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I found My Castle to be really disappointing...


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#1 Mercurius

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Posted 19 December 2016 - 05:21 PM

Before you go on to tell me things like "lol wtf talking about Fates stuff like it was ever gonna be good" or "that's not even the point of the game whatever" I'm saying this because it could have been something awesome that is relevant to the game. 
 
My Castle is intended to be an infinite chapter system where the community dukes it out with each other in the form of making a setup for a player to duke it out with their characters. The problem is that...well, its customization sucks. Every player is essentially expected to get all the same stuff(except for the resources, which they don't even get to choose), only Revelation players have access to more options, and extremely few of those options actually contribute to making a battlefield. It could have been so much better if it was a level creator.
 
Fire Emblem is not the kind of game where you go No Items, Fox Only, FINAL DESTINATION. If the players had the option to make a level in the way any other Fire Emblem level works, that is, walls, terrain differences and high numbers of generics in comparison to your relatively small team, then the possibilities would increase like crazy for a post-game, as long as the system didn't make it possible to make an impossible level (for example, making it so that there is an unbreakable wall without any openings defending the boss.) You could just make it so that there's two sections of the place, a "battlefield" section and a "farming" section, so that the existing stuff doesn't get in the way, and in order to keep everybody from making balls to the wall difficult chapters you could integrate the resource system into being a necessity for creating elements of your battlefield section and make the fight itself scale to the overall level of the challenging party.
 
It could actually be My Castle, instead of some place where the only real choices you can have are BGM choice, map skins, and positioning differences...I mean sure, you make a different battlefield as-is by virtue of having different units, but chances are those guys are all OP as hell to the max and basically the entire thing becomes an inconvenient slugfest.

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#2 ^Leo^

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Posted 21 December 2016 - 06:23 PM

i think having a built in level creator where you make your own stronghold would have been a lot of fun



#3 kirant

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Posted 23 December 2016 - 02:19 AM

i think having a built in level creator where you make your own stronghold would have been a lot of fun

Just go all the way and make FE Maker.

 

Actually...I'd kill for an Advance Wars calibre map editor in an FE game.


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#4 Cero

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Posted 27 December 2016 - 08:20 AM

Yeah it was pretty lame to me. Pretty much the only difference between people is positioning and statues (which by the way are a horrible mechanic) and you never could really branch out how to build your castle since aside from revelations you didn't really have options of what to level up. Shops first then the secondary stuff after, maybe a statue instead of a secondary house. It was just boring to me and padded out the inbetweens of chapters. 


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#5 Blue Leafeon

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Posted 31 December 2016 - 12:19 PM

It could actually be My Castle, instead of some place where the only real choices you can have are BGM choice, map skins, and positioning differences...

Agreed. Although I'd hardly call it map skins, since the terrain actually tends to get in the way of functionality at times. (See: the water map.)


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