisduasiod

 

so upset

 

tl;dr Awakening > Fates with and without gameplay for me

 

while Fates fixed some issues with Awakening (pair-up and overly bland maps), it introduced way more stuff in the gameplay that I didn't like. I think they're both kinda bad but at least Awakening was a shallow level of fun and not stupidly frustrating. like every FE game has balance and other issues so to some extent it's fine. but Fates with its dumb weapon triangle (see what Voffie said) and ridiculous amount of skills and arbitrary buffs/debuffs and useless fluff and other crap is just asoidasudiasdaosidu, Awakening was lame but Fates was like please end this misery outside of the occasional highlight where thanks to slightly better map design and such it was actually kinda fun (but like the lows just totally outweighed the high's for me such that I barely even remember any good times :\)


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#8 Voffie

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Posted 25 March 2017 - 09:10 AM

Oh please, don't get me started on the fucking debuffing nonsense. The weapon triangle looks tame to how ridiculous some of the debuffs are. Half HP for the whole fucking map. Why. WHY. Actually why. Shurikens/knives lower way too many stats. Steel ones lower str by 3 and def/res by 4. That's 11 stats. For what? Ability to double -3? Not even SPEED MINUS 3. And shurikens themselves compared to knives are just outright better. They have mostly similar stats (Knives are slightly more accurate, 5% to be precise), but shurikens offer +2 speed for 5% accuracy.



#9 Fire Blazer

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Posted 11 May 2017 - 11:00 PM

Oh please, don't get me started on the fucking debuffing nonsense. The weapon triangle looks tame to how ridiculous some of the debuffs are. Half HP for the whole fucking map. Why. WHY. Actually why. Shurikens/knives lower way too many stats. Steel ones lower str by 3 and def/res by 4. That's 11 stats. For what? Ability to double -3? Not even SPEED MINUS 3. And shurikens themselves compared to knives are just outright better. They have mostly similar stats (Knives are slightly more accurate, 5% to be precise), but shurikens offer +2 speed for 5% accuracy.

yeah, the half HP thing seemed kinda ridiculous, but I tried not to think about it too much/accept it for what it is. but the more I think about it... that is indeed kinda absurd. 3/4 mighta been ok (but still kinda powerful), but 1/2 is a bit much, especially for characters that hardly have any HP to start with, lol.

 

the debuffs stacking can be really harsh and lame and just hard to keep up with in a sort of annoying way. there's a limit to how much advance calculation stuff I want to do, which is why I don't like bloating a game with too many skills, buffs, debuffs, etc., I prefer games that keep things relatively simple but explore the possibilities of that to the max, i.e. depth in simplicity and natural combinations (kinda like BotW, actually) rather than depth in just pure quantity of things and such, if that makes sense


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