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@  xcrash1998 : (21 September 2018 - 05:46 PM) I like games that actually reward you for reaching more difficult objectives.
A good example would be the golden ballon in Super Mario Oddisey it more like a trophy and less like an in game side note of what you did.
@  Fire Blazer : (17 September 2018 - 07:13 AM) but like yeah I get more trophies/achievements in games that I just happened to play more bcuz the game itself was fun or w/e and it's like oh ok i also will get these things just through doing the stuff i wanted to do anyway, that's cool i guess lol
@  Fire Blazer : (17 September 2018 - 07:08 AM) like they don't rly hurt but they aren't something of particular value, it's kinda like a fancy alert with a title that tells u u did a thing, it's not bad but im not rly one to go out of my way to obtain the validation of a video game through something that can usually just be done via spending enough time/effort on it

(getting to like the top X% of a competitive multiplayer game or smth would be a diff story, but in that case i wouldn't even want an achievement, i feel like just getting there should feel rewarding in itself, so... yeah, lol)
@  Fire Blazer : (17 September 2018 - 07:07 AM) yeah I'm not a trophy/achievement guy lol
@  acceptance : (13 September 2018 - 10:35 PM) That's just not incentive enough for me, man.
@  acceptance : (13 September 2018 - 10:34 PM) Plus with modern gaming a lot of the time the most you can hope for if you get all the collectibles is a trophy/achievement. Which I suppose is valuable to some people, but it's not gonna add anything to the game whatsoever.
@  Fire Blazer : (12 September 2018 - 05:58 PM) like yeah sidequests with an actual crafted scenario to them, post-game dungeons that aren't TOO much grinding/rehashed content, etc. are cool
@  Fire Blazer : (12 September 2018 - 05:57 PM) yeah I only like completionist stuff if it's like meaningful content/not super grindy but usually at some point it becomes kind of annoying so meh
@  acceptance : (11 September 2018 - 01:01 AM) Gotta love unforgivingly difficult super bosses. (Looking at you, Lingering Will.)
@  acceptance : (11 September 2018 - 01:00 AM) I cannot do the whole collectible thing. It always feel so tedious. Sidequests and EX dungeons are always fun though.
@  xcrash1998 : (09 September 2018 - 06:56 AM) So thats perfect for me
@  xcrash1998 : (09 September 2018 - 06:55 AM) I am rather obsessed with completing on 100% unless it is completely unreasonable to do so
@  Fire Blazer : (03 September 2018 - 04:51 AM) if they ever make a sequel/spiritual successor or the like at the very least it should have my attention, haha
@  Fire Blazer : (03 September 2018 - 04:50 AM) so yeah, great, great game overall, I even bought the expansion and played the heck out of that too because it was so much fun. Think I ended up almost 100%ing it (basically fully explored the map IIRC, not sure I did everything but at the very least I should have gotten pretty close).

and I'm not really a completionist either, so again... just speaks volumes about how fun the game was IMO.
@  Fire Blazer : (03 September 2018 - 04:48 AM) Awesome gameplay, sweet enemies, an overall interesting premise and plot along with some solid writing, even the soundtrack was decent for a Western game, lol... but of course, the VISUALS. whew. the game looks soooo good. couldn't help but take pictures even though I don't usually consider myself that kinda guy, lol. the environments and hyper-realistic look are just so visually appealing I was often kinda mesmerized, similar to how I felt with Xenoblade X.
@  Fire Blazer : (03 September 2018 - 04:46 AM) I'm surprised to have finally found some other people who have played and liked that game though. I was excited for Horizon: Zero Dawn and got it at launch and ended up basically binging it, IIRC even putting P5 on hold for a bit, because it was just so much fun.
@  Fire Blazer : (03 September 2018 - 04:46 AM) ouch @ potential april fools lol
@  Rujio : (02 September 2018 - 09:34 AM) Still an excellent game. One of the more interesting stories I've come across in a game, especially an open-world one, and some pretty solid characters and worldbuilding. The gameplay is fun and works really, really well in the setting, too.
@  Rujio : (02 September 2018 - 09:31 AM) Although that article is from April 1st and my google searches are not revealing any other evidence of a PC release...
@  Rujio : (02 September 2018 - 09:29 AM) Ah yes! I just played that game this past summer with my friends (who have a PS4) and it really was great! I'm really glad it's coming to PC so I can have it myself, and also because I've got some PS-less friends who would really enjoy it.

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6 replies to this topic

#1 GyppyGirl2021

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Posted 14 May 2017 - 08:13 PM

As someone who is planning on getting this game, I'd like to know how supports work. I heard they were one of the things added to the game (as part of it being a remake of Gaiden), but I don't really know anything else about them.


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#2 Cero

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Posted 14 May 2017 - 08:20 PM

So there are two types of supports in Shadows of Valentia. The first is just innate supports, if two characters who have an innate support are within range you get the bonus. These are generally pretty small but every bit helps. Next is are supports that can be leveled up, there's not too many of them but they come with support conversations and go from C to A. If the two characters are within 3 spaces (IIRC) from the enemy when defeating it you gain points towards the support. When you get enough you can activate the convo in battle to progress it. 


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#3 GyppyGirl2021

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Posted 14 May 2017 - 08:22 PM

So there are two types of supports in Shadows of Valentia. The first is just innate supports, if two characters who have an innate support are within range you get the bonus. These are generally pretty small but every bit helps. Next is are supports that can be leveled up, there's not too many of them but they come with support conversations and go from C to A. If the two characters are within 3 spaces (IIRC) from the enemy when defeating it you gain points towards the support. When you get enough you can activate the convo in battle to progress it. 

So in other words, the support conversation system works a bit more like classic FE games, as opposed to Awakening's support style?

 

Also, is there a limit to how many supports you can have on a character (not counting innate supports), or is that limit determined by who they can support with?


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#4 Cero

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Posted 14 May 2017 - 08:56 PM

No limit on the amount of supports you can get. Conversation ones are very limited though, only around 1 for most characters.

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#5 GyppyGirl2021

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Posted 17 May 2017 - 09:20 PM

No limit on the amount of supports you can get. Conversation ones are very limited though, only around 1 for most characters.

Alright, I had a feeling it was like that. XD

Thanks for answering my questions!


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#6 Fire Blazer

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Posted 18 May 2017 - 07:59 PM

No limit on the amount of supports you can get. Conversation ones are very limited though, only around 1 for most characters.

 

really, it felt like there were more for quite a few

but maybe I'm wrong, oh well

 

it's nice that they added them, and I dig a low number of decent ones rather than them being all over the place in quality and style and such, though that's personal pref


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#7 Blue Leafeon

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Posted 19 May 2017 - 11:43 AM

As long as the devs were going for quality over quantity, I'm fine with a lack of supports.


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