So, I'm trying to make a hack of FE7 where all of the weapons, save for staves are unbreakable. I know, it's such an original idea and they should do it in the actual games! *cough* Anyway, right now for ordinary weapons, I'm using Weapon Ability 1 0x0B, and that seems to make them unbreakable. Does it add anything else? I don't actually know. I was wondering if there is some kind of directory for what each thing does. 'Thing' refers to what "0x0B" is. I just want to know so that I can have the Brave weapons be Brave and Unbreakable weapons. They're all labeled in the FE6 module, so do they happen to line up in the FE7 module? That's probably something I should check on my own, but I didn't think about it.
Not sure which Weapon Ability I'm supposed to use?
Posted 25 March 2016 - 02:59 AM
Sorry, not been around so I didn't see this
In case you didn't figure this out: the bytes are uh... like, additive. bit-wise additive. so let's say (this is a random example I'm making up)
0x02 is reverse weapon triangle
0x04 is brave
0x08 is unbreakable
I can combine these to come up with values with those abilities.
so 0x02 + 0x04 = 0x06 = brave & WT reversal
0x04 + 0x08 = unbreakable & brave
However, one thing to keep in mind with unbreakable (to answer your question of "does it add anything else") is that I think this may or may not make the weapon be unsellable an undisposable. I'm not sure. It would be a major concern if so though and something to look into (you can have a problem if you have 5 items you can't discard, no space in your convoy, and get a new one). Check the other ability bytes and such and play around and I think you should be able to come up with a solution though. Good luck!
Signature thanks to Shu.
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