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Drop(Rescue)


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#1 Nysing

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Posted 18 July 2016 - 06:51 AM

I'm attempting to use the rescue command in the events for a chapter. The rescue part works fine, but I can't seem to get the "drop" command to work. 

 

The format seems to be: Drop(UnitPtr,Rescuer)

 

I'm not entirely sure what "UnitPtr" refers to exactly.



#2 Nysing

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Posted 18 July 2016 - 07:34 PM

Resolved



#3 Fire Blazer

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Posted 18 July 2016 - 10:58 PM

Resolved

 

Glad to hear it's resolved, just out of curiosity/in case someone else has a similar issue, can I ask how you resolved the issue/what it was? (Tbh, I'm not sure what "UnitPtr" refers to either, though I could probably look it up, ahaha.)


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#4 Nysing

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Posted 19 July 2016 - 06:48 PM

Unitptr refers to unit data or unit data label. I solved it by just having the unit load again using a different label next to the unit that dropped him. I just put that label in the Unitptr slot.

 

So the code was:

Drop(Erebond,Kent)

 

"Erebond" refers to a unit label that loads a unit next to Kent. 



#5 Fire Blazer

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Posted 21 July 2016 - 05:46 AM

Unitptr refers to unit data or unit data label. I solved it by just having the unit load again using a different label next to the unit that dropped him. I just put that label in the Unitptr slot.

 

So the code was:

Drop(Erebond,Kent)

 

"Erebond" refers to a unit label that loads a unit next to Kent. 

 

ahh, I see, that makes sense. it sounds like that's how it was intended to work, even... yeah. seemed a little odd at first but given that a drop can technically happen on basically any square adjacent to a unit, it makes sense now.


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