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@  Idiot : (18 December 2017 - 06:13 AM) (Waits patiently for the madness to end)
@  Mig64 : (18 December 2017 - 03:30 AM) (Watches waving from shadows, then returns to the sewers)
@  Elwood : (18 December 2017 - 01:50 AM) (Watches waving from shadows and becomes envious)
@  kirant : (17 December 2017 - 09:28 PM) (Waves back pretending to be xcrash)
@  Fire Blazer : (17 December 2017 - 07:48 PM) (waves back)
@  xcrash1998 : (16 December 2017 - 08:09 PM) (Waves)
@  Fire Blazer : (16 December 2017 - 12:13 AM) (pokes head in)
@  Fire Blazer : (06 December 2017 - 07:16 PM) if the VA strike helped bring in a bit more diversity, then I suppose that's a good thing, lol
@  kirant : (29 November 2017 - 08:07 PM) What I'm trying to get at is that the variety might have been caused by necessity by developers. As much as I was always a fan, I don't think some certain VAs that I thought had great range (ex - Cherami Leigh, DC Douglas) would have gotten their bigger roles without such a strike.
@  kirant : (29 November 2017 - 08:05 PM) I think it's mostly because of a VA strike. A bunch have agreed to not work with major game creators (until an agreement was reached early November this year). This included some extremely prominent VAs (ex - Jennifer Hale).
@  Fire Blazer : (29 November 2017 - 03:36 PM) I feel like the variety is increasing a little bit though, if only because with voice acting becoming more common and people recognizing voices more, there's a little bit of benefit to getting some different voices, perhaps
@  Fire Blazer : (29 November 2017 - 03:34 PM) lol yeah there are some really prominent VOs that will get a lot of roles, and often times big ones
@  xcrash1998 : (27 November 2017 - 05:59 PM) Oh, ok fine. You can ignore the post
@  xcrash1998 : (27 November 2017 - 05:58 PM) Nope was an error on my end
@  kirant : (26 November 2017 - 10:32 PM) Troy Baker takes an insane number of roles. Him, Matt Mercer, and Laura Bailey all seem to be plastered all over games.
@  xcrash1998 : (26 November 2017 - 07:27 PM) Fire Blazer Yeah you are right. Just depends on how far it goes but then there is the question on what is to far or still ok.
@  Idiot : (26 November 2017 - 05:26 AM) There was a game I recently played where Troy Baker did the voice for like 4 different character. That dude is in everything.
@  Mig64 : (25 November 2017 - 05:57 AM) So I was watching the character intros for Fire Emblem Warriors, and I have to say Gharnef should've been voiced by Troy Baker.
https://tinyurl.com/TroyBakerGuldan
@  Fire Blazer : (24 November 2017 - 01:47 PM) and I think it'll stay this way for a bit. do you not like it? any alternatives that don't compromise the benefits of DLC? (e.g. Smash 4 DLC characters; would you rather delay the game for more characters, just so that they aren't released as DLC instead?)
@  Fire Blazer : (24 November 2017 - 01:46 PM) and you can see how they do their mobile games, so... yeah, Nintendo was a bit late to do it, but they eventually did join the other big companies with the new way of selling games and such

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Battle code(solved)


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#1 xcrash1998

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Posted 23 September 2017 - 01:24 PM

Does anyone remember how to use the battle code in FE7

 

what I did

 

BATTLE1:
AttackerMiss(lastAttack)
DefenderSilencer(lastAttack)
EndOfBattle
ENDA

 

how I called the fight code

 

FIGH Bartre Lyn BATTLE1

 

the error it gave me:

 

3 errors encountered:
File Proloque.txt, Line 33, Column 1: No code named DefenderSilencer found.
File Proloque.txt, Line 70, Column 1: Incorrect parameters in code FIGH Atom Atom Atom
File Proloque.txt, Line 32, Column 1: Symbol lastAttack isn't in scope

 

Edit--------------------------------------------

 

Yeah so now I got it to work and also all the other events are working aswell so my very first complete chapter I about to be finished

Still hasn't written any plot for it but known what about is going to be in there

 

Next steps

 

- Finish the events for the chapter

- Start to write convo text for the chapter

- start to make a proper story board

- more maps(chapters)

- more characters(mugs)

- custom classes

 

I am trying to aim for a full hack (don't know how many chapters that will be)


Edited by xcrash1998, 27 September 2017 - 05:54 PM.


