So I'm trying to add a new character to my recolored FE6, and that game is meant to be FE6, so I couldn't just replace someone else in there and call it a day like I would with some other hack. As a result I increased the max index in FEditor to fit one more portrait.
The problem is that I have no idea how to access the value that said portrait is in, because Nightmare wasn't designed from release to account for slots beyond the base game. My most simple approach to it was to simply add the new portrait to the text file meant to list which options you could scroll down to in the program, but it didn't work.
All I need to do is move 0xE6 to 0xE7 but I'm unable to reach that point.