#2 Fire Blazer

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Posted 25 September 2017 - 12:58 AM

it seems like you're missing at least one micro ("DefenderSilencer"), not sure what you're referencing for this but try finding the source of that macro, I guess

 

for the FIGH line, something about the parameter types is wrong, I guess? BATTLE1 is an offset so that would be 4 bytes, right? the error suggests there are 3 bytes? I'm not sure what's the deal as I don't hack anymore but try checking the structure of the thing

 

and the last one should be something simple but I can't really know what from what you showed

 

probably you'd need to post the whole code for more help, though admittedly we don't really have any active hackers here anymore, AFAIK ><;


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#3 xcrash1998

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Posted 25 September 2017 - 06:29 PM

Thanks on that at least I now have a better idea on where I need to look.

 

 

, though admittedly we don't really have any active hackers here anymore

Yeah that is understandable, looking at how many hacks stayed unfinished would be more of a surprise if everyone was still active.

But that doesn't need to really mean anything, like I had times where I am completely into something and then I lose the passion but most of the times I found it again and continued from where I left off. Sometimes it is just a phase.



#4 Fire Blazer

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Posted 26 September 2017 - 12:22 AM

Thanks on that at least I now have a better idea on where I need to look.

 

Yeah that is understandable, looking at how many hacks stayed unfinished would be more of a surprise if everyone was still active.

But that doesn't need to really mean anything, like I had times where I am completely into something and then I lose the passion but most of the times I found it again and continued from where I left off. Sometimes it is just a phase.

 

in a way, hacking was kind of a "phase" for a lot of people... and that's why most hacks didn't finish, lol. to actually be successful in something as daunting as making a game (even if it's just a mod), a person generally needs to be more committed than just a "phase" or just "feeling like it", but forcing yourself to do something that you wanted to do for fun can make it not fun anymore, so it's a bit of a sacrifice, lol

 

for instance, I hacked so much that I basically got sick of it, but on the plus side, I actually made a fully playable, full-length hack that I could basically call complete (TLP), so yeah. in the end it's just sort of up to each person how far they want to take a hobby like this, lol...


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#5 xcrash1998

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Posted 26 September 2017 - 07:58 PM

 

in a way, hacking was kind of a "phase" for a lot of people... and that's why most hacks didn't finish, lol. to actually be successful in something as daunting as making a game (even if it's just a mod), a person generally needs to be more committed than just a "phase" or just "feeling like it", but forcing yourself to do something that you wanted to do for fun can make it not fun anymore, so it's a bit of a sacrifice, lol

 

for instance, I hacked so much that I basically got sick of it, but on the plus side, I actually made a fully playable, full-length hack that I could basically call complete (TLP), so yeah. in the end it's just sort of up to each person how far they want to take a hobby like this, lol...

 

Yeah that's true, I mean the first obstacle that is in the way to make a hack is always to actually go and learn how to do and then there is the question of where to start or reading for example the Ultimate Tutorial and in the first chapter already being confused on what this term mean and then decide to give up I actually had exactly the same problem because I was really just completly new to that and all other topics related to computers.

Most people sometimes just expect it to be that easy, and then they find out how much work that actually is and drop the idea.

 

And man TLP, was amazing from the begining to the end and then completing the constelation everything very balanced.

 

Yes, I managed to fix it. Thank arches eventing tutorial, now I only need to go remove Bartres death quote because it seems to it messes up some of the events by appearing outside of the battle (could also be because I didn't use a clean ROM to insert the events).


Edited by xcrash1998, 26 September 2017 - 09:43 PM.





